<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.88.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "284.759 -60.0181 0"
	gui_network_view_size = "1023 1233 0"
	gui_network_view_zoom = "0.837418"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-868.786 1000 -1800.88"
		rotation = "-20 30 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "18.3107"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1024"
		lock_aspect_ratio = "1"
		image_height = "768"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "5"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		minimum_threads = "1"
		maximum_threads = "16"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		minimum_threads = "1"
		maximum_threads = "16"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "141.75"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Merge shader 01"
		atmosphere_shader = "Atmosphere 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 460 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.20625 0.060225 0.00285273"
		apply_low_colour = "1"
		low_colour = "0.46875 0.46875 0.46875"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<default_shader
		name = "Ice shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.69036 0.782056 0.88"
		colour_image = ""
		colour_function = "Ice color"
		translucency = "1 1 1"
		translucency_image = ""
		translucency_function = "Lambert shader 01_1"
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0.673 0.7969 0.8592"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.009"
		displacement_image = ""
		displacement_function = "Ice displacement"
		displacement_offset = "0.5"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<power_fractal_shader_v3
		name = "Ice displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.488281 0.488281"
		seed = "52255"
		feature_scale = "0.0015"
		lead-in_scale = "0.008"
		smallest_scale = "0.0001"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.01"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 740 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 900 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 340 0"
		gui_group = ""
		gui_node_size = "640 520 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Group 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1090 3462 0"
		gui_group = ""
		gui_node_size = "975.156 1159.2 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<get_position_in_geometry
		name = "Get position in geometry 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 4000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_geometry>
	<subtract_vector
		name = "Subtract vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3960 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in geometry 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant [300, 0, 300]"
		>
	</subtract_vector>
	<constant_vector
		name = "Constant [300, 0, 300]"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 4000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "300 0 300"
		>
	</constant_vector>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3900 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3900 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<clamp_0_scalar
		name = "Clamp 0 scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3860 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_scalar>
	<conditional_Boolean_scalar
		name = "Boolean Z&lt;=0"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3820 0"
		gui_group = ""
		enable = "1"
		input_node = "Clamp 0 scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Constant Zero"
		>
	</conditional_Boolean_scalar>
	<constant_scalar
		name = "Constant Zero"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3780 0"
		gui_group = ""
		enable = "1"
		input_node = "Boolean Z&lt;=0"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Boolean Z&lt;=0"
		>
	</add_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3860 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtract vector 01"
		>
	</divide_scalar>
	<arccos_scalar
		name = "Arccos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3820 0"
		gui_group = ""
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</arccos_scalar>
	<constant_scalar
		name = "PI"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3.14159"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3780 0"
		gui_group = ""
		enable = "1"
		input_node = "Arccos scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "PI"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3740 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 01"
		>
	</multiply_scalar>
	<subtract_scalar
		name = "Subtract scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3680 0"
		gui_group = ""
		enable = "1"
		input_node = "Arccos scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4000 4000"
		input_2 = "Multiply scalar 01"
		>
	</subtract_scalar>
	<constant_scalar
		name = "Constant (11)"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "11"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3740 0"
		gui_group = ""
		enable = "1"
		input_node = "PI"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant (11)"
		>
	</divide_scalar>
	<add_scalar
		name = "Add scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3680 0"
		gui_group = ""
		enable = "1"
		input_node = "Divide scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Divide scalar 02"
		>
	</add_scalar>
	<modulo_scalar
		name = "Modulo scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3640 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 02"
		>
	</modulo_scalar>
	<subtract_scalar
		name = "Subtract scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3600 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		input_2 = "Modulo scalar 01"
		>
	</subtract_scalar>
	<cos_scalar
		name = "Cos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3540 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<sin_scalar
		name = "Sin scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3540 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3500 0"
		gui_group = ""
		enable = "1"
		input_node = "Cos scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "X to scalar 01"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3500 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin scalar 01"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3460 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 03"
		>
	</add_scalar>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3460 0"
		gui_group = ""
		enable = "1"
		input_node = "Cos scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Z to scalar 01"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 3460 0"
		gui_group = ""
		enable = "1"
		input_node = "Sin scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "X to scalar 01"
		>
	</multiply_scalar>
	<subtract_scalar
		name = "Subtract scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3420 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 05"
		>
	</subtract_scalar>
	<build_vector
		name = "Build vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		x_input = "Add scalar 03"
		y_input = ""
		z_input = "Subtract scalar 04"
		>
	</build_vector>
	<constant_vector
		name = "Constant 287, 0, 84]"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "287 0 84"
		>
	</constant_vector>
	<subtract_vector
		name = "Subtract vector 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3340 0"
		gui_group = ""
		enable = "1"
		input_node = "Build vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant 287, 0, 84]"
		>
	</subtract_vector>
	<constant_scalar
		name = "Constant (100)"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant (100)"
		>
	</divide_scalar>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3260 0"
		gui_group = ""
		enable = "1"
		input_node = "Divide scalar 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		>
	</clamp_0_1_scalar>
	<square_root_scalar
		name = "Square root scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3220 0"
		gui_group = ""
		enable = "1"
		input_node = "Clamp 0 1 scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_root_scalar>
	<complement_scalar
		name = "Complement scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3180 0"
		gui_group = ""
		enable = "1"
		input_node = "Square root scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_scalar>
	<square_scalar
		name = "Square scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3140 0"
		gui_group = ""
		enable = "1"
		input_node = "Complement scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<constant_scalar
		name = "Constant (200)"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "200"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 3100 0"
		gui_group = ""
		enable = "1"
		input_node = "Square scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant (200)"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 840 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Add scalar 04"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Ice shader"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "10"
		min_alt_fuzzy_zone = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "35700"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_position_in_geometry
		name = "Get position in geometry 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_geometry>
	<constant_scalar
		name = "Constant(300)"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3740 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "250"
		>
	</constant_scalar>
	<divide_vector
		name = "Divide vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3680 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant(300)"
		>
	</divide_vector>
	<clamp_0_1_scalar
		name = "Clamp 0 1 scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3640 0"
		gui_group = ""
		enable = "1"
		input_node = "Divide vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<square_scalar
		name = "Square scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3600 0"
		gui_group = ""
		enable = "1"
		input_node = "Clamp 0 1 scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<complement_scalar
		name = "Complement scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3560 0"
		gui_group = ""
		enable = "1"
		input_node = "Square scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</complement_scalar>
	<square_root_scalar
		name = "Square root scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3520 0"
		gui_group = ""
		enable = "1"
		input_node = "Complement scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_root_scalar>
	<multiply_scalar
		name = "Multiply scalar 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 3460 0"
		gui_group = ""
		enable = "1"
		input_node = "Square root scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant (199)"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 3060 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply scalar 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 07"
		>
	</add_scalar>
	<constant_scalar
		name = "Constant (199)"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 3640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "199"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Ice color"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3826"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.632 0.68 0.7083"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lambert_shader
		name = "Lambert shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		use_existing_colour = "1"
		translucent = "1"
		translucency_amount = "1"
		translucency_tint = "0.90625 0.887329 0.887329"
		>
	</lambert_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 160 0"
		gui_group = ""
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Compute normal 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 340 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in geometry 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = ""
		>
	</perlin_3D_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "300"
		>
	</constant_scalar>
	<exp_scalar
		name = "Exp scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 300 0"
		gui_group = ""
		enable = "1"
		input_node = "Perlin 3D scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</exp_scalar>
	<displacement_shader
		name = "Displacement shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Exp scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "15"
		>
	</displacement_shader>
	<compute_normal
		name = "Compute normal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 220 0"
		gui_group = ""
		enable = "1"
		input_node = "Displacement shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "1"
		smooth_surface = "0"
		>
	</compute_normal>
</terragen>
