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General => Terragen Animation => Topic started by: Mor on May 08, 2010, 04:47:48 PM

Title: Valley WIP
Post by: Mor on May 08, 2010, 04:47:48 PM
I have had this kind of set in my mind since I first read about the animation contest. Not sure will I be able to get it done though, as I will soon start rather long real world rendering project, which has render time about 6 to 8 months (will start building a house to myself :)). So that will take most of my time for the rest of this year.
Currently only rough terrain with coloring added. Next thing will be planning of vegetation populations and tweaking details.
Title: Re: Valley WIP
Post by: Mor on May 13, 2010, 01:26:27 PM
I'm making slow progression. After several quick versions I'm finally quite happy with the landscape. Added also some trees and forests looked quite good from closer, even though they look rather scarse from a distance. Still a lot to do and too little time :D
Title: Re: Valley WIP
Post by: domdib on May 13, 2010, 02:55:42 PM
Nice icy looking snow in the foreground.
Title: Re: Valley WIP
Post by: rcallicotte on May 17, 2010, 02:47:47 PM
Looks intriguing.  Will it be a fly-through or include other objects?
Title: Re: Valley WIP
Post by: Mor on May 18, 2010, 10:02:00 AM
I plan on making it fly-through to some interesting point. Perhaps a cave or ruin or something like that.
Title: Re: Valley WIP
Post by: Mor on May 19, 2010, 11:43:04 AM
Some progress again. View from lake. My nest task is to add some more detail to shore of lake and perhaps more color variation to grass areas. Comments and critics appreciated.

- Jani
Title: Re: Valley WIP
Post by: domdib on May 19, 2010, 11:50:22 AM
Very nice cliffs. I assume you'll be masking the grass layer from the fake stones.
Title: Re: Valley WIP
Post by: Mor on May 25, 2010, 11:39:53 AM
Quote from: domdib on May 19, 2010, 11:50:22 AM
Very nice cliffs. I assume you'll be masking the grass layer from the fake stones.

Yes, the fake stones were just covered by other surfacing.

Some update again. Large boulders have been surfaced and shore has got more detail.
First, a view from mountain top to a valley. The snow looks little weird in this one and I think something must be done to it.
Title: Re: Valley WIP
Post by: Mor on May 25, 2010, 11:40:33 AM
Second, towards the valley.
Title: Re: Valley WIP
Post by: Mor on May 25, 2010, 11:41:13 AM
Third, in the misty forest at the bottom of the valley.
Title: Re: Valley WIP
Post by: Mor on May 25, 2010, 11:44:11 AM
And here's the fourth one. From the forest to the lake.

Comments, critics and suggestions welcome. What should I concentrate to improve? Entire scene is rather dark, so lighting at least should be increased?

- Jani
Title: Re: Valley WIP
Post by: FrankB on May 25, 2010, 02:14:51 PM
that's starting to look very, very cool! My favourite view inside the forest, but also the first one with the not yet optimal snow is a grand view!
Just keep going at it!
Definitely increase camera exposure somewhat, I would say. Maybe you could experiment with specular highlights (very softly) on some rocks, which could lead to making some scenes slightly less damp, but I'm not sure if it helps, it's just an idea.

Regards,
Frank
Title: Re: Valley WIP
Post by: domdib on May 26, 2010, 03:15:54 PM
Yes, the misty forest is very nice - and I'd agree that a bit more exposure or stronger sun would help.
Title: Re: Valley WIP
Post by: Mor on May 26, 2010, 11:23:13 PM
Thanks for the comments :) Here's one with strenght on surfaces and sunlight strenght increased and more color variety to grass added. Next I will try experimenting the specular highlights :)
Title: Re: Valley WIP
Post by: Kadri on May 26, 2010, 11:44:46 PM
Looks good , Mor  :)
Wouldn't be the trees more to the sea Level ?
Title: Re: Valley WIP
Post by: Mor on May 27, 2010, 08:40:02 AM
I'm not sure will I let them grow closer to the water  8)
Title: Re: Valley WIP
Post by: domdib on May 27, 2010, 08:59:44 AM
Very nice - worthy of a bigger render by itself!
Title: Re: Valley WIP
Post by: Zairyn Arsyn on May 27, 2010, 09:02:50 AM
Mor, are you just using just a cloud PF for your tree distribution? 

try blending it with the distribution shader, and check min./max. altitude constraints, then figure out what altitudes they need to be set to so there closer to the water.

i'm using it for all my trees in my project.
Title: Re: Valley WIP
Post by: Mor on May 27, 2010, 10:06:25 AM
I'm using a distribution shader. For now the trees are on purpose higher from the shores.
Title: Re: Valley WIP
Post by: Mor on May 28, 2010, 03:54:13 PM
I've been experimenting how to get specular highlights done and here's one version. Also lowered tree level a bit  8)
Title: Re: Valley WIP
Post by: FrankB on May 28, 2010, 06:33:48 PM
great! It looks more natural now!
Title: Re: Valley (submitted)
Post by: Mor on August 11, 2010, 12:52:00 PM
I've been very busy at my real world render lately :), but finally found some time to scratch together everything and submit my entry.
Here's my final version:
Title: Re: Valley WIP
Post by: freelancah on August 11, 2010, 02:33:05 PM
Nice work! The end result looks lovely!
Title: Re: Valley WIP
Post by: Hannes on August 11, 2010, 02:45:39 PM
Wow, that looks really great! Hopefully we'll see some entries on the NWDA website soon!
Title: Re: Valley WIP
Post by: Henry Blewer on August 11, 2010, 06:56:33 PM
Excellent.
Title: Re: Valley WIP
Post by: dandelO on August 14, 2010, 08:52:37 PM
I don't envy the judges jobs for this contest! Very nice indeed! Good luck, Mor!