<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.88.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-187.319 59.598 0"
	gui_network_view_size = "1210 474 0"
	gui_network_view_zoom = "0.160159"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		light_exposure = "0.9"
		motion_blur_length = "0.5"
		position = "9045.54 -360.6 -32749.8"
		rotation = "0.0818601 80.1481 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "75"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		minimum_threads = "1"
		maximum_threads = "16"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1000"
		lock_aspect_ratio = "1"
		image_height = "600"
		image_aspect_ratio = "1.66667"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "15"
		GI_relative_detail = "3"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0.3125"
		crop_right = "0.5125"
		crop_bottom = "0.1375"
		crop_top = "0.375"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		minimum_threads = "1"
		maximum_threads = "16"
		soft_clip_effect = "1"
		soft_clip_softness = "1.5"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.35"
		gamma_correction = "1.9"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1.2 1.2 1.2"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1.2 1.2 1.2"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "315"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "3"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "-5.489e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "360"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Fake stones shader 01"
		atmosphere_shader = "Regular Cumulus Second Layer"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "620 1220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "1.197"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "4000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.3"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.3"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0.2"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.133 0.4522 1.33"
		redsky_decay_colour = "0.875465 0.636227 0.264477"
		improved_glow_model = "1"
		number_of_samples = "48"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<constant_vector
		name = "Constant vector S"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 40 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0.02 0.02 0.02"
		>
	</constant_vector>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1300 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "200"
		hard_layer_steepness = "0.5"
		plateau_buildup = "0.5"
		hard_layer_spacing = "400"
		num_octaves = "4"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<compute_terrain
		name = "Compute Terrain_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1220 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1360 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Add scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1440 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = "Heightfield shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52603"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<multiply_vector
		name = "Multiply vector S"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 0 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Get position S"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant vector S"
		>
	</multiply_vector>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1500 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "911 859 0"
		gui_group = ""
		gui_node_size = "838.278 901.486 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<cloud_fractal_shader_v3
		name = "Density fractal 04"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 600 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "47394"
		feature_scale = "7000"
		lead-in_scale = "200000"
		smallest_scale = "4.85867e-005"
		noise_octaves = "35"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1.5"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "2"
		variation_method = "0"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 5 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Smooth Storm Cloud Layer"
		gui_use_node_pos = "1"
		gui_node_pos = "1220 480 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "7.7146e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "6000"
		cloud_depth = "3500"
		density_shader = "Cloud fractal shader v3 01"
		edge_sharpness = "12"
		cloud_density = "0.008"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0.2"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.03074"
		number_of_samples = "128"
		sample_jitter = "1"
		acceleration_cache = "1"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "820 1180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22738"
		feature_scale = "500"
		lead-in_scale = "10000"
		smallest_scale = "0.01"
		noise_octaves = "22"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.75"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.6"
		clumping_of_variation = "0.5"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1180 540 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "26804"
		feature_scale = "10000"
		lead-in_scale = "30000"
		smallest_scale = "1000"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "2"
		coverage_adjust = "0.1"
		roughness = "1.5"
		clamp_high = "1"
		clamp_low = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Density fractal 04"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Regular Cumulus First Layer"
		gui_use_node_pos = "1"
		gui_node_pos = "620 1120 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "3032"
		cloud_depth = "500"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.68125 0.68125 0.68125"
		scattering_colour = "0.8375 0.8375 0.8375"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0.2"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "1"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "6.90395"
		number_of_samples = "256"
		sample_jitter = "1"
		acceleration_cache = "1"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_layer_v2
		name = "Regular Cumulus Second Layer"
		gui_use_node_pos = "1"
		gui_node_pos = "620 1000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Regular Cumulus First Layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-5.489e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "951"
		cloud_depth = "500"
		density_shader = "Density fractal 02"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "1"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "6.90395"
		number_of_samples = "256"
		sample_jitter = "1"
		acceleration_cache = "1"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "820 1060 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22738"
		feature_scale = "500"
		lead-in_scale = "5000"
		smallest_scale = "1.40918"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.5"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.5"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</cloud_fractal_shader_v3>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1600 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1480 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Get position 01"
		seed = ""
		>
	</voronoi_3D_cell_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 1400 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = "Voronoi 3D cell scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Voronoi 3D cell scalar 02"
		>
	</add_scalar>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1520 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Get position 01"
		seed = ""
		>
	</voronoi_3D_cell_scalar>
	<group
		name = "Basic Hilly Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-624 1405 0"
		gui_group = ""
		gui_node_size = "640 505.923 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<heightfield_generate
		name = "Heightfield generate 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1600 0"
		gui_group = "Basic Hilly Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1500 0"
		gui_group = "Basic Hilly Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01_1"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<group
		name = "Small Cells"
		gui_use_node_pos = "1"
		gui_node_pos = "-2596 -66 0"
		gui_group = "Shaders_1"
		gui_node_size = "426.493 288.508 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Base colours_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 1100 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "Compute Terrain_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "0.2468 0.2468 0.2468"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Main Lava Color"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 420 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "64102"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.8994 0.1193 0.007155"
		apply_low_colour = "1"
		low_colour = "0.3489 0.03561 0.03561"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "5"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "1 1 15"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 -20 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49092"
		feature_scale = "0.1"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.1 0.1 0.1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 -240 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9333"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "0.01"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Cloud fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 -120 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44797"
		feature_scale = "500"
		lead-in_scale = "2000"
		smallest_scale = "0.00234117"
		noise_octaves = "22"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.05"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 -280 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "6767"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.0621633 0.10625 0.0355725"
		apply_low_colour = "1"
		low_colour = "0.0375 0.0375 0.0375"
		colour_contrast = "0.7"
		colour_offset = "0"
		colour_roughness = "9.375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Cloud fractal shader v3 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 -320 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		limit_maximum_altitude = "1"
		maximum_altitude = "345"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "35"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 -420 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "Final Level Distribution shader v4 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		seed = "28978"
		surface_shader = "Power fractal shader v3 02"
		stone_scale = "8"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "5"
		density_seed = "2109"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<distribution_shader_v4
		name = "Final Level Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 -180 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "Main Lava Layer"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "Cracked Ground Displacement"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "9"
		max_slope_fuzzy_zone = "6.75"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<group
		name = "Shaders_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2109 144 0"
		gui_group = ""
		gui_node_size = "1477.34 2144.01 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Main Lava Luminosity"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 420 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23372"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.8913 0.7969 0.05112"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.5"
		colour_roughness = "7.25"
		clamp_high_colour = "0"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "5"
		variation_method = "1"
		buoyancy_from_variation = "1"
		clumping_of_variation = "1"
		noise_stretch_XYZ = "2 1 25"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<default_shader
		name = "Lava Flow Surface Shader "
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 340 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		diffuse_colour = "1 1 1"
		colour_image = "Maps\Lava_Glow.jpg"
		colour_function = "Main Lava Color"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0.5 0.5 0.5"
		luminosity_image = "Maps\Lava_Glow.jpg"
		luminosity_function = "Main Lava Luminosity"
		reflectivity = "0.50625 0.50625 0.50625"
		reflection_tint = "0.775 0.775 0.775"
		index_of_refraction = "1.5"
		specular_roughness = "0.6"
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<image_map_shader
		name = "Image map shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 720 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Maps\Lava_Glow.jpg"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "5000 5000"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "1.3"
		apply_displacement = "0"
		displacement_amplitude = "0"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "1 1 1"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "Image map shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 720 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Maps\Essence of Fire.jpg"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "1000 1000"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "4.4"
		apply_displacement = "0"
		displacement_amplitude = "0"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<mix_colour
		name = "Mix colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1800 600 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "Image map shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Image map shader 03"
		mix_controller = ""
		>
	</mix_colour>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 520 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.108"
		wave_scale = "13.9596"
		smallest_scale = "0.95957"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.144453"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.9743 0.7227 0.5234"
		volume_1_density = "0.689063"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = "Mix colour 01"
		seed = "59665"
		>
	</water_shader>
	<surface_layer
		name = "Main Lava Layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 100 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "Base colours_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		apply_colour = "1"
		diffuse_colour = "1 0.956023 0.721948"
		colour_function = "Lava Flow Surface Shader "
		luminous = "0"
		luminosity_multiplier = "3"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.05"
		displacement_function = ""
		displacement_offset = "0.005"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Lava Flow Surface Shader "
		coverage = "0.66875"
		fractal_breakup = "1"
		breakup_shader = "Water shader 01"
		fractal_contrast = "0.05"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "2"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "5"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "16.375"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "0.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<get_position
		name = "Get position S"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 40 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<displacement_shader
		name = "Small Cell Height Displ"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 -80 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "350 350"
		function = "Voronoi 3D diff scalar S"
		displacement_direction = "1"
		displacement_multiplier = "50"
		>
	</displacement_shader>
	<compute_terrain
		name = "Small Cell Compute"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 -120 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Small Cell Height Displ"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "Cracked Ground Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 -120 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "350 350"
		seed = "20194"
		feature_scale = "25"
		lead-in_scale = "500"
		smallest_scale = "10"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "10"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Cracked Ground Displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2620 -160 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Small Cell Compute"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "350 350"
		function = "Cracked Ground Shader"
		displacement_direction = "1"
		displacement_multiplier = "10"
		>
	</displacement_shader>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar S"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 -40 0"
		gui_group = "Small Cells"
		enable = "1"
		input_node = "Multiply vector S"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = ""
		>
	</voronoi_3D_diff_scalar>
</terragen>
