I only have the Deep version, no anim, but I had great luck exporting my terrain as a proxy object (lightwave mesh), importing to Blender, creating a camera path, saving then importing that into TG. You still have to stop-motion render but at least you can work out the camera mechanics in Blender (or what your app is). Plus it just becomes a matter of moving the frame slider in TG to animate the camera (and any other animation channel you may have imported).