<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>
	<non_node>
		<clip_category
			type = "Terrain"
		></clip_category>
		<library_description>Terracing Effect v1.0 A terrain terracing effect that tackles some of the issues present with using a normal Strata and Outcrops shader. This function was a collaborative effort by Planetside Software Forums members. Credits: Matt, Hetzen, mhaze, Dune, WASasquatch</library_description>
		<library_tag>cliff</library_tag>
		<library_tag>cliffs</library_tag>
		<library_tag>function</library_tag>
		<library_tag>plateau</library_tag>
		<library_tag>plateaus</library_tag>
		<library_tag>step</library_tag>
		<library_tag>stepped</library_tag>
		<library_tag>stepping</library_tag>
		<library_tag>terrace</library_tag>
		<library_tag>terracing</library_tag>
		<clip_output_connection
			node = "Terracing Effect v1.0"
			index = "0"
		></clip_output_connection>
		<library_connection_tips>This is designed to applied to the child of a surface layer which can than be used as the effects controller (altitude limits, slopes, masking, etc).&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#xD;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#xA;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#xD;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;#xA;If you have any questions, don't hesitate to revive it's discussion topic: https://planetside.co.uk/forums/index.php?action=post;quote=256530;topic=25850.0</library_connection_tips>
	</non_node>
	<null_shader
		name = "Terracing Effect v1.0"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 780 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Terracing Redirector"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
	>
		<constant_scalar
			name = "Terrace Steepness (0-1 Range)"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 100 0"
			gui_group = "Terracing Settings"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.75"
		></constant_scalar>
		<constant_scalar
			name = "Plateau Buildup (0-1 Range)"
			gui_use_node_pos = "1"
			gui_node_pos = "40 40 0"
			gui_group = "Terracing Settings"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "1"
		></constant_scalar>
		<constant_scalar
			name = "Terrace Spacing (Multiple Range)"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 160 0"
			gui_group = "Terracing Settings"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "800"
		></constant_scalar>
		<group
			name = "Terracing Settings"
			gui_use_node_pos = "1"
			gui_node_pos = "-30 101 0"
			gui_group = ""
			gui_node_size = "380 230 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
		></group>
		<displacement_shader
			name = "Terracing Effect Multiplier"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			function = "Subtrace Terraces from Altitude"
			displacement_direction = "1"
			displacement_multiplier = "1"
		>
			<get_altitude
				name = "Get Scene Altitude"
				gui_use_node_pos = "1"
				gui_node_pos = "-280 480 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
			></get_altitude>
			<modulo_scalar
				name = "Modulo Scalar "
				gui_use_node_pos = "1"
				gui_node_pos = "-140 360 0"
				gui_group = ""
				enable = "1"
				input_node = "Get Scene Altitude"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "8000 8000"
				input_2 = "/Terracing Effect v1.0/Terrace Spacing (Multiple Range)"
			></modulo_scalar>
			<divide_scalar
				name = "Divide by Multiple"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 220 0"
				gui_group = ""
				enable = "1"
				input_node = "Modulo Scalar "
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "/Terracing Effect v1.0/Terrace Spacing (Multiple Range)"
			></divide_scalar>
			<multiply_scalar
				name = "Multiply for Plateau Effect"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -160 0"
				gui_group = ""
				enable = "1"
				input_node = "Mulitply Terraces by Steepness"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "/Terracing Effect v1.0/Plateau Buildup (0-1 Range)"
			></multiply_scalar>
			<subtract_scalar
				name = "Subtrace Terraces from Altitude"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 -340 0"
				gui_group = ""
				enable = "1"
				input_node = "Get Scene Altitude"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "4000 4000"
				input_2 = "Multiply by Range"
			></subtract_scalar>
			<linear_step_scalar
				name = "Terrace Steepness (Linear step for Steepness)"
				gui_use_node_pos = "1"
				gui_node_pos = "40 100 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide by Multiple"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				step_start = "/Terracing Effect v1.0/Terrace Steepness (0-1 Range)"
				step_end = "1"
			>
				<constant_scalar
					name = "1"
					gui_use_node_pos = "1"
					gui_node_pos = "20 -20 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
				></constant_scalar>
			</linear_step_scalar>
			<complement_scalar
				name = "Compliment Linear Steepness"
				gui_use_node_pos = "1"
				gui_node_pos = "40 40 0"
				gui_group = ""
				enable = "1"
				input_node = "Terrace Steepness (Linear step for Steepness)"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
			></complement_scalar>
			<multiply_scalar
				name = "Mulitply Terraces by Steepness"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Divide by Multiple"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "Compliment Linear Steepness"
			></multiply_scalar>
			<multiply_scalar
				name = "Multiply by Range"
				gui_use_node_pos = "1"
				gui_node_pos = "20 -240 0"
				gui_group = ""
				enable = "1"
				input_node = "Multiply for Plateau Effect"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				input_2 = "/Terracing Effect v1.0/Terrace Spacing (Multiple Range)"
			></multiply_scalar>
		</displacement_shader>
		<redirect_shader
			name = "Terracing Redirector"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Terracing Effect Multiplier"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = ""
			Y_shader = "Terracing Director (Variation on Y)"
			Z_shader = ""
		></redirect_shader>
		<power_fractal_shader_v3
			name = "Terracing Director (Variation on Y)"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "14856"
			feature_scale = "5000"
			lead-in_scale = "10000"
			smallest_scale = "150"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2000"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
		></power_fractal_shader_v3>
		<note
			name = "Terracing Settings &amp; Information"
			gui_use_node_pos = "1"
			gui_node_pos = "520 0 0"
			gui_group = ""
			gui_node_size = "440 430 1"
			gui_note_text = " SETTINGS&#xD;&#xA;&#xD;&#xA;Terracing Spacing - this is essentially the multiple of the maxium altitude divided up by the input. In this example we terrace about every 800m.&#xD;&#xA;&#xD;&#xA;Terracing Steepness - this defined the steepness of the terraces. The range is 0-1, where 1 is ~90 degrees. &#xD;&#xA;&#xD;&#xA;Plateau Buildup - this defines the buildup effect leading up to the terraces. The range ie 0-1, where 0 is 100% buildup. &#xD;&#xA;&#xD;&#xA;Terracing Effect Multiplier - this controls the displacement multiplier of the overall effect applied to the terrain.&#xD;&#xA;&#xD;&#xA;Terracing Director - this Power Fractal Shader varies the trerrain on the Y axis to give it a more natural flow. &#xD;&#xA;&#xD;&#xA; ABOUT&#xD;&#xA;&#xD;&#xA;This function was designed somewhat as a collaborative effort by a few Planetside Forum members that needed a ablity to terrace terrain easily, with some control, but without some of the nuances of the Strata and Outcrops shader. &#xD;&#xA;&#xD;&#xA; CREDITS &#xD;&#xA;&#xD;&#xA;Matt (Matt Fairclough) - Base idea, Optimization&#xD;&#xA;Hetzen - Directing me (WASasquatch) to a rough base&#xD;&#xA;mhaze - Building upon the base to include features we were struggling with&#xD;&#xA;Dune (Ulco Glimmerveen) - Ideas to help fix features we were struggling with&#xD;&#xA;WASasquatch (Jordan Thompson) - Initial need for this function. Rough base with the help of Hetzen and putting this here shader setup together. "
			gui_note_text_colour = "0 0 0"
			gui_note_use_custom_text_size = "0"
			gui_note_custom_text_size = "10"
			gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		></note>
	</null_shader>
</terragen_clip>
