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General => Image Sharing => Topic started by: bobbystahr on June 07, 2018, 03:10:48 PM

Title: The badly named Mushroom Tree in am all PBR scene
Post by: bobbystahr on June 07, 2018, 03:10:48 PM
As the title says everything including the surreal mountains is either from cube brush or sketchfab as pbr
Comments welcome
Title: Re: The badly named Mushroom Tree in am all PBR scene
Post by: luvsmuzik on June 07, 2018, 04:09:14 PM
Clever stuff! :)  Is the tree from the mantissa group? I got that one converted but a few of the others just lock Blender up to crash.
Title: Re: The badly named Mushroom Tree in am all PBR scene
Post by: bobbystahr on June 07, 2018, 04:38:57 PM
Quote from: luvsmuzik on June 07, 2018, 04:09:14 PM
Clever stuff! :)  Is the tree from the mantissa group? I got that one converted but a few of the others just lock Blender up to crash.

took better part of an hour to load as a .fbx in DAZ as I don't run Blender
Title: Re: The badly named Mushroom Tree in am all PBR scene
Post by: luvsmuzik on June 07, 2018, 04:50:59 PM
Oh okay, maybe I gave up too easy. I have another one to try here, but cherry blossom season is about done....hahaha
Title: Re: The badly named Mushroom Tree in am all PBR scene
Post by: luvsmuzik on June 07, 2018, 05:20:45 PM
Here is another heads up for you about the shaders. For whatever reason, the default colors are a myriad of color, probably for identity in some program. The trees do much better if you set default color to a gray. This effects how the image textures do, I found. The images do not override the default, instead absorbing the default hue. For the fungus, I used a tan/beige to make them pop.
Title: Re: The badly named Mushroom Tree in am all PBR scene
Post by: bobbystahr on June 08, 2018, 12:03:45 AM
Quote from: luvsmuzik on June 07, 2018, 05:20:45 PM
Here is another heads up for you about the shaders. For whatever reason, the default colors are a myriad of color, probably for identity in some program. The trees do much better if you set default color to a gray. This effects how the image textures do, I found. The images do not override the default, instead absorbing the default hue. For the fungus, I used a tan/beige to make them pop.

yeah I neutralized everything in PoseRay first and found textures I got to fit in my voluminous image map directory.