<terragen_clip>
	<group
		name = "Stones 0.01m - 1m"
		gui_use_node_pos = "1"
		gui_node_pos = "-1896 979 0"
		gui_group = ""
		gui_node_size = "958.412 422.166 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<fake_stones_shader
		name = "Fake stones shader .01m"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 1060 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4392"
		surface_shader = "Stones texture algae"
		stone_scale = "0.01"
		stone_density = "1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Fake stones shader .025m"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 1020 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "73920"
		surface_shader = "Stones texture algae"
		stone_scale = "0.025"
		stone_density = "0.5"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.75"
		pancake_effect = "1.2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 1a"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 980 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Fake stones shader .01m"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		shader_A = "Fake stones shader .025m"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<fake_stones_shader
		name = "Fake stones shader .075m"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 1060 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43292"
		surface_shader = "Stones texture algae"
		stone_scale = "0.075"
		stone_density = "0.75"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Stones texture"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1140 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.95313 1.95313"
		seed = "5957"
		feature_scale = "0.025"
		lead-in_scale = "0.25"
		smallest_scale = "0.0025"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.2195 0.2011 0.1604"
		apply_low_colour = "1"
		low_colour = "0.01607 0.01518 0.01266"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.005"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Stones texture algae"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1100 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Stones texture"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "54794"
		feature_scale = "0.025"
		lead-in_scale = "0.1"
		smallest_scale = "0.01"
		noise_octaves = "5"
		apply_high_colour = "0"
		high_colour = "0.2195 0.2011 0.1604"
		apply_low_colour = "1"
		low_colour = "0.03026 0.04299 0.02201"
		colour_contrast = "0.5"
		colour_offset = "0.25"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0025"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader .1m"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 1020 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46487"
		surface_shader = "Stones texture algae"
		stone_scale = "0.1"
		stone_density = "0.35"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.75"
		pancake_effect = "1.2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 2a"
		gui_use_node_pos = "1"
		gui_node_pos = "-2060 980 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Fake stones shader .075m"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		shader_A = "Fake stones shader .1m"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 3a"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 940 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Merge shader 1a"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		shader_A = "Merge shader 2a"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Final Stones Surface 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 880 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 3a"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "0"
		max_slope_fuzzy_zone = "0"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Fake stones shader 0.25m"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1060 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4392"
		surface_shader = "Stones texture algae 2"
		stone_scale = "0.25"
		stone_density = "0.25"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<fake_stones_shader
		name = "Fake stones shader .75"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1020 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "73920"
		surface_shader = "Stones texture algae 2"
		stone_scale = "0.75"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.75"
		pancake_effect = "1.2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 1b"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 980 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Fake stones shader 0.25m"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		shader_A = "Fake stones shader .75"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<fake_stones_shader
		name = "Fake stones shader .5m"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1060 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43292"
		surface_shader = "Stones texture algae 2"
		stone_scale = "0.5"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Stones texture 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 1140 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54794"
		feature_scale = "0.075"
		lead-in_scale = "0.75"
		smallest_scale = "0.025"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "0.2195 0.2011 0.1604"
		apply_low_colour = "1"
		low_colour = "0.01607 0.01518 0.01266"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.015"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Stones texture algae 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 1100 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Stones texture 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "74694"
		feature_scale = "0.025"
		lead-in_scale = "0.25"
		smallest_scale = "0.01"
		noise_octaves = "6"
		apply_high_colour = "0"
		high_colour = "0.2195 0.2011 0.1604"
		apply_low_colour = "1"
		low_colour = "0.03026 0.04299 0.02201"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0025"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 1m"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 1020 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46487"
		surface_shader = "Stones texture algae 2"
		stone_scale = "1"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "55040"
		density_variation_scale = "10"
		stone_tallness = "0.75"
		pancake_effect = "1.2"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 2b"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 980 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Fake stones shader .5m"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		shader_A = "Fake stones shader 1m"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "Merge shader 3b"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 940 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Merge shader 1b"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		shader_A = "Merge shader 2b"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<surface_layer
		name = "Final Stones Surface 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 880 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Merge shader 3b"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "0"
		max_slope_fuzzy_zone = "0"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<merge_shader
		name = "Final Merge shader "
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 820 0"
		gui_group = "Stones 0.01m - 1m"
		enable = "1"
		input_node = "Final Stones Surface 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		shader_A = "Final Stones Surface 2"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "1"
		merge_colour = "0"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
</terragen_clip>
