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Rotating a SSS on X or Z?
Rotating a SSS on X or Z?
Started by jackblack, November 22, 2018, 02:34:41 AM
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jackblack
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Rotating a SSS on X or Z?
November 22, 2018, 02:34:41 AM
Is there a way to rotate a SSS on the X or Z axis? I've tried using the translate shader, but I cannot reckon how I could do it any other way.
WAS
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Re: Rotating a SSS on X or Z?
#1
November 22, 2018, 03:32:05 PM
There is a rotation input in the SSS.
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Oshyan
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Re: Rotating a SSS on X or Z?
#2
November 22, 2018, 04:02:26 PM
WAS, the built-in rotation is only around the Y axis.
I don't think there is a simple way to rotate the SSS on other axes, unfortunately. You can use a Redirect Shader to direct its displacement along other axes, but this doesn't work for color data as far as I saw. Other node wizards (or Matt) may have a better idea though.
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WAS
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Re: Rotating a SSS on X or Z?
#3
November 22, 2018, 04:07:54 PM
Last Edit
: November 22, 2018, 04:10:47 PM by WASasquatch
Oh right, X
and
Z.
Yes. Just use the transform input shader, but it will not act exact.
This is how I did verticle SSS shapes for flames (2D Fire Project). I setup the whole shape of the campfire, base, tall wisps, etc, and rotated it on vertical.
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