A fountain I'd been working on the textues for a while and a spray I seem to recall adapting from an online mesh or maybe from some one here, there's no readme; once again sigh. The tree is fro 3D EXPORT, here:
https://3dexport.com/free-3dmodel-thuja-01-196466.htm?utm_source=mailchimp&utm_medium=email&utm_campaign=free_items_106&utm_content=free106
the girl from one of those sites with no readme either and Dunes grass04
Quote from: bobbystahr on May 18, 2018, 10:18:27 PM
A fountain I'd been working on the textues for a while and a spray I seem to recall adapting from an online mesh or maybe from some one here, there's no readme; once again sigh. The tree is fro 3D EXPORT, here:
https://3dexport.com/free-3dmodel-thuja-01-196466.htm?utm_source=mailchimp&utm_medium=email&utm_campaign=free_items_106&utm_content=free106
the girl from one of those sites with no readme either and Dunes grass04
Very nice, the lighting works really well with the model of the girl and fountain. Is that water part of the object or procedural? It has me confused. The grass rolls very nicely. It just works well, should try and save that density shader haha.
Very moody! Looks great. The grass is very natural. And the girl's skin shader is quite good!
Wish it was my back garden! well done!
Quote from: Hannes on May 19, 2018, 05:16:47 AM
Very moody! Looks great. The grass is very natural. And the girl's skin shader is quite good!
Thanks...and pure luck that Hannes, she came completely shaded and posed.
@WAS, hee hee hee re: density shader. the spray is a separate model as is the masked plane water in the pool..all procedurally textured with an image map involved in masking the spray.
@mhaze...thanks very much
Well done! Good to see this flowing water sparkling! :)
Quote from: luvsmuzik on May 19, 2018, 10:57:03 AM
Well done! Good to see this flowing water sparkling! :)
Thanks very much fellow fountaineer
Really cool and beautiful! Like all of it, the grass, the trees, the water, the whole mood... and of course the girl :)
For those interested here's a link but it's now for sale($39.00) not free like when I got the link from these folks.
Not really a deal as it's a static pose but was O K for free.
https://cubebrush.co/3dcap/products/7pg8lw#
Hey Bobby,
Looks great! I come by fairly infrequently these days and I love how the quality your work has grown over the years. Cheers.
I believe that was another of my models. https://planetside.co.uk/forums/index.php/topic,3359.msg34499.html#msg34499.
I think I like your texture better!
Chris
What goes around comes around. Nice work, Bobby. The backlighting works well, very photographic.
Quote from: Ogre on June 08, 2018, 03:49:43 PM
Hey Bobby,
Looks great! I come by fairly infrequently these days and I love how the quality your work has grown over the years. Cheers.
I believe that was another of my models. https://planetside.co.uk/forums/index.php/topic,3359.msg34499.html#msg34499.
I think I like your texture better!
Chris
yup, was a .tgo IIRC, was there a readme file with your name? that's how I remember where I got what. I'll retitle the folder now though.
I built my own water though, years ago in Imagine3D actually, before TG came of age.
You should re post that here man.
Looks very nice! Not sure how long it took to render, but if not too long it would be cool to see a few variations with different perimeter trees/tall bushes etc. The grass, lighting and water look really amazing!
Derek
At the urging of D. A. Bentley I took another stab at this with a slightly different result but there were to my eyes glarinerrors in execution on my part, mis aligned SS shader masks, and I really didn't like the tree although it performed well for the camera but was way out of scale. Here it's replaced with Walli's Poplar tree. the stone path went south on me so this is a W I P, only a 2 hour rerender. Will run that while I'm at the chiropractor's tomorrow.
I like the original pathways around the grass field, but I do like the new trees a lot. Still like the grassyness.
Way better light, Bobby. The trees are a bit uniform/regular, though. You should try a tree that has different sides, so to speak, so one object will at least seem different.
Quote from: Dune on June 11, 2018, 01:36:07 AM
Way better light, Bobby. The trees are a bit uniform/regular, though. You should try a tree that has different sides, so to speak, so one object will at least seem different.
I might just spike that pop with a couple of the other poplars, and maybe Walli's Hazel tree.. Simple enough to delete members of the pop and add difference trees.
A nice distant view of the horizon! Lets see, what you can manage with the trees but anyway much better light now!
...I think. I blended in a pop of the really hi res Mantissa Birch tree and I am well pleased. Thanks for the push folks....
I kinda like that layout
Quote from: masonspappy on June 12, 2018, 06:27:28 PM
I kinda like that layout
Thanks, a bit more lush which is what I felt it lacked originally. Auditioned a dozen trees before I decided on the Birch to add in and I think it was the right choice.
That's it, Bobby!
Even better now!
indeed, pretty cool render!
Verymuch better the second picture. :)
Wonderful variation in shading and coverage with that tree species. The lighting also much better for water sparkles! :)
Quote from: luvsmuzik on June 15, 2018, 09:04:28 AM
Wonderful variation in shading and coverage with that tree species. The lighting also much better for water sparkles! :)
thanks luvs