<terragen_clip>
	<group
		name = "Ground Texture Small"
		gui_use_node_pos = "1"
		gui_node_pos = "-1886 3608 0"
		gui_group = ""
		gui_node_size = "445.995 392.404 1"
		gui_node_colour = "0 0.2158 0.5295"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<image_map_shader
		name = "Image map shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 3520 0"
		gui_group = "Ground Texture Small"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "_Tiled-Stone-2.jpg"
		projection_type = "0"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "2560 1920"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 3680 0"
		gui_group = "Ground Texture Small"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36089"
		feature_scale = "1.3"
		lead-in_scale = "6.5"
		smallest_scale = "0.1"
		noise_octaves = "7"
		apply_high_color = "1"
		high_color = "0.1768 0.187 0.2932"
		apply_low_color = "1"
		low_color = "0.02655 0.02655 0.02655"
		color_contrast = "1"
		color_offset = "0"
		color_roughness = "1.75"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "0.25"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.6"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 3600 0"
		gui_group = "Ground Texture Small"
		enable = "1"
		input_node = "PFS Ground Texture 1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21453"
		feature_scale = "1.1"
		lead-in_scale = "3.9"
		smallest_scale = "1.3"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "0.0465548 0.1 0.0910032"
		apply_low_color = "1"
		low_color = "0.02095 0.02095 0.01266"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.25"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.4"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = "Power fractal shader v3 02_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 3680 0"
		gui_group = "Ground Texture Small"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37294"
		feature_scale = "0.05"
		lead-in_scale = "1.1"
		smallest_scale = "0.005"
		noise_octaves = "9"
		apply_high_color = "1"
		high_color = "0.7625 0.601138 0.619176"
		apply_low_color = "1"
		low_color = "0.0125 0.0108714 0.0112659"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0025"
		displacement_offset = "0"
		displacement_roughness = "0.007"
		displacement_spike_limit = "0.008"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 3_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 3480 0"
		gui_group = "Ground Texture Small"
		enable = "1"
		input_node = "PFS Ground Texture 2_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39339"
		feature_scale = "0.01"
		lead-in_scale = "1.1"
		smallest_scale = "0.001"
		noise_octaves = "12"
		apply_high_color = "1"
		high_color = "0.7125 0.671738 0.521499"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.025"
		displacement_offset = "0"
		displacement_roughness = "0.07"
		displacement_spike_limit = "0.08"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
