I have had this kind of set in my mind since I first read about the animation contest. Not sure will I be able to get it done though, as I will soon start rather long real world rendering project, which has render time about 6 to 8 months (will start building a house to myself :)). So that will take most of my time for the rest of this year.
Currently only rough terrain with coloring added. Next thing will be planning of vegetation populations and tweaking details.
I'm making slow progression. After several quick versions I'm finally quite happy with the landscape. Added also some trees and forests looked quite good from closer, even though they look rather scarse from a distance. Still a lot to do and too little time :D
Nice icy looking snow in the foreground.
Looks intriguing. Will it be a fly-through or include other objects?
I plan on making it fly-through to some interesting point. Perhaps a cave or ruin or something like that.
Some progress again. View from lake. My nest task is to add some more detail to shore of lake and perhaps more color variation to grass areas. Comments and critics appreciated.
- Jani
Very nice cliffs. I assume you'll be masking the grass layer from the fake stones.
Quote from: domdib on May 19, 2010, 11:50:22 AM
Very nice cliffs. I assume you'll be masking the grass layer from the fake stones.
Yes, the fake stones were just covered by other surfacing.
Some update again. Large boulders have been surfaced and shore has got more detail.
First, a view from mountain top to a valley. The snow looks little weird in this one and I think something must be done to it.
Second, towards the valley.
Third, in the misty forest at the bottom of the valley.
And here's the fourth one. From the forest to the lake.
Comments, critics and suggestions welcome. What should I concentrate to improve? Entire scene is rather dark, so lighting at least should be increased?
- Jani
that's starting to look very, very cool! My favourite view inside the forest, but also the first one with the not yet optimal snow is a grand view!
Just keep going at it!
Definitely increase camera exposure somewhat, I would say. Maybe you could experiment with specular highlights (very softly) on some rocks, which could lead to making some scenes slightly less damp, but I'm not sure if it helps, it's just an idea.
Regards,
Frank
Yes, the misty forest is very nice - and I'd agree that a bit more exposure or stronger sun would help.
Thanks for the comments :) Here's one with strenght on surfaces and sunlight strenght increased and more color variety to grass added. Next I will try experimenting the specular highlights :)
Looks good , Mor :)
Wouldn't be the trees more to the sea Level ?
I'm not sure will I let them grow closer to the water 8)
Very nice - worthy of a bigger render by itself!
Mor, are you just using just a cloud PF for your tree distribution?
try blending it with the distribution shader, and check min./max. altitude constraints, then figure out what altitudes they need to be set to so there closer to the water.
i'm using it for all my trees in my project.
I'm using a distribution shader. For now the trees are on purpose higher from the shores.
I've been experimenting how to get specular highlights done and here's one version. Also lowered tree level a bit 8)
great! It looks more natural now!
I've been very busy at my real world render lately :), but finally found some time to scratch together everything and submit my entry.
Here's my final version:
Nice work! The end result looks lovely!
Wow, that looks really great! Hopefully we'll see some entries on the NWDA website soon!
Excellent.
I don't envy the judges jobs for this contest! Very nice indeed! Good luck, Mor!