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General => Image Sharing => Topic started by: Tangled-Universe on August 24, 2017, 11:26:07 AM

Title: Cumulonimbus doodle
Post by: Tangled-Universe on August 24, 2017, 11:26:07 AM
Have been doodling a bit with a setup I used before, but now adjusted it to have the cloud be taller and it's also much simpler now for me to iterate between tower-shapes.
5000m depth, edge sharpness 2.1 and density 0.7.
Rendered at AA4(max), 150M voxels (Yes Matt, I know..., but it brings out the fine scatter details in the small billows) and GI cloud quality @ high.
Took about 9 hours on my 2600K.

[attachimg=1]
Title: Re: Cumulonimbus doodle
Post by: Dune on August 24, 2017, 11:58:33 AM
Terrific cloud, Martin!
Title: Re: Cumulonimbus doodle
Post by: pokoy on August 24, 2017, 01:18:59 PM
This is beautiful, I'm speechless! That's exactly the same thing I was playing around with yesterday and gave up... but now I see it IS possible.
Thanks for posting this!

I'd be super interested in a bit more info on the cloud setup and the nodes forming that kind of noise.
Title: Re: Cumulonimbus doodle
Post by: fleetwood on August 24, 2017, 01:21:14 PM
Very cool  8)
Title: Re: Cumulonimbus doodle
Post by: Oshyan on August 24, 2017, 05:33:44 PM
It is a very beautiful cloud indeed. :)

- Oshyan
Title: Re: Cumulonimbus doodle
Post by: Kadri on August 24, 2017, 08:29:46 PM

Looks nice.
Title: Re: Cumulonimbus doodle
Post by: bobbystahr on August 25, 2017, 09:15:42 AM
Gasp...simply stunning!
Title: Re: Cumulonimbus doodle
Post by: zaxxon on August 25, 2017, 10:25:10 AM
Monumentally beautiful! The lighting is equally impressive. I'm curious about the 150M voxel count; is this a 'high' value in your experience, and what is Matt's regard that you are alluding to? Curious as I'm currently using voxel counts in the 350-500M range. Always a great pleasure to see a new image from you!
Title: Re: Cumulonimbus doodle
Post by: mhaze on August 25, 2017, 01:38:00 PM
Superb!
Title: Re: Cumulonimbus doodle
Post by: Oshyan on August 25, 2017, 04:41:17 PM
150m is in my opinion a reasonable voxel count for a fairly detailed cloud. Occasionally it is useful to go up to as much as 500m, but usually less should suffice. Although in some recent tests I am not finding it to have a particularly huge effect on render time, more modest than I might imagine...

- Oshyan
Title: Re: Cumulonimbus doodle
Post by: eapilot on September 07, 2017, 05:04:13 PM
Is this made out of several clouds layered on top of each other?  And what parameters determine the voxel count?
Title: Re: Cumulonimbus doodle
Post by: Tangled-Universe on September 07, 2017, 05:10:37 PM
This is 1 layer.
Voxel count can be set by the user, it's an arbitrary value.
Title: Re: Cumulonimbus doodle
Post by: René on September 08, 2017, 03:45:44 AM
Thats pretty awesome. And you call it a doodle. :)
Title: Re: Cumulonimbus doodle
Post by: Tangled-Universe on September 08, 2017, 11:25:51 AM
Quote from: René on September 08, 2017, 03:45:44 AM
Thats pretty awesome. And you call it a doodle. :)

I don't mean to be offensive when I call my stuff a doodle, although I'm sure that's not what you meant to say.

It's a doodle because with this setup I can do better things than this "doodle" I think, but my machine is kind of limiting me in my possibilities.
Title: Re: Cumulonimbus doodle
Post by: bobbystahr on September 08, 2017, 07:32:25 PM
Quote from: Tangled-Universe on September 08, 2017, 11:25:51 AM
Quote from: René on September 08, 2017, 03:45:44 AM

but my machine is kind of limiting me in my possibilities.


A curse many of us suffer man....but you suffer well...heh heh