<terragen_clip>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 960 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		cast_shadows = "0"
		water_level = "-151.5"
		centre = "0 -151.5 0"
		max_radius = "12039.9"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Merge shader 02"
		>
	</lake>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1020 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Water shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "foam"
		mix_to_A = "0.875"
		mix_controller = "Distance shader 01"
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "1"
		merge_displacement = "0"
		displace_merge_mode = "1"
		>
	</merge_shader>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1060 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "0"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "353.003"
		near_distance = "3.16406"
		distance_mode = "1"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1160 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Twist and shear shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.108"
		wave_scale = "24"
		smallest_scale = "0.00527344"
		wind_patch_effect = "0.525"
		wind_patch_size = "20.6641"
		wind_patch_sharpness = "1.25"
		master_reflectivity = "0.625"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.427813"
		min_highlight_spread = "0.012475"
		transparency = "0.8125"
		decay_distance = "64"
		decay_tint = "0.02422 0.08022 0.03288"
		volume_1_density = "0.50625"
		volume_1_colour = "1 1 1"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "7956"
		>
	</water_shader>
	<surface_layer
		name = "foam"
		gui_use_node_pos = "1"
		gui_node_pos = "120 1100 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Default shader 02"
		luminous = "1"
		luminosity_multiplier = "0.937891"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "0"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = "Power fractal shader v3 02"
		coverage = "0.75"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "2"
		invert_breakup = "1"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "0.05"
		limit_maximum_altitude = "0"
		maximum_altitude = "-151.7"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "-1125"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "7.875"
		max_slope_fuzzy_zone = "3.375"
		limit_minimum_slope = "0"
		minimum_slope_angle = "4.5"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "1"
		intersection_zone = "0.141016"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-4"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "340 1180 0"
		gui_group = "Water"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42128"
		feature_scale = "1409.18"
		lead-in_scale = "27237.9"
		smallest_scale = "1"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.6625"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "2.75"
		variation_method = "1"
		buoyancy_from_variation = "0.625"
		clumping_of_variation = "0.375"
		noise_stretch_XYZ = "1 1 12"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "280 1220 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "188"
		feature_scale = "3181.67"
		lead-in_scale = "18489.6"
		smallest_scale = "0.00050625"
		noise_octaves = "28"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0.0121719 0.0875 0.0728047"
		colour_contrast = "1"
		colour_offset = "-0.25"
		colour_roughness = "10"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.0244141"
		displacement_offset = "0"
		displacement_roughness = "0.96875"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "1"
		buoyancy_from_variation = "0.025"
		clumping_of_variation = "0.375"
		noise_stretch_XYZ = "9 1 0.2"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<default_shader
		name = "Default shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1260 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = ""
		translucency = "0.3125 0.3125 0.3125"
		translucency_image = ""
		translucency_function = ""
		luminosity = "1 1 1"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0.5 0.5 0.5"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.33"
		specular_roughness = "0.295"
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<twist_and_shear_shader
		name = "Twist and shear shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1240 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		lean_factor = "1"
		lean_direction = "1 0 0"
		base_altitude = "-145"
		>
	</twist_and_shear_shader>
</terragen_clip>
