<terragen
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	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.88.1"
	author = "Mohawk"
	comments = ""
	current_frame = "642"
	start_frame = "1"
	end_frame = "1920"
	gui_network_view_position = "-824.135 2746.85 0"
	gui_network_view_size = "522 310 0"
	gui_network_view_zoom = "0.353"
	>
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		gui_group = "Cameras"
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		motion_blur_length = "0"
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		rotation = "-9.312 -110.817 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
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	</camera>
	<render
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		gui_use_node_pos = "1"
		gui_node_pos = "-340 500 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "720"
		lock_aspect_ratio = "0"
		image_height = "576"
		image_aspect_ratio = "1.25"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "6"
		GI_relative_detail = "1"
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		minimum_threads = "1"
		maximum_threads = "16"
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		compensate_soft_clip = "1"
		contrast = "1"
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		output_image_filename = "D:/Terragen Render Batch/Dogs of War/Anim A.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "662"
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		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 440 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "600"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Camera 01"
		surfaces_visible = "1"
		atmosphere_visible = "1"
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		fix_holes = "1"
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		maximum_threads = "16"
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		compensate_soft_clip = "1"
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		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 620 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 560 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "300"
		elevation = "16.875"
		colour = "1 1 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "20 780 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1860 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "180"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Moss"
		atmosphere_shader = "Altocumulus layer 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2320 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "10.4279"
		haze_horizon_colour = "0.2468 0.04778 0.02095"
		bluesky_density = "8.8136"
		bluesky_horizon_colour = "0.0293939 0.0665424 0.149743"
		bluesky_additive = "1.57977"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "8.8136"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.304896 0.729811 1.197"
		redsky_decay_colour = "0.7372 0.482 0.3021"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3 0.3 0.3"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2900 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield export LWO 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 3000 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "2000 2000"
		size_in_metres = "50000 50000"
		feature_scale = "3906.25"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "17 1163 0"
		gui_group = ""
		gui_node_size = "240 1552.51 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2849.75 0"
		gui_group = ""
		gui_node_size = "640 379.49 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-510 2327 0"
		gui_group = ""
		gui_node_size = "640 640 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2640 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2210 0"
		gui_group = ""
		gui_node_size = "640 400 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-965 547 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "-645 547 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "-325 547 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Rocks"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2801 0.231 0.1636"
		colour_function = "Power fractal shader v3 03"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41537"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Dirt"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Rocks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.08919 0.06003 0.02201"
		colour_function = "Power fractal shader v3 04"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40225"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Moss"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 2140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Dirt"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.08464 0.1062 0.03026"
		colour_function = "Power fractal shader v3 01"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 01"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.63125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.875"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "31.5"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 2200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57106"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2200 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "10070"
		cloud_depth = "11.6807"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "0.0145352"
		coverage_adjust = "1"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.639588"
		number_of_samples = "7"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2260 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12248"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Altocumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2080 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "4335"
		cloud_depth = "1687.83"
		density_shader = "Density fractal 02"
		edge_sharpness = "0.0706118"
		cloud_density = "0.0145352"
		coverage_adjust = "0.2"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.327519"
		number_of_samples = "12"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2140 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20298"
		feature_scale = "150"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<populator_v3
		name = "Pop tortured hand 3.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1800 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "tortured hand 3.tgo"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "8835.88 0 10597.8"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing = "200"
		use_density_shader = "1"
		density_shader = "Plant Distribution"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.7"
		maximum_scale = "1.3"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "51939"
		repopulate_every_frame = "0"
		preview_instances = "1"
		>
		<tgo_reader
			name = "tortured hand 3.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Objects\tortured hand\three\tortured hand 3.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1.5 1.5 1.5"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "Multi shader 01"
			>
			<default_shader
				name = "Trunk"
				gui_use_node_pos = "1"
				gui_node_pos = "480 560 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Bough"
				gui_use_node_pos = "1"
				gui_node_pos = "680 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch1"
				gui_use_node_pos = "1"
				gui_node_pos = "880 440 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch2"
				gui_use_node_pos = "1"
				gui_node_pos = "1080 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch3"
				gui_use_node_pos = "1"
				gui_node_pos = "1280 320 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Twig"
				gui_use_node_pos = "1"
				gui_node_pos = "1480 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Stem1"
				gui_use_node_pos = "1"
				gui_node_pos = "1680 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.17451 0.17451 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Leaf1"
				gui_use_node_pos = "1"
				gui_node_pos = "1880 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.17451 0.17451 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "1 1 1"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "280 80 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Bark"
				shader_2 = "Bough_1"
				shader_3 = "Branch 1"
				shader_4 = "branch 2"
				shader_5 = "Branch"
				shader_6 = "twigs"
				shader_7 = "leaf"
				shader_8 = "Leaf 2_1"
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
			<default_shader
				name = "leaf"
				gui_use_node_pos = "1"
				gui_node_pos = "600 260 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.04778 0.231 0.09627"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<lambert_shader
				name = "Leaf 2_1"
				gui_use_node_pos = "1"
				gui_node_pos = "700 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.04778 0.194 0.122"
				use_existing_colour = "0"
				translucent = "1"
				translucency_amount = "1"
				translucency_tint = "0.04615 0.1275 0.03703"
				>
			</lambert_shader>
			<surface_layer
				name = "Surface layer 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 580 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = "Fractal breakup 01_1"
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				fuzzy_zone_softness = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				use_Y_for_slope = "0"
				slope_key = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal breakup 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "120 520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "27407"
				feature_scale = "1"
				lead-in_scale = "1000"
				smallest_scale = "0.1"
				noise_octaves = "15"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				noise_stretch_XYZ = "1 1 1"
				distort_by_normal = "1"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<default_shader
				name = "Bark"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Bough_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 460 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "Branch 1"
				gui_use_node_pos = "1"
				gui_node_pos = "80 420 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4995 0.4995 0.4995"
				colour_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
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			<default_shader
				name = "branch 2"
				gui_use_node_pos = "1"
				gui_node_pos = "240 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
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				displacement_multiplier = "0.01"
				displacement_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
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			</default_shader>
			<default_shader
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				gui_use_node_pos = "1"
				gui_node_pos = "400 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
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			</default_shader>
			<default_shader
				name = "twigs"
				gui_use_node_pos = "1"
				gui_node_pos = "480 300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.2977 0.4205 0.7519"
				colour_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "\\Rj2\Base (D)\Terragen 2\Objects\tortured hand\three\tortured_hand_3_bark_bump.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
		</tgo_reader>
	</populator_v3>
	<surface_layer
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		gui_use_node_pos = "1"
		gui_node_pos = "-240 1860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "1.25"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "800"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "31.5"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 1920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "6596"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46936"
		feature_scale = "3.66364"
		lead-in_scale = "3906.25"
		smallest_scale = "0.1"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.26875"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3.66364"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Pop Battle_Knight_2_00a.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1740 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Battle_Knight_2_00a.obj"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "7484.9 0 10150.4"
		area_length_a = "300"
		area_length_b = "400"
		object_spacing = "2"
		use_density_shader = "1"
		density_shader = "Multiply colour - Population Group 1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.99"
		maximum_scale = "1.01"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "0"
		seed = "22377"
		repopulate_every_frame = "0"
		preview_instances = "1"
		>
		<obj_reader
			name = "Battle_Knight_2_00a.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "200 540 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Objects\Battle Knight\Battle_Knight_2_00a.obj"
			translate = "0 0 0"
			rotate = "0 180 0"
			scale = "10 10 10"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Textures Body (a)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Battle_Knight_2_00b.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1680 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Battle_Knight_2_00b.obj"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "7484.9 0 10150.4"
		area_length_a = "300"
		area_length_b = "400"
		object_spacing = "2"
		use_density_shader = "1"
		density_shader = "Multiply colour - Population Group 1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.99"
		maximum_scale = "1.01"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "0"
		seed = "22377"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
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			gui_use_node_pos = "1"
			gui_node_pos = "200 540 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Objects\Battle Knight\Battle_Knight_2_00b.obj"
			translate = "0 0 0"
			rotate = "0 180 0"
			scale = "10 10 10"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Textures Armour (b)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Battle_Knight_2_00c.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1620 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Battle_Knight_2_00c.obj"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "7484.9 0 10150.4"
		area_length_a = "300"
		area_length_b = "400"
		object_spacing = "2"
		use_density_shader = "1"
		density_shader = "Multiply colour - Population Group 1"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.99"
		maximum_scale = "1.01"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "0"
		seed = "22377"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Battle_Knight_2_00c.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "200 540 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Objects\Battle Knight\Battle_Knight_2_00c.obj"
			translate = "0 0 0"
			rotate = "0 180 0"
			scale = "10 10 10"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Textures Gear (c)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Battle_Knight_2_01a.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1560 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Battle_Knight_2_01a.obj"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "7484.9 0 10150.4"
		area_length_a = "300"
		area_length_b = "400"
		object_spacing = "2"
		use_density_shader = "1"
		density_shader = "Multiply colour - Population Group 2"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.99"
		maximum_scale = "1.01"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "0"
		seed = "1186"
		repopulate_every_frame = "0"
		preview_instances = "1"
		>
		<obj_reader
			name = "Battle_Knight_2_01a.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "200 540 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Objects\Battle Knight\Battle_Knight_2_01a.obj"
			translate = "0 0 0"
			rotate = "0 180 0"
			scale = "10 10 10"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Textures Body (a)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Battle_Knight_2_01b.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1500 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Battle_Knight_2_01b.obj"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "7484.9 0 10150.4"
		area_length_a = "300"
		area_length_b = "400"
		object_spacing = "2"
		use_density_shader = "1"
		density_shader = "Multiply colour - Population Group 2"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.99"
		maximum_scale = "1.01"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "0"
		seed = "1186"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Battle_Knight_2_01b.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "200 540 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
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		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-Tabard.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-Tabardbum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "Coif_2"
		gui_use_node_pos = "1"
		gui_node_pos = "2520 1640 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-Coif.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-Coifbum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "rVambrace_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2320 1700 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-rVambrace.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-rVambracebum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "rGreave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2120 1760 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-rGreave.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-rGreavebum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "lVambrace_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 1820 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-lVambrace.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-lVambracebum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "Saboton_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1720 1880 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-lSaboton.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-lSabotonbum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "lPalderon_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1520 1940 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-lPalderon.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-lPalderonbum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "lGreave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1320 2000 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-lGreave.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-lGreavebum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "Basinet_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 2060 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-Basinet.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-Basinetbum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<get_position
		name = "Get position 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 1900 0"
		gui_group = "Masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<multi_shader
		name = "Textures Gear (c)"
		gui_use_node_pos = "1"
		gui_node_pos = "1500 1280 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_1 = "blade_1"
		shader_2 = "blade_1"
		shader_3 = "blade_1"
		shader_4 = "blade_1"
		shader_5 = "Shield_1"
		shader_6 = ""
		shader_7 = ""
		shader_8 = ""
		shader_9 = ""
		shader_10 = ""
		shader_11 = ""
		shader_12 = ""
		shader_13 = ""
		shader_14 = ""
		shader_15 = ""
		shader_16 = ""
		>
	</multi_shader>
	<default_shader
		name = "Shield_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1740 1420 0"
		gui_group = "Knight Textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "Objects\Battle Knight\G2-Shield.jpg"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.2"
		displacement_image = "Objects\Battle Knight\G2-Shieldbum.jpg"
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<constant_scalar
		name = "Constant scalar = 0_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1800 0"
		gui_group = "Masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<z_to_scalar
		name = "Z to scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1840 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Get position 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<subtract_colour
		name = "Subtract colour 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 1200 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Constant colour 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		input_2 = "Colour adjust shader - 0.4"
		>
	</subtract_colour>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 2820 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12540"
		feature_scale = "0.0244141"
		lead-in_scale = "4311.77"
		smallest_scale = "0.0289531"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.275"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0123596"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 0.6"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 1400 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "0.5 0.5 0.5"
		white_point_adjust = "0.5"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1580 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = 0.5"
		>
	</add_scalar>
	<constant_scalar
		name = "Constant scalar = 0.5"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 1660 0"
		gui_group = "Masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1620 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Perlin 3D scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = 0.5"
		>
	</multiply_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1660 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Build vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 0.1"
		seed = "Constant scalar = 42"
		>
	</perlin_3D_scalar>
	<constant_scalar
		name = "Constant scalar = 42"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 1720 0"
		gui_group = "Masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "42"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 0.1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 1720 0"
		gui_group = "Masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.1"
		>
	</constant_scalar>
	<build_vector
		name = "Build vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1720 0"
		gui_group = "Masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		x_input = "Nearest integer 01"
		y_input = "Constant scalar = 0_1_1"
		z_input = "Nearest integer 02"
		>
	</build_vector>
	<nearest_integer
		name = "Nearest integer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1760 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Divide scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</nearest_integer>
	<divide_scalar
		name = "Divide scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 1800 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Z to scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = Dot Spacing = 4 [12]"
		>
	</divide_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1320 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Colour adjust shader - 0.53"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust shader 0.6"
		>
	</subtract_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader - 0.47"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 1480 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.5 0.5 0.5"
		black_point_adjust = "0.5"
		white_point = "0.5 0.5 0.5"
		white_point_adjust = "0.5"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<subtract_colour
		name = "Subtract colour 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1240 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Colour adjust shader - 0.4"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust shader - 0.47"
		>
	</subtract_colour>
	<colour_adjust_shader
		name = "Colour adjust shader - 0.4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1520 0"
		gui_group = "Masks"
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		black_point = "0.1 0.1 0.1"
		black_point_adjust = "0.1"
		white_point = "0.1 0.1 0.1"
		white_point_adjust = "0.1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_colour
		name = "Constant colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 1560 0"
		gui_group = "Masks"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1.5 1.5 1.5"
		>
	</constant_colour>
	<group
		name = "Population Controlers"
		gui_use_node_pos = "1"
		gui_node_pos = "-1740 623 0"
		gui_group = ""
		gui_node_size = "1104.06 365.252 1"
		gui_node_colour = "1 0.2195 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Dots"
		gui_use_node_pos = "1"
		gui_node_pos = "-2308 1426 0"
		gui_group = ""
		gui_node_size = "707.2 1094.13 1"
		gui_node_colour = "0.2195 0 0.2195"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<multiply_colour
		name = "Multiply colour - Population Group 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 500 0"
		gui_group = "Population Controlers"
		enable = "1"
		input_node = "Subtract colour 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Conditional scalar 01_1"
		>
	</multiply_colour>
	<multiply_colour
		name = "Multiply colour - Population Group 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 560 0"
		gui_group = "Population Controlers"
		enable = "1"
		input_node = "Subtract colour 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Conditional scalar 01_1"
		>
	</multiply_colour>
	<multiply_colour
		name = "Multiply colour - Population Group 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 620 0"
		gui_group = "Population Controlers"
		enable = "1"
		input_node = "Subtract colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Conditional scalar 01_1"
		>
	</multiply_colour>
	<multiply_colour
		name = "Multiply colour - Population Group 4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 680 0"
		gui_group = "Population Controlers"
		enable = "1"
		input_node = "Subtract scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Conditional scalar 01_1"
		>
	</multiply_colour>
	<multiply_colour
		name = "Multiply colour - Population Group 5"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 740 0"
		gui_group = "Population Controlers"
		enable = "1"
		input_node = "Colour adjust shader 0.6"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Conditional scalar 01_1"
		>
	</multiply_colour>
	<conditional_scalar
		name = "Conditional scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2360 1280 0"
		gui_group = "Dots"
		enable = "1"
		input_node = "Modulo scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "0"
		comparison_value = "Subtract scalar 02"
		if_result = "Conditional scalar 02_1"
		else_result = "Constant scalar = 0_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 1360 0"
		gui_group = "Dots"
		enable = "1"
		input_node = "Modulo scalar 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "0"
		comparison_value = "Subtract scalar 02"
		if_result = "Constant scalar = 1_1"
		else_result = "Constant scalar = 0_1"
		>
	</conditional_scalar>
	<constant_scalar
		name = "Constant scalar = 0_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2520 1480 0"
		gui_group = "Dots"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<modulo_scalar
		name = "Modulo scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2520 1540 0"
		gui_group = "Dots"
		enable = "1"
		input_node = "X to scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = Dot Spacing = 4 [12]"
		>
	</modulo_scalar>
	<x_to_scalar
		name = "X to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2500 1640 0"
		gui_group = "Dots"
		enable = "1"
		input_node = "Get position 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<subtract_scalar
		name = "Subtract scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1500 0"
		gui_group = "Dots"
		enable = "1"
		input_node = "Constant scalar = Dot Spacing = 4 [12]"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = Dot Size = 0.5 [1.5]"
		>
	</subtract_scalar>
	<constant_scalar
		name = "Constant scalar = 1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1480 0"
		gui_group = "Dots"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<modulo_scalar
		name = "Modulo scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1540 0"
		gui_group = "Dots"
		enable = "1"
		input_node = "Z to scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = Dot Spacing = 4 [12]"
		>
	</modulo_scalar>
	<z_to_scalar
		name = "Z to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1640 0"
		gui_group = "Dots"
		enable = "1"
		input_node = "Get position 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<get_position
		name = "Get position 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1700 0"
		gui_group = "Dots"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_scalar
		name = "Constant scalar = Dot Size = 0.5 [1.5]"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1940 0"
		gui_group = "Dots"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar = Dot Spacing = 4 [12]"
		gui_use_node_pos = "1"
		gui_node_pos = "-2520 1900 0"
		gui_group = "Dots"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "12"
		>
	</constant_scalar>
	<group
		name = "Masks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1432 1415 0"
		gui_group = ""
		gui_node_size = "962.186 1136.37 1"
		gui_node_colour = "1 0 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "2388"
		feature_scale = "0.390625"
		lead-in_scale = "357.446"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.18125"
		colour_offset = "-0.125"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 2340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20990"
		feature_scale = "0.0244141"
		lead-in_scale = "244.141"
		smallest_scale = "0.1"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.11875"
		colour_offset = "-0.125"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_export_LWO
		name = "Heightfield export LWO 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 2940 0"
		gui_group = ""
		input_node = "Heightfield generate 01"
		filename = "Dogs of War 6 Terrain.lwo"
		>
	</heightfield_export_LWO>
</terragen>
