<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.99.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "4671.68 3390.08 0"
	gui_network_view_size = "810 446 0"
	gui_network_view_zoom = "0.0705336"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-322.673 721.465 -2094.78"
		rotation = "-3.02348 14.9636 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "640"
		lock_aspect_ratio = "1"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.75"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0.311111"
		crop_right = "0.866667"
		crop_bottom = "0.162963"
		crop_top = "0.809877"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "180"
		elevation = "10"
		colour = "1 1 1"
		strength = "2.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Base colours"
		atmosphere_shader = "Cumulus layer 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "4220 1460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3 0.3 0.3"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 840 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 900 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Crater shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 720 0"
		gui_group = ""
		gui_node_size = "640 560 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 720 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "4418 1405 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Modify Rx by Percent of Z"
		gui_use_node_pos = "1"
		gui_node_pos = "3881 3366 0"
		gui_group = ""
		gui_node_size = "577.333 338.817 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Make Circle/Ellipse"
		gui_use_node_pos = "1"
		gui_node_pos = "4712 3371 0"
		gui_group = ""
		gui_node_size = "921.5 1056.89 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<conditional_scalar
		name = "Check Start (Conditional scalar)"
		gui_use_node_pos = "1"
		gui_node_pos = "5160 2140 0"
		gui_group = "Make mask"
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "0"
		comparison_value = "Origin Y"
		if_result = "Set to 1"
		else_result = "Set to 0"
		>
	</conditional_scalar>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "4880 2040 0"
		gui_group = "Make mask"
		enable = "1"
		input_node = "Inverse scalar "
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Check Start (Conditional scalar)"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Set to 0"
		gui_use_node_pos = "1"
		gui_node_pos = "5660 1980 0"
		gui_group = "Make mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "Set to 1"
		gui_use_node_pos = "1"
		gui_node_pos = "5660 2140 0"
		gui_group = "Make mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<conditional_scalar
		name = "Check End (Conditional scalar)"
		gui_use_node_pos = "1"
		gui_node_pos = "5160 1880 0"
		gui_group = "Make mask"
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "0"
		comparison_value = "End Point Y"
		if_result = "Set to 0"
		else_result = "Set to 1"
		>
	</conditional_scalar>
	<multiply_scalar
		name = "Final Mask Output (Multiple)"
		gui_use_node_pos = "1"
		gui_node_pos = "4960 1780 0"
		gui_group = "Make mask"
		enable = "1"
		input_node = "Multiply scalar 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Check End (Conditional scalar)"
		>
	</multiply_scalar>
	<x_to_scalar
		name = "X to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "4480 3660 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<subtract_scalar
		name = "Subtract scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "4460 3480 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 01_1_1"
		>
	</subtract_scalar>
	<square_scalar
		name = "Square scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "4460 3380 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<divide_scalar
		name = "Divide scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "4460 3140 0"
		gui_group = ""
		enable = "1"
		input_node = "Square scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Square scalar Xr"
		>
	</divide_scalar>
	<divide_scalar
		name = "Divide scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4860 3140 0"
		gui_group = ""
		enable = "1"
		input_node = "Square scalar_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Square scalar Zr"
		>
	</divide_scalar>
	<add_scalar
		name = "Add scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "4680 3040 0"
		gui_group = ""
		enable = "1"
		input_node = "Divide scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Divide scalar_1"
		>
	</add_scalar>
	<inverse_scalar
		name = "Inverse scalar "
		gui_use_node_pos = "1"
		gui_node_pos = "4680 2920 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</inverse_scalar>
	<square_scalar
		name = "Square scalar Xr"
		gui_use_node_pos = "1"
		gui_node_pos = "4580 3260 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<square_scalar
		name = "Square scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4900 3380 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract scalar_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<group
		name = "Height Inputs"
		gui_use_node_pos = "1"
		gui_node_pos = "5604 2559 0"
		gui_group = ""
		gui_node_size = "596.412 490.575 1"
		gui_node_colour = "0 0.2195 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<get_position
		name = "Get position"
		gui_use_node_pos = "1"
		gui_node_pos = "4680 3860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<y_to_scalar
		name = "Y to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "4880 3660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<add_scalar
		name = "Add scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "5980 3480 0"
		gui_group = "Modify Center Y by Percent Z"
		enable = "1"
		input_node = "Center_Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 03_1_1_1_1"
		>
	</add_scalar>
	<subtract_scalar
		name = "Subtract scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4900 3480 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 01_1_1_1"
		>
	</subtract_scalar>
	<constant_scalar
		name = "Radius_X_Initial"
		gui_use_node_pos = "1"
		gui_node_pos = "3780 3840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Delta R X"
		gui_use_node_pos = "1"
		gui_node_pos = "3980 3480 0"
		gui_group = "Modify Rx by Percent of Z"
		enable = "1"
		input_node = "Radius_X_End"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Radius_X_Initial"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3960 3400 0"
		gui_group = "Modify Rx by Percent of Z"
		enable = "1"
		input_node = "Power scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Delta R X"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "4040 3300 0"
		gui_group = "Modify Rx by Percent of Z"
		enable = "1"
		input_node = "Radius_X_Initial"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 03_1"
		>
	</add_scalar>
	<group
		name = "Make mask"
		gui_use_node_pos = "1"
		gui_node_pos = "5081 1987 0"
		gui_group = ""
		gui_node_size = "1612.12 594.267 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Radius_X_End"
		gui_use_node_pos = "1"
		gui_node_pos = "3980 3840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "500"
		>
	</constant_scalar>
	<group
		name = "Create Height"
		gui_use_node_pos = "1"
		gui_node_pos = "4708 2561 0"
		gui_group = ""
		gui_node_size = "911.713 501.956 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Modify Ry by Percent of Z"
		gui_use_node_pos = "1"
		gui_node_pos = "5554 3431 0"
		gui_group = ""
		gui_node_size = "589.415 349.11 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Radius_Z_End"
		gui_use_node_pos = "1"
		gui_node_pos = "5760 3800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "20"
		>
	</constant_scalar>
	<constant_scalar
		name = "Radius_Z_Initial"
		gui_use_node_pos = "1"
		gui_node_pos = "5520 3860 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "100"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Delta R Z"
		gui_use_node_pos = "1"
		gui_node_pos = "5760 3540 0"
		gui_group = "Modify Ry by Percent of Z"
		enable = "1"
		input_node = "Radius_Z_End"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Radius_Z_Initial"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "5640 3380 0"
		gui_group = "Modify Ry by Percent of Z"
		enable = "1"
		input_node = "Power scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Delta R Z"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "5360 3320 0"
		gui_group = "Modify Ry by Percent of Z"
		enable = "1"
		input_node = "Radius_Z_Initial"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 03_1_1"
		>
	</add_scalar>
	<square_scalar
		name = "Square scalar Zr"
		gui_use_node_pos = "1"
		gui_node_pos = "4980 3260 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<group
		name = "Circle / Ellipse Inputs X"
		gui_use_node_pos = "1"
		gui_node_pos = "3609 3749 0"
		gui_group = ""
		gui_node_size = "1116.8 284.71 1"
		gui_node_colour = "0 0.2195 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Circle/Ellipse Inputs Z"
		gui_use_node_pos = "1"
		gui_node_pos = "5889 3790 0"
		gui_group = ""
		gui_node_size = "1215.62 220 1"
		gui_node_colour = "0 0.2195 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Modify Center X by Percent Z"
		gui_use_node_pos = "1"
		gui_node_pos = "3301 3368 0"
		gui_group = ""
		gui_node_size = "515.087 342.229 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Center_Z"
		gui_use_node_pos = "1"
		gui_node_pos = "6200 3840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Delta C Z"
		gui_use_node_pos = "1"
		gui_node_pos = "6420 3540 0"
		gui_group = "Modify Center Y by Percent Z"
		enable = "1"
		input_node = "Center_Z2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Center_Z"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 03_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "6300 3480 0"
		gui_group = "Modify Center Y by Percent Z"
		enable = "1"
		input_node = "Power scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Delta C Z"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Center_Z2"
		gui_use_node_pos = "1"
		gui_node_pos = "6400 3840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "Center_X2"
		gui_use_node_pos = "1"
		gui_node_pos = "3440 3840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "750"
		>
	</constant_scalar>
	<constant_scalar
		name = "Center_X"
		gui_use_node_pos = "1"
		gui_node_pos = "3240 3840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Delta C X"
		gui_use_node_pos = "1"
		gui_node_pos = "3400 3480 0"
		gui_group = "Modify Center X by Percent Z"
		enable = "1"
		input_node = "Center_X2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Center_X"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3300 3380 0"
		gui_group = "Modify Center X by Percent Z"
		enable = "1"
		input_node = "Power scalar 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Delta C X"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3200 3320 0"
		gui_group = "Modify Center X by Percent Z"
		enable = "1"
		input_node = "Center_X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 03_1_1_1"
		>
	</add_scalar>
	<group
		name = "Modify Center Y by Percent Z"
		gui_use_node_pos = "1"
		gui_node_pos = "6198 3436 0"
		gui_group = ""
		gui_node_size = "614.037 349.127 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Z Expansion Coeff"
		gui_use_node_pos = "1"
		gui_node_pos = "5560 3720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_scalar
		name = "Power scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "5580 3540 0"
		gui_group = "Modify Ry by Percent of Z"
		enable = "1"
		input_node = "Percent Y (Divide)_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Z Expansion Coeff"
		>
	</power_scalar>
	<constant_scalar
		name = "Z Bend Coeff"
		gui_use_node_pos = "1"
		gui_node_pos = "6220 3720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_scalar
		name = "Power scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "6220 3540 0"
		gui_group = ""
		enable = "1"
		input_node = "Percent Y (Divide)_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Z Bend Coeff"
		>
	</power_scalar>
	<constant_scalar
		name = "X Expansion Coeff"
		gui_use_node_pos = "1"
		gui_node_pos = "3760 3640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_scalar
		name = "Power scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "3760 3480 0"
		gui_group = "Modify Rx by Percent of Z"
		enable = "1"
		input_node = "Percent Y (Divide)_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "X Expansion Coeff"
		>
	</power_scalar>
	<get_position
		name = "Get position 2"
		gui_use_node_pos = "1"
		gui_node_pos = "4800 2760 0"
		gui_group = "Create Height"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<crater_shader
		name = "Crater shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		center = "0 0 0"
		diameter = "300"
		depth = "100"
		rim_height = "350"
		rim_skirt = "1000"
		rim_softness = "0.125"
		rim_tightness = "4"
		rim_shader = ""
		>
	</crater_shader>
	<subtract_scalar
		name = "Delta Yn (Subtract)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4820 2600 0"
		gui_group = "Create Height"
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Origin Y"
		>
	</subtract_scalar>
	<constant_scalar
		name = "End Point Y"
		gui_use_node_pos = "1"
		gui_node_pos = "5680 2560 0"
		gui_group = "Height Inputs"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1250"
		>
	</constant_scalar>
	<constant_scalar
		name = "Origin Y"
		gui_use_node_pos = "1"
		gui_node_pos = "5680 2740 0"
		gui_group = "Height Inputs"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "225"
		>
	</constant_scalar>
	<subtract_scalar
		name = "DeltaY (Subtract)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "5000 2520 0"
		gui_group = "Create Height"
		enable = "1"
		input_node = "End Point Y"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Origin Y"
		>
	</subtract_scalar>
	<divide_scalar
		name = "Percent Y (Divide)_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4540 2360 0"
		gui_group = "Create Height"
		enable = "1"
		input_node = "Delta Yn (Subtract)_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "DeltaY (Subtract)_1"
		>
	</divide_scalar>
	<constant_scalar
		name = "X Bend Coeff"
		gui_use_node_pos = "1"
		gui_node_pos = "3260 3640 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2.5"
		>
	</constant_scalar>
	<power_scalar
		name = "Power scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "3220 3480 0"
		gui_group = "Modify Center X by Percent Z"
		enable = "1"
		input_node = "Percent Y (Divide)_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "X Bend Coeff"
		>
	</power_scalar>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "4220 1340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "/Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "0"
		cloud_depth = "5000"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.1"
		coverage_adjust = "0"
		cloud_colour = "0.04145 0.04145 0.04145"
		scattering_colour = "0.1604 0.1604 0.1604"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.601605"
		number_of_samples = "245"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "4420 1400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "10076"
		feature_scale = "150"
		lead-in_scale = "500"
		smallest_scale = "10"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.8"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Final Mask Output (Multiple)"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "4620 2700 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "4880 3780 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<light_source
		name = "Light source 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		source_centre = "0 100 0"
		source_radius = "0"
		rotate = "0 0 0"
		colour = "0.7667 0.482 0.01113"
		strength = "10000"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_object = "0"
		import_motion_filename = ""
		>
	</light_source>
</terragen>
