Aaaaaagggghhhhhh! With all these entries, I have no chance to survive make my time! :P I'll post this anyway. I have a better version of this at home, I'll post it later. I'm considering adding rings, stars, and a moon or two.
i'm not seeing any land, looks like a ocean planet.
keep going.
There is land. The problem is, it's green and covered in vegetation. Thankfully, it's a green surface layer and not billions upon trillions of plant objects. The dark green of the plants plus the blue of the atmosphere blends together. Get closer to the surface (and I mean almost the troposphere) and you'll see the difference between land and water. I've attached what it looks like if Atmosphere Visible is turned off in the renderer settings.
Are you sure that you didn't crank up some of the atmosphere settings or so , TheBlackHole ?
http://www.hasselblad.com/media/07505e46-3c4e-4b55-bee5-2242f4106ab4-TheGlobe.jpg
Of course these kind of photos aren't any proof either. They could be tweaked too !
I'll turn down the bluesky density and see how that looks.
@Kadri
I actually have that photo framed on my wall. I've had it for years.
:)
Is this better?
Yes , but do you like it , TheBlackHole? Your opinion does matter more . In the end this is art !
There is some place for fine tuning. You like Science fiction and you know that your planet doesn't have to look like our world.
There could be other explanations etc.
That's why I'm going to add rings and 2-3 moons. Maybe a second sun and a massive nebula in the background.
Good looking stuff!
Here it is, higher POV and rings. Two suns, one a slightly dimmed white sun and the other a dim reddish sun that add together to make a default-sun-strength light from two slightly different directions.
Here's a moon.
I guess I'm just gonna quit on this. There are too many other entries that totally pwn mine. I GIVE UP.
Its not all about winning, its also about learning. Do your best you never know, and if you don't win I bet you learned something useful to apply to the next one ;) At least keep an open mind to it. Theres still TONS of time.
I'm not really working on this very often now; I've been busy with other stuff including TG1 planets (no, that's not a typo, it's really possible to create moderately Earth-like planets from orbit in TG1) and other assorted stuff.
Storyboard now included!
Does anyone have any advice to make the asteroids more rocky? I'm having a really hard time making them look better.I'd at least like bumps on them. I also turned on Smooth normals but it doesn't show in the render. Maybe the populator is decreasing the render quality of the rocks to improve performance, but that's not what I want here.
You could model your roids in Blender. Then import them in.
Good idea, but I'm trying to do this entirely in TG2. I'll try making an asteroid in Blender. It shouldn't be too hard.
EDIT: Tried it, and it looks AWESOME!!! Thanks for the idea! I still have to get my power fractals right, but so far it is great! No render yet, but I should have one in about an hour or two.
Done in 48 min. The Blenderoids (;)) were so render intensive there were a few times I almost expected a BSoD. Thankfully, there wasn't one.
Looks better , TheBlackHole :)
I would make the big ones a little smaller and more sparser !
Maybe 1 or 2 interval populations would be good too !
Quote from: Kadri on July 13, 2010, 01:44:16 AM
Looks better , TheBlackHole :)
Thanks!
Quote from: Kadri on July 13, 2010, 01:44:16 AM
I would make the big ones a little smaller and more sparser !
OK, I might try that.
Quote from: Kadri on July 13, 2010, 01:44:16 AM
Maybe 1 or 2 interval populations would be good too !
I already have 2 populations, if that's what you mean. I can only have 3 populations, as I'm using the free version. Maybe I should add a third.
Quote from: TheBlackHole on July 13, 2010, 03:01:06 PM
...
I already have 2 populations, if that's what you mean. I can only have 3 populations, as I'm using the free version. Maybe I should add a third.
I did forget that! I use the free version too. But yes 3 populations could look better :)
this is looking pretty good TBH.
Quote from: TheBlackHole on July 13, 2010, 01:39:25 AM
Done in 48 min.
hahaha :D :D
thats nothing.
to what i'm used to getting
try increasing the detail settings it will take longer :D :D
Try adding power fractal (large scale) as displacement? That can result groups of rocks bigger than other parts. It works fine with fake stones shader...
I'm using object populations, Rudolfking, so I don't think power fractals will do very much. Plus I'm using a Blender model for the boulders.
Well, deadline's here, I'm quitting. If I render everything, the render will take so long the deadline will have been a few months ago. ::) I might as well just lock the thread. :(