Hello, Is this real ?
Getting better! I'd work on your displacement tolerance on the cliff to the left, it seems a bit sharp. It also creates sharp surfaces for your grass/moss covers. Maybe try playing with the Smoothing feature of your green surface layer.
The right side is pretty cool. The left one is not that real.
Agreed, the right side and middle look pretty good! The left seems very low detail, which is strange because the rest of the image looks OK in detail. So I guess perhaps some strange displacement settings, maybe extreme settings?
- Oshyan
Why so critical? How do we define "real" in TG? ;) What is "earthly" real does not have to be "interplanetarily" real. ;) It's a matter of goal.
The displacement is really wild, but that's OK to me. I'd say, the image is a bit overexposed. Are there more lightsources than the sun and the environment light?
Comme ça ? :D
I think the left side got better compare to the earlier version. Overall the render is pretty overexposed for my taste. But of course if that is your preference then why not.
Otherwise I liked the earlier color scheme of the rocks. (right side)
Those rocks look damn good. I have no idea why they seem so low-res. Are these native Terragen rocks and textures?
Ces rochers ont vraiment l'air bien! Je n'ai aucune idée de la raison pour laquelle ils ont une si basse résolution. Ces roches et textures sont-elles fabriquées à Terragen ?
Quote from: René on May 07, 2018, 04:39:58 AM
Those rocks look damn good. I have no idea why they seem so low-res. Are these native Terragen rocks and textures?
Ces rochers ont vraiment l'air bien! Je n'ai aucune idée de la raison pour laquelle ils ont une si basse résolution. Ces roches et textures sont-elles fabriquées à Terragen ?
Oui, j'ai enlevé les polygones.
Yes, I removed the polygons.
Quote from: archonforest on May 07, 2018, 04:25:45 AM
I think the left side got better compare to the earlier version. Overall the render is pretty overexposed for my taste. But of course if that is your preference then why not.
Otherwise I liked the earlier color scheme of the rocks. (right side)
Okay, I will change the color.
(Okai, Je vais changer la couleur.)
Et la suite. :D
Planning to put some grass or trees?
The rock looks quite nice, but the whole image looks overexposed. Did you use additional lightsources?
Quote from: Hannes on May 14, 2018, 04:33:54 AM
The rock looks quite nice, but the whole image looks overexposed. Did you use additional lightsources?
I have add, in " strength in atmosphere" Sûr 10. to global Illumination. ( Not sur translate, sorry )
Quote from: archonforest on May 13, 2018, 04:08:56 PM
Planning to put some grass or trees?
I think add of grass.
:)
Well I'm a bit late but agreed on the over exposure but that seems solved. Did you lower the GI from 10? That seemed un necessarily high.
Eh bien, je suis un peu en retard, mais d'accord sur la surexposition, mais cela semble résolu. Avez-vous abaissé le GI de 10? Cela semblait nécessairement élevé.
Strength in atmosphere 10???? Why?? That's indeed much too much. The latest one looks way better, but I think still a bit overexposed. If you want to make the scene a tad brighter try playing with "strength on surfaces", but in my opinion not more than 1.5 or a maximum of 2.
Quote from: bobbystahr on May 15, 2018, 03:58:00 PM
Well I'm a bit late but agreed on the over exposure but that seems solved. Did you lower the GI from 10? That seemed un necessarily high.
Eh bien, je suis un peu en retard, mais d'accord sur la surexposition, mais cela semble résolu. Avez-vous abaissé le GI de 10? Cela semblait nécessairement élevé.
Yet the GI is to 1. What is the GI ?
Pourtant le GI est sur 1. C'est quoi le GI ?
Quote from: Hannes on May 16, 2018, 08:50:09 AM
Strength in atmosphere 10???? Why?? That's indeed much too much. The latest one looks way better, but I think still a bit overexposed. If you want to make the scene a tad brighter try playing with "strength on surfaces", but in my opinion not more than 1.5 or a maximum of 2.
The sky from terragen not are nknow réel.
GI is "Global illumination". Better try to render your images with the default settings first. You can change things afterwards if necessary.
And don't try to use insane values for things if you don't know what they are. That won't work in most cases.