<terragen
	name = "Gnosis Anim"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.98.1"
	author = "Terrabits.org"
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "360"
	gui_network_view_position = "-500.871 2599.45 0"
	gui_network_view_size = "522 310 0"
	gui_network_view_zoom = "0.059874"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "860 1020 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-3264.14 12.5422 -10057.5"
		rotation = "0.318365 674.808 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "120.375"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "1180 900 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "600"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.55"
		anti-aliasing = "4"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.5"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "200"
		preallocate_subdiv_cache = "0"
		output_image_filename = "D:/Terragen Render Batch/Gnosis/Gnosis.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "360"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "1180 840 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "240"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "540 1080 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "5.01792"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "2.09951"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "5.01792"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "2.09951"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "540 1020 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "303.75"
		elevation = "19.125"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 880 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1920 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "360"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Fake stones shader 01"
		atmosphere_shader = "Altocumulus layer 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2600 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1.00129"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "3.64013"
		bluesky_horizon_colour = "0.123622 0.197023 0.247244"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "3.64013"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "1"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 2720 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "198.854"
		lead-in_scale = "6257.06"
		smallest_scale = "0.1"
		noise_octaves = "18"
		apply_high_colour = "1"
		high_colour = "0.4647 0.3736 0.2549"
		apply_low_colour = "1"
		low_colour = "0.08125 0.0597592 0.0391477"
		colour_contrast = "0.275"
		colour_offset = "-0.3"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 3660 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "-15008.2 1317.11"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1875"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3720 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "20000 10000"
		feature_scale = "5216.68"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 3080 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 09"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "45 1373 0"
		gui_group = ""
		gui_node_size = "445.506 1250.05 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 3856 0"
		gui_group = ""
		gui_node_size = "1240.87 2140.41 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1005 2311 0"
		gui_group = ""
		gui_node_size = "1240.87 934.53 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "183 2862 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "183 2460 0"
		gui_group = ""
		gui_node_size = "640 463.414 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "546 953 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "866 923 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "1186 923 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_generate
		name = "Heightfield generate 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 4660 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "100 100"
		size_in_metres = "1000 1000"
		feature_scale = "697.29"
		feature_steepness = "0.1875"
		roughness = "0.125"
		seed = "64851"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 3840 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 02"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "-31841.7 -18253"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.2625"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 3940 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 25000"
		feature_scale = "5216.68"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "15075"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 4040 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 03"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "2172.74 1603.07"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.225"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1000 4120 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "20000 10000"
		feature_scale = "6257.06"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "23754"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 4240 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 04"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "-14401.1 -5878.51"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.2"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 4360 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "20000 10000"
		feature_scale = "4748.07"
		feature_steepness = "0.19375"
		roughness = "0.875"
		seed = "53423"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<surface_layer
		name = "Dirt"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 2600 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5418 0.4205 0.2716"
		colour_function = "Power fractal shader v3 03"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.7375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2660 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19868"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 2360 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Dirt"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.177259 0.4375 0.0118448"
		colour_function = "Power fractal shader v3 04"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Darker Grass"
		coverage = "0.85"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "49.5"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 2380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43113"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<obj_reader
		name = "Gnosis_Tower_WindowGlass.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1440 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "Gnosis_Tower_WindowGlass.obj"
		translate = "-4907.7 0 -9975.08"
		rotate = "0 0 0"
		scale = "7 7 7"
		import_motion_filename = ""
		heading = "206.197"
		elevation = "0"
		distance = "11117"
		surface_shader = "Multi shader 04_1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<multi_shader
			name = "Multi shader 04_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Reflective shader 01_1"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
		<reflective_shader
			name = "Reflective shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "2 2 2"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<default_shader
			name = "Default shader 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
	</obj_reader>
	<cloud_layer_v2
		name = "Altocumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2360 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "4247"
		cloud_depth = "2353.31"
		density_shader = "Density fractal 05"
		edge_sharpness = "0.210221"
		cloud_density = "0.0105625"
		coverage_adjust = "-0.525"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.301004"
		number_of_samples = "14"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<heightfield_shader
		name = "Heightfield shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 4500 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 05"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "-5402 -10478"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "0.75"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0"
		fractal_scale_adjust = "1"
		fractal_variation = "0.125"
		fractal_roughness = "0.125"
		fractal_flow_factor = "0.95"
		border_blending = "0.33125"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<default_shader
		name = "Default shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "620 1480 0"
		gui_group = "Slums textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = "Wall Image (Diamond)"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.1"
		displacement_image = ""
		displacement_function = "Wall Image (Diamond)"
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1320 2200 0"
		gui_group = ""
		enable = "1"
		input_node = "Grass"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48361"
		surface_shader = "Power fractal shader v3 01"
		stone_scale = "0.08125"
		stone_density = "0.1125"
		vary_density = "1"
		density_variation = "0.75"
		density_seed = "11044"
		density_variation_scale = "0.875"
		stone_tallness = "6"
		pancake_effect = "10"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.6187 0.8122 0.8513"
		colour_variation = "1"
		variation_in_red = "0.99375"
		variation_in_green = "0.8125"
		variation_in_blue = "0.8125"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<populator_v3
		name = "Pop Slums B1.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1740 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums B1.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-9639.18 0 -13756.4"
		area_length_a = "8000"
		area_length_b = "9000"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "9348"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums B1.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "360 1000 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_1.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Wood Multishader (1)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Slums B2.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1740 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums B2.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-9639.18 0 -13756.4"
		area_length_a = "8000"
		area_length_b = "9000"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "26310"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums B2.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "360 1000 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_2.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Metal Multishader (2)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2480 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "11686"
		cloud_depth = "10"
		density_shader = "Density fractal 03"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.510478"
		number_of_samples = "5"
		sample_jitter = "1"
		acceleration_cache = "1"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 03"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2540 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41281"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 2660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54324"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10.0113"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<populator_v3
		name = "Pop Slums A1.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1800 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums A1.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-370.064 0 -14374.2"
		area_length_a = "10500"
		area_length_b = "7000"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "28671"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums A1.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "160 300 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_1.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Wood Multishader (1)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Slums A2.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1800 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums A2.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-370.064 0 -14374.2"
		area_length_a = "10500"
		area_length_b = "7000"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "26396"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums A2.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "160 300 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_2.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Metal Multishader (2)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<obj_reader
		name = "Gnosis_Tower_Wall.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1380 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "Gnosis_Tower_Wall.obj"
		translate = "-4907.7 0 -9975.08"
		rotate = "0 0 0"
		scale = "7 7 7"
		import_motion_filename = ""
		heading = "206.197"
		elevation = "0"
		distance = "11117"
		surface_shader = "Multi shader 02_1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<multi_shader
			name = "Multi shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Default shader 02_1"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
		<image_map_shader
			name = "Image map shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			image_filename = "Gnosis Kids\LIMESTO3.JPG"
			projection_type = "4"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "0.3 0.6"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<default_shader
			name = "Default shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = "Image map shader 01_1"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0375 0.0375 0.0375"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.0862891"
			displacement_image = ""
			displacement_function = "Image map shader 01_1"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
	</obj_reader>
	<obj_reader
		name = "Gnosis_Tower_02.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1500 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "Gnosis_Tower_02.obj"
		translate = "-4907.7 0 -9975.08"
		rotate = "0 0 0"
		scale = "7 7 7"
		import_motion_filename = ""
		heading = "206.197"
		elevation = "0"
		distance = "11117"
		surface_shader = "Multi shader 03_1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<multi_shader
			name = "Multi shader 03_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Default shader 01_1"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
		<image_map_shader
			name = "Image map shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "260 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			image_filename = "Gnosis Kids\ASPHALT3.JPG"
			projection_type = "4"
			projection_camera = ""
			position_center = "0"
			position_lower_left = "1"
			position = "0 0 0"
			size = "1 1"
			flip_x = "0"
			flip_y = "0"
			repeat_x = "1"
			repeat_y = "1"
			apply_colour = "1"
			smooth_interpolation = "1"
			unpremultiply = "1"
			convert_to_linear = "1"
			data_is_linear = "0"
			conversion_gamma = "2.2"
			apply_displacement = "0"
			displacement_amplitude = "1"
			displacement_offset = "0"
			smooth_disp_interpolation = "1"
			convert_disp_to_linear = "0"
			disp_data_is_linear = "1"
			disp_conversion_gamma = "2.2"
			alpha_as_opacity = "0"
			alpha_as_colour = "0"
			create_transparency = "0"
			transparency_key = "0 0 0"
			key_tolerance = "0.1"
			translucent = "0"
			translucency_amount = "1"
			translucency_tint = "1 1 1"
			border_blending = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "1"
			invert_blendshader = "0"
			>
		</image_map_shader>
		<default_shader
			name = "Default shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "220 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "10 5.86 3.536"
			colour_image = ""
			colour_function = "Image map shader 02_1"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.0534766"
			displacement_image = ""
			displacement_function = "Image map shader 02_1"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
	</obj_reader>
	<heightfield_shader
		name = "Heightfield shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 3500 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 06"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "-19146.6 -33733.5"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.21875"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 3560 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "40000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "32790"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 3380 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 07"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "-24416.3 -26780.6"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.21875"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 3440 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "40000 10000"
		feature_scale = "2859.74"
		feature_steepness = "0.21875"
		roughness = "0.875"
		seed = "25946"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 3260 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 07"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 08"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "4610.72 -21236.2"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.20625"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 3320 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "20000 25000"
		feature_scale = "2859.74"
		feature_steepness = "0.325"
		roughness = "0.8375"
		seed = "49953"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<heightfield_shader
		name = "Heightfield shader 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 3140 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 08"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 09"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "-23139.1 -19953.2"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1875"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 3200 0"
		gui_group = ""
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 30000"
		feature_scale = "1600"
		feature_steepness = "0.225"
		roughness = "0.875"
		seed = "36044"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<surface_layer
		name = "Darker Grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 2440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.02655 0.03703 0.002586"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1.91406"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.2375"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 2520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21789"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21597"
		feature_scale = "160.181"
		lead-in_scale = "596.046"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.4704 0.7227 0.04615"
		apply_low_colour = "1"
		low_colour = "0.1332 0.139 0.03155"
		colour_contrast = "0.39375"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 2620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62186"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 05"
		gui_use_node_pos = "1"
		gui_node_pos = "200 2420 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57989"
		feature_scale = "1235.96"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<populator_v3
		name = "Pop Slums C2.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1680 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums C2.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-8678.09 0 -7422.85"
		area_length_a = "9000"
		area_length_b = "3500"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "27433"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums C2.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "1060 -40 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_2.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Metal Multishader (2)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Slums C1.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1680 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums C1.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "-8678.09 0 -7422.85"
		area_length_a = "9000"
		area_length_b = "3500"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "38705"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums C1.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "360 1060 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_1.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Wood Multishader (1)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Slums D2.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1620 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums D2.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "320.181 0 -8205.73"
		area_length_a = "9000"
		area_length_b = "5000"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "13447"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums D2.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "360 1120 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_2.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Metal Multishader (2)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<populator_v3
		name = "Pop Slums D1.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1620 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Slums D1.obj"
		unique_variations = "1"
		render_quality = "1"
		area_centre = "320.181 0 -8205.73"
		area_length_a = "9000"
		area_length_b = "5000"
		object_spacing = "50"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "20662"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<obj_reader
			name = "Slums D1.obj"
			gui_use_node_pos = "1"
			gui_node_pos = "360 1120 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "Slums_1.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "2 2 2"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "/Wood Multishader (1)"
			source_in_cm = "0"
			source_Z_up = "0"
			>
		</obj_reader>
	</populator_v3>
	<default_shader
		name = "Default shader 07"
		gui_use_node_pos = "1"
		gui_node_pos = "960 1480 0"
		gui_group = "Slums textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = "Roof Image (Rust)"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.1"
		displacement_image = ""
		displacement_function = "Roof Image (Rust)"
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 2280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24109"
		feature_scale = "1"
		lead-in_scale = "160.181"
		smallest_scale = "0.1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.5732 0.4762 0.3537"
		apply_low_colour = "1"
		low_colour = "0.04299 0.04778 0.1247"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.390625"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<obj_reader
		name = "Gnosis_Kids_Part2.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1160 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "Gnosis Kids\Gnosis_Kids_Part2.obj"
		translate = "-3252.82 -7.84026 -10052.1"
		rotate = "0 90 0"
		scale = "20 20 20"
		import_motion_filename = ""
		heading = "197.931"
		elevation = "359.957"
		distance = "10565.3"
		surface_shader = "Multi shader 01"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<multi_shader
			name = "Multi shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1580 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "FingerNails_2_1"
			shader_2 = "ToeNails_2_1"
			shader_3 = "Hair_2_1"
			shader_4 = "Hairtrans_2_1"
			shader_5 = "Base_2_1"
			shader_6 = "Filler_2_1"
			shader_7 = "kate_pants_3_1"
			shader_8 = "button_3_1"
			shader_9 = "kate_tshirt_4_1"
			shader_10 = "Body_5_1"
			shader_11 = "InsideEyes_5_1"
			shader_12 = "Teeth_5_1"
			shader_13 = "InsideMouth_5_1"
			shader_14 = "Head_5_1"
			shader_15 = "EyeLashes_5_1"
			shader_16 = "LeftEyeOuter_5_1"
			>
		</multi_shader>
		<default_shader
			name = "LeftEyeOuter_5_1"
			gui_use_node_pos = "1"
			gui_node_pos = "3400 900 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "EyeLashes_5_1"
			gui_use_node_pos = "1"
			gui_node_pos = "3200 960 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.182353 0.135294 0.107843"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.172549 0.172549 0.172549"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "Head_5_1"
			gui_use_node_pos = "1"
			gui_node_pos = "3000 1020 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Head_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "InsideMouth_5_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2800 1080 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Mouth_Gum_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "Teeth_5_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2600 1140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.4 0.4 0.4"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.498039 0.498039 0.498039"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "Body_5_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2200 1260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Body_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "InsideEyes_5_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2400 1200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Body_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "kate_tshirt_4_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2000 1320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.494118 0.486275 0.486275"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\kate_tshirtTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0470588 0.0431372 0.0156863"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "button_3_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1800 1380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.494118 0.486275 0.486275"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\kate_pantsTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "Filler_2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1400 1500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.109804 0.145098 0.235294"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Kate-Tex1.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "kate_pants_3_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1600 1440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.494118 0.486275 0.486275"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\kate_pantsTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0470588 0.0431372 0.0156863"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
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			gui_preview_patch_size = "1000 1000"
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			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "Bangs2_5"
			gui_use_node_pos = "1"
			gui_node_pos = "4060 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.498039 0.482353 0.343137"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\BenBangs1A.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "RightEyeWhite_5"
			gui_use_node_pos = "1"
			gui_node_pos = "2260 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.4 0.4 0.4"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Eye_Brown_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<default_shader
			name = "eyelet_6"
			gui_use_node_pos = "1"
			gui_node_pos = "4260 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.494118 0.486275 0.486275"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_shoeTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<default_shader
			name = "Hair_5"
			gui_use_node_pos = "1"
			gui_node_pos = "3260 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.496078 0.496078 0.496078"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\BenBangs1A.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<multi_shader
			name = "Multi shader 06"
			gui_use_node_pos = "1"
			gui_node_pos = "2500 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "LeftEyePupil_5"
			shader_2 = "LeftEyeWhite_5"
			shader_3 = "LeftEyeIris_5"
			shader_4 = "RightEyeOuter_5"
			shader_5 = "RightEyePupil_5"
			shader_6 = "RightEyeWhite_5"
			shader_7 = "RightEyeIris_5"
			shader_8 = "FingerNails_5"
			shader_9 = "ToeNails_5"
			shader_10 = "Base_5"
			shader_11 = "Hair_5"
			shader_12 = "Feathers_5"
			shader_13 = "Bangs1_5"
			shader_14 = "Bangs3_5"
			shader_15 = "Bangs2_5"
			shader_16 = "eyelet_6"
			>
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		<default_shader
			name = "ToeNails_5"
			gui_use_node_pos = "1"
			gui_node_pos = "2860 560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Body_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
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			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<default_shader
			name = "LeftEyeWhite_5"
			gui_use_node_pos = "1"
			gui_node_pos = "1460 980 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.396078 0.396078 0.396078"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Eye_Brown_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
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			luminosity_image = ""
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			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
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			displacement_image = ""
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			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
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			alpha_key = "0 0 0"
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			image_projection = "4"
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			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
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		<default_shader
			name = "LeftEyeIris_5"
			gui_use_node_pos = "1"
			gui_node_pos = "1660 920 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Eye_Brown_Lores.jpg"
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			translucency = "0 0 0"
			translucency_image = ""
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			reflection_tint = "1 1 1"
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		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "2060 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
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			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Eye_Brown_Lores.jpg"
			colour_function = ""
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			translucency_image = ""
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			image_projection = "4"
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			unpremultiply_luminosity = "0"
			>
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		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "3860 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.496078 0.496078 0.496078"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\BenBangs1A.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
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			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
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			displacement_image = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<default_shader
			name = "FingerNails_5"
			gui_use_node_pos = "1"
			gui_node_pos = "2660 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Body_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
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			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
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			opacity_image = ""
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			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
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			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<default_shader
			name = "RightEyeIris_5"
			gui_use_node_pos = "1"
			gui_node_pos = "2460 680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\Ben_Eye_Brown_Lores.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
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			luminosity_image = ""
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			reflectivity = "0.0392157 0.0392157 0.0705882"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
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			image_projection = "4"
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			unpremultiply_luminosity = "0"
			>
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		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "3060 500 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.496078 0.496078 0.496078"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\BenBase3.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
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			displacement_image = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "3660 320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.496078 0.496078 0.496078"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\BenBangs1A.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
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		<default_shader
			name = "Feathers_5"
			gui_use_node_pos = "1"
			gui_node_pos = "3460 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.496078 0.496078 0.496078"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\BenBangs1A.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "RightEyeOuter_5"
			gui_use_node_pos = "1"
			gui_node_pos = "1860 860 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
	</obj_reader>
	<obj_reader
		name = "Gnosis_Kids_Part4.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 1040 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "Gnosis Kids\Gnosis_Kids_Part4.obj"
		translate = "-3252.82 -7.84026 -10052.1"
		rotate = "0 90 0"
		scale = "20 20 20"
		import_motion_filename = ""
		heading = "197.931"
		elevation = "359.957"
		distance = "10565.3"
		surface_shader = "Multi shader 07"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<multi_shader
			name = "Multi shader 07"
			gui_use_node_pos = "1"
			gui_node_pos = "1660 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "ben_shoe_l_6"
			shader_2 = "sole_6"
			shader_3 = "_01___Default_7"
			shader_4 = "eyelet_8"
			shader_5 = "ben_shoe_r_8"
			shader_6 = "sole_8"
			shader_7 = "ben_tshirt_9"
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
		<default_shader
			name = "ben_shoe_l_6"
			gui_use_node_pos = "1"
			gui_node_pos = "1260 1040 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.143137 0.190196 0.272549"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_shoeTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0470588 0.0431372 0.0156863"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "ben_tshirt_9"
			gui_use_node_pos = "1"
			gui_node_pos = "2460 680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.107843 0.147059 0.241176"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_tshirtTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0470588 0.0431372 0.0156863"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "sole_6"
			gui_use_node_pos = "1"
			gui_node_pos = "1460 980 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.494118 0.486275 0.486275"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_shoeTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.921569 0.917647 0.917647"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "_01___Default_7"
			gui_use_node_pos = "1"
			gui_node_pos = "1660 920 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.280392 0.305882 0.5"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_pantsTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0431372 0.0235294 0.152941"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "eyelet_8"
			gui_use_node_pos = "1"
			gui_node_pos = "1860 860 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.494118 0.486275 0.486275"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_shoeTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.890196 0.890196 0.886275"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "sole_8"
			gui_use_node_pos = "1"
			gui_node_pos = "2260 740 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.494118 0.486275 0.486275"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_shoeTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.972549 0.972549 0.972549"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<default_shader
			name = "ben_shoe_r_8"
			gui_use_node_pos = "1"
			gui_node_pos = "2060 800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.143137 0.190196 0.272549"
			colour_image = "D:\Terragen 2\Gnosis\Gnosis Kids\ben_shoeTEX.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.0470588 0.0431372 0.0156863"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
	</obj_reader>
	<default_shader
		name = "Default shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "620 1800 0"
		gui_group = "Slums textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = "Wall Image (Old wood)"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.1"
		displacement_image = ""
		displacement_function = "Wall Image (Old wood)"
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<default_shader
		name = "Default shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "960 1800 0"
		gui_group = "Slums textures"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = "Roof Image (Shingle)"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.1"
		displacement_image = ""
		displacement_function = "Roof Image (Shingle)"
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 2660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "55533"
		feature_scale = "198.854"
		lead-in_scale = "1600"
		smallest_scale = "0.1"
		noise_octaves = "16"
		apply_high_colour = "1"
		high_colour = "0.725 0.588948 0.267231"
		apply_low_colour = "1"
		low_colour = "0.0375 0.0249444 0.00960449"
		colour_contrast = "0.29375"
		colour_offset = "-0.2"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2420 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4523"
		feature_scale = "160.181"
		lead-in_scale = "506.25"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.440861 0.4625 0.174573"
		apply_low_colour = "1"
		low_colour = "0.062934 0.1125 0.0317352"
		colour_contrast = "0.35"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<light_source
		name = "Light source 01"
		gui_use_node_pos = "1"
		gui_node_pos = "540 960 0"
		gui_group = "Lighting"
		enable = "1"
		source_centre = "-3254.86 10.3136 -10053.2"
		source_radius = "2.5"
		rotate = "0 0 0"
		colour = "1 1 1"
		strength = "18.3805"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_object = "0"
		import_motion_filename = ""
		>
	</light_source>
</terragen>
