Thanks WASasquatch and Dune! This has been interesting to say the least. You two understand the complexities of the nodes and where and when to use colour adjust or another mask, a warp here, a merge there. I can only dissect your files and try to learn to see what each does. I think we started out trying to warp the fractal on the card object, to bend it like a natural flame. From that, Hannes chipped in his flame card object and advice on transparency. This render is a combination, using both card objects. I ended up masking most of Dune's card object for the sparks,but I like the result.
Here I went color crazy and added more to the noctilucent sky.
Gamma correct out of program
I have stored some ideas and suggestions for later use!