<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
<non_node>


<clip_category type="Water"/><clip_output_connection node="Foam" index="0"/><library_connection_tips/></non_node><transform_input_shader name="Transform WS Large" gui_use_node_pos="1" gui_node_pos="240 -860 0" gui_group="" enable="1" input_node="Twist and shear shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="1" use_undisplaced_space="0" translate="1" translate_by="0 0 0" rotate="1" rotate_by="0 45 0" scale="0" scale_by="1 1 1">
		
	<animationData param="translate_by" componentIndex="1">
			
		<curve mode="linear">
				
				
			<key t="1" value="0" tension="0" continuity="0" bias="0"/><key t="1000" value="162.5" tension="0" continuity="0" bias="0"/></curve></animationData></transform_input_shader><transform_input_shader name="Transform WS Small" gui_use_node_pos="1" gui_node_pos="480 -860 0" gui_group="" enable="1" input_node="Water shader Small" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="1" use_undisplaced_space="0" translate="1" translate_by="0 0 0" rotate="1" rotate_by="0 45 0" scale="0" scale_by="1 1 1">
		
	<animationData param="translate_by" componentIndex="1">
			
		<curve mode="linear">
				
				
			<key t="1" value="0" tension="0" continuity="0" bias="0"/><key t="1000" value="62.5" tension="0" continuity="0" bias="0"/></curve></animationData></transform_input_shader><transform_input_shader name="Transform VerticalDispl 2" gui_use_node_pos="1" gui_node_pos="860 -1000 0" gui_group="" enable="1" input_node="PF Vertical Displ 02" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="1" use_undisplaced_space="0" translate="1" translate_by="0 0 0" rotate="1" rotate_by="0 45 0" scale="0" scale_by="1 1 1">
		
		
	<animationData param="translate_by" componentIndex="0">
			
		<curve mode="linear">
				
				
			<key t="1" value="0" tension="0" continuity="0" bias="0"/><key t="1000" value="-50" tension="0" continuity="0" bias="0"/></curve></animationData><animationData param="translate_by" componentIndex="1">
			
		<curve mode="linear">
				
				
			<key t="1" value="0" tension="0" continuity="0" bias="0"/><key t="1000" value="162.5" tension="0" continuity="0" bias="0"/></curve></animationData></transform_input_shader><transform_input_shader name="Transform Vertical Displ 1" gui_use_node_pos="1" gui_node_pos="640 -1000 0" gui_group="" enable="1" input_node="PF Vertical Displ 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="1" use_undisplaced_space="0" translate="1" translate_by="0 0 0" rotate="1" rotate_by="0 45 0" scale="0" scale_by="1 1 1">
		
		
	<animationData param="translate_by" componentIndex="0">
			
		<curve mode="linear">
				
				
			<key t="1" value="0" tension="0" continuity="0" bias="0"/><key t="1000" value="-50" tension="0" continuity="0" bias="0"/></curve></animationData><animationData param="translate_by" componentIndex="1">
			
		<curve mode="linear">
				
				
			<key t="1" value="0" tension="0" continuity="0" bias="0"/><key t="1000" value="162.5" tension="0" continuity="0" bias="0"/></curve></animationData></transform_input_shader><water_shader name="Water shader Small_1" gui_use_node_pos="1" gui_node_pos="840 -1180 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" roughness="0" wave_scale="0" smallest_scale="0.01" wind_patch_effect="0" wind_patch_size="0" wind_patch_sharpness="5" master_reflectivity="0.75" index_of_refraction="1.33" horizon_shift="0.5" highlight_intensity="0" min_highlight_spread="0.01" transparency="1" decay_distance="15" decay_tint="0.75 1 0.5" volume_1_density="1" volume_1_colour="0.03703000024 0.6524000168 0.7893000245" volume_1_density_function="" volume_1_colour_function="" seed="18667">
	</water_shader><water_shader name="Water shaderLarge" gui_use_node_pos="1" gui_node_pos="240 -740 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" roughness="0.12" wave_scale="45" smallest_scale="20" wind_patch_effect="1" wind_patch_size="100" wind_patch_sharpness="5" master_reflectivity="0.75" index_of_refraction="1.33" horizon_shift="0.5" highlight_intensity="0" min_highlight_spread="0.01" transparency="0" decay_distance="15" decay_tint="0.75 1 0.5" volume_1_density="0" volume_1_colour="0.5 0.5 0.5" volume_1_density_function="" volume_1_colour_function="" seed="18667">
	</water_shader><surface_layer name="Foam" gui_use_node_pos="1" gui_node_pos="760 -1600 0" gui_group="" enable="1" input_node="Reflective shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="2.5 2.5 2.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="1" luminosity_multiplier="0.75" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 06" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="0" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="1" intersection_mode="1" intersection_zone="23" smoothing_scale="0" intersection_shift="-19.3" min_intersection_shift="0" fuzzy_zone_softness="1">
	</surface_layer><power_fractal_shader_v3 name="PF Vertical Displ 02" gui_use_node_pos="1" gui_node_pos="860 -940 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="6456" feature_scale="20" lead-in_scale="20" smallest_scale="11.30280671" noise_octaves="3" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="12" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><default_shader name="GreenShader" gui_use_node_pos="1" gui_node_pos="1020 -1280 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="0.5989000201 0.7299000025 0.2427999973" colour_image="" colour_function="" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0.05999999866 0.05999999866 0.05999999866" reflectivity_image="" reflectivity_function="" reflection_tint="1 1 1" index_of_refraction="1.6" specular_roughness="0.04" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="" displacement_direction="1" displacement_multiplier="0.01" displacement_image="" displacement_function="" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="0" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
	</default_shader><surface_layer name="GreenDistribution" gui_use_node_pos="1" gui_node_pos="760 -1340 0" gui_group="" enable="1" input_node="BrightBlueDistribution" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.4478999972 0.7226999998 0.2468000054" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="1" luminosity_multiplier="0.1" luminosity_tint="0.005522000138 0.4313000143 0.4995000064" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="GreenShader" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="1" intersection_mode="1" intersection_zone="13" smoothing_scale="0" intersection_shift="-14" min_intersection_shift="-2" fuzzy_zone_softness="2">
	</surface_layer><merge_shader name="Merge shader 01" gui_use_node_pos="1" gui_node_pos="380 -960 0" gui_group="" enable="1" input_node="Transform WS Large" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Transform WS Small" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="1" merge_displacement="1" displace_merge_mode="1">
	</merge_shader><reflective_shader name="Reflective shader 01" gui_use_node_pos="1" gui_node_pos="760 -1500 0" gui_group="" enable="1" input_node="GreenDistribution" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="0.5 0.5 0.5" reflection_tint="1 1 1" index_of_refraction="1.33" specular_highlights="1" highlight_model="1" highlight_intensity="0.08" specular_roughness="0.05" specular_roughness_function="" specular_tweak="0.5" ray_traced_reflections="0" reflection_softness="0" number_of_samples="4">
	</reflective_shader><twist_and_shear_shader name="Twist and shear shader 01" gui_use_node_pos="1" gui_node_pos="240 -800 0" gui_group="" enable="1" input_node="Water shaderLarge" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" lean_factor="0.35" lean_direction="-1 0 0" base_altitude="0">
	</twist_and_shear_shader><redirect_shader name="Redirect shader 01" gui_use_node_pos="1" gui_node_pos="640 -1060 0" gui_group="" enable="1" input_node="Merge shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="Transform Vertical Displ 1" Y_shader="" Z_shader="Transform VerticalDispl 2">
	</redirect_shader><power_fractal_shader_v3 name="Fractal breakup 06" gui_use_node_pos="1" gui_node_pos="940 -1500 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="5292" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><surface_layer name="BrightBlueDistribution" gui_use_node_pos="1" gui_node_pos="760 -1240 0" gui_group="" enable="1" input_node="Redirect shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.003696999978 0.5731999874 0.7817999721" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="1" luminosity_multiplier="0.1" luminosity_tint="0.005522000138 0.4313000143 0.4995000064" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Water shader Small_1" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="1" intersection_mode="1" intersection_zone="26.6" smoothing_scale="0" intersection_shift="-25" min_intersection_shift="-2" fuzzy_zone_softness="3">
	</surface_layer><water_shader name="Water shader Small" gui_use_node_pos="1" gui_node_pos="480 -740 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" roughness="0.3" wave_scale="12" smallest_scale="0.01" wind_patch_effect="1" wind_patch_size="100" wind_patch_sharpness="5" master_reflectivity="0.75" index_of_refraction="1.33" horizon_shift="0.5" highlight_intensity="0" min_highlight_spread="0.01" transparency="0" decay_distance="15" decay_tint="0.75 1 0.5" volume_1_density="0" volume_1_colour="0.5 0.5 0.5" volume_1_density_function="" volume_1_colour_function="" seed="18667">
	</water_shader><power_fractal_shader_v3 name="PF Vertical Displ 01" gui_use_node_pos="1" gui_node_pos="640 -940 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="59731" feature_scale="20" lead-in_scale="20" smallest_scale="11.30280671" noise_octaves="3" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="12" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3></terragen_clip>