<terragen_clip>
	<subtract_colour
		name = "Subtract mask2"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 520 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtratc mask1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cloud mask"
		>
	</subtract_colour>
	<image_map_shader
		name = "Cloud image mask"
		gui_use_node_pos = "1"
		gui_node_pos = "2340 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "C:\TGD\mask test\katrina\half\katrina_high_inverted.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "310000 410000"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<subtract_colour
		name = "Cloud mask"
		gui_use_node_pos = "1"
		gui_node_pos = "2160 700 0"
		gui_group = ""
		enable = "1"
		input_node = "Global White shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cloud image mask"
		>
	</subtract_colour>
	<power_fractal_shader_v3
		name = "Cloud Fractal breakup"
		gui_use_node_pos = "1"
		gui_node_pos = "1740 660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59842"
		feature_scale = "100"
		lead-in_scale = "3906.25"
		smallest_scale = "0.36075"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.96875"
		color_offset = "0"
		color_roughness = "1.5625"
		clamp_high_color = "0"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "15.2588"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.4"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.85"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<subtract_colour
		name = "Subtratc mask1"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Cloud Fractal breakup"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cloud mask"
		>
	</subtract_colour>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1600 400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "1937"
		cloud_depth = "858.381"
		density_shader = "Subtract mask2"
		edge_sharpness = "5"
		cloud_density = "0.0243789"
		coverage_adjust = "-0.1"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		wispy_base = "0"
		flatter_base = "0"
		softer_base = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.442747"
		number_of_samples = "39"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "1"
		>
	</cloud_layer_v2>
	<power_fractal_shader_v3
		name = "Global White shader"
		gui_use_node_pos = "1"
		gui_node_pos = "2000 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40194"
		feature_scale = "1"
		lead-in_scale = "1e+006"
		smallest_scale = "2000"
		noise_octaves = "11"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "1 1 1"
		color_contrast = "0"
		color_offset = "0"
		color_roughness = "0"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "-1"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
