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General => Image Sharing => Topic started by: fleetwood on November 01, 2017, 02:07:19 AM

Title: Between a Cloud and a Hard Place
Post by: fleetwood on November 01, 2017, 02:07:19 AM
Out at the old canyon reservoir.

Mostly this is a V3 cloud experiment using the masking available in the Beta. Also modified Hetzen square noise functions on the terrain.
Title: Re: Between a Cloud and a Hard Place
Post by: Dune on November 01, 2017, 03:31:06 AM
Very nice. Subdued and foreboding, somehow.
Title: Re: Between a Cloud and a Hard Place
Post by: luvsmuzik on November 01, 2017, 08:47:47 AM
Oh boy! We are going places now! Great! :D
Title: Re: Between a Cloud and a Hard Place
Post by: inkydigit on November 01, 2017, 10:01:23 AM
super cloudage and atmo/light...

Title: Re: Between a Cloud and a Hard Place
Post by: fleetwood on November 01, 2017, 02:30:20 PM
Thanks all  :)
Title: Re: Between a Cloud and a Hard Place
Post by: N-drju on November 01, 2017, 04:32:55 PM
Wow... the cloud looks like a real one!
Title: Re: Between a Cloud and a Hard Place
Post by: mhaze on November 02, 2017, 05:36:25 AM
Really good clouds and a moody atmosphere, great!
Title: Re: Between a Cloud and a Hard Place
Post by: zaxxon on November 02, 2017, 09:20:36 AM
Wonderful image, love those V3 clouds! Ominous mood with a sense of depth and gravity.
Title: Re: Between a Cloud and a Hard Place
Post by: bobbystahr on November 02, 2017, 04:37:45 PM
Wow, agree with zaxxon on the ver 3 clouds. If I'm working on something and need inspiration I add a ver 3 or easy cloud and something always happens....
Title: Re: Between a Cloud and a Hard Place
Post by: fleetwood on November 03, 2017, 09:58:49 PM
Thanks for all comments.

For comparison, this is a render of the starting cloud, the original, out of the box, easy cloud, with no masking or tweaks applied,and using the default coverage. The seed, radius, base altitude, depth, and location parameters are exactly the same in the final render, although it may not look it.

In the final render the masking is a separate cloud density fractal of a different seed*, a color adjust shader and  then a transform shader  to position (by trial and error) the new density fractal in relation to the original easy cloud.
I first increased the "coverage" parameter of the basic easy cloud a very great deal and then used the mask arrangement as a way of cutting it back. Many of the parameters in the easy cloud then were tweaked for appearance. The final is about the 25th iteration that I actually rendered out.

So it's not much of an "easy" cloud anymore. A highly tweaked easy cloud should be called a Tweasy Cloud


* you might be thinking, if you like a certain seed why not just use that seed for the easy cloud itself and make it simple, however that produced an uninteresting and very different end result.
Title: Re: Between a Cloud and a Hard Place
Post by: Dune on November 04, 2017, 04:24:10 AM
Thanks for explaining all the hard work that went into this.
Title: Re: Between a Cloud and a Hard Place
Post by: bobbystahr on November 04, 2017, 10:18:51 AM
Quote from: Dune on November 04, 2017, 04:24:10 AM
Thanks for explaining all the hard work that went into this.

Indeed...25 iterations on my current machine would likely take a few days...saving for a Ryzen7 machine upgrade.....