<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.99.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-709.451 260.683 0"
	gui_network_view_size = "522 310 0"
	gui_network_view_zoom = "0.143387"
	>
	<camera
		name = "Directors Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 900 0"
		gui_group = "1. Scene"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "0 1600 0"
		rotation = "-90 0 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<sphere
		name = "Left Ball"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 660 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "0 2 0"
		radius = "2"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "45"
		elevation = "54.1991"
		distance = "0.14128"
		surface_shader = "Reflective shader 02"
		>
		<default_shader
			name = "Default shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.025 0.025 0.025"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<reflective_shader
			name = "Reflective shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 540 0"
			gui_group = ""
			enable = "1"
			input_node = "Default shader 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "3 3 3"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "16"
			>
		</reflective_shader>
	</sphere>
	<render
		name = "Main Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 260 0"
		gui_group = "1. Scene"
		master = "1"
		image_width = "600"
		lock_aspect_ratio = "1"
		image_height = "450"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "3"
		GI_relative_detail = "1"
		GI_sample_quality = "3"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "1"
		size_of_subdiv_cache_in_Mb = "200"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1700 0"
		gui_group = "6. Lighting"
		enable = "1"
		mode = "0"
		ambient_strength_on_surfaces = "5"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "5"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "5"
		colour_on_surfaces = "0.65 0.8 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "0.65 0.8 1"
		>
	</enviro_light>
	<light_source
		name = "Light source 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1460 0"
		gui_group = "6. Lighting"
		enable = "1"
		source_centre = "-5.82214 0.3 -1.37377"
		source_radius = "0"
		rotate = "0 0 0"
		colour = "1 0.7445 0.8671"
		strength = "5.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_object = "0"
		import_motion_filename = ""
		>
	</light_source>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 220 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 720 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "360"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Reflective shader 01"
		atmosphere_shader = "Atmosphere"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 740 0"
		gui_group = "5. Atmospherics"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "2"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "50"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<group
		name = "3. Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1001 1030 0"
		gui_group = "1. Scene"
		gui_node_size = "652.973 430.443 1"
		gui_node_colour = "0.2195 0 1"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 1100 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "47375"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.1"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.02 5.816e-006 0"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.3"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<plane
		name = "Water Puddles"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 480 0"
		gui_group = ""
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 -0.0135 40"
		length_a = "100"
		length_b = "100"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Water shader 01_1_1"
		>
		<water_shader
			name = "Water shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 340 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0"
			wave_scale = "0"
			smallest_scale = "0"
			wind_patch_effect = "0"
			wind_patch_size = "0"
			wind_patch_sharpness = "0"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "1"
			decay_distance = "100"
			decay_tint = "0.8 0.8 0.8"
			volume_1_density = "0"
			volume_1_colour = "0.5 0.5 0.5"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "59848"
			>
		</water_shader>
		<displacement_shader
			name = "Displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			function = "Power fractal shader v3 01"
			displacement_direction = "1"
			displacement_multiplier = "0.05"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "19722"
			feature_scale = "2"
			lead-in_scale = "2"
			smallest_scale = "2"
			noise_octaves = "2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "7"
			colour_offset = "-0.3"
			colour_roughness = "0"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</plane>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 1340 0"
		gui_group = "2. Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "4. Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-1206 482 0"
		gui_group = "1. Scene"
		gui_node_size = "240.813 608.777 1"
		gui_node_colour = "0.2158 0.2158 0.2158"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "2. Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1002 1562 0"
		gui_group = "1. Scene"
		gui_node_size = "653.418 559.411 1"
		gui_node_colour = "0 0.2195 0"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<water_shader
		name = "Water shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1180 0"
		gui_group = "7. Water"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "14063"
		>
	</water_shader>
	<group
		name = "7. Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-401 1125 0"
		gui_group = "1. Scene"
		gui_node_size = "456.029 241.149 1"
		gui_node_colour = "0.1139 0.9158 0.6592"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "5. Atmospherics"
		gui_use_node_pos = "1"
		gui_node_pos = "-862 482 0"
		gui_group = "1. Scene"
		gui_node_size = "375.955 606.696 1"
		gui_node_colour = "0.1669 0.344 0.8751"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "6. Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1564 0"
		gui_group = "1. Scene"
		gui_node_size = "461.747 560.48 1"
		gui_node_colour = "0.9828 0.9914 0.6941"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "8. Cameras - Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "-401 577 0"
		gui_group = "1. Scene"
		gui_node_size = "452.787 786.291 1"
		gui_node_colour = "0 0 0"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 1040 0"
		gui_group = ""
		enable = "1"
		input_node = "Power fractal shader v3 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "2 2 2"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "0"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "16"
		>
	</reflective_shader>
	<render
		name = "Directors Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 260 0"
		gui_group = "1. Scene"
		master = "0"
		image_width = "400"
		lock_aspect_ratio = "0"
		image_height = "300"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Directors Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.1"
		anti-aliasing = "3"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "0.75"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<camera
		name = "Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 900 0"
		gui_group = "1. Scene"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-0.965608 7.56762 -11.5761"
		rotation = "-30.0648 13.8514 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "40"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<sunlight
		name = "Illumination 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1600 0"
		gui_group = "6. Lighting"
		enable = "1"
		heading = "0"
		elevation = "45"
		colour = "0.7083 0.344 0.3297"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sunlight
		name = "Illumination 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1540 0"
		gui_group = "6. Lighting"
		enable = "1"
		heading = "240"
		elevation = "25"
		colour = "0.3489 0.4313 0.9406"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<lake
		name = "Lake"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1040 0"
		gui_group = "7. Water"
		enable = "0"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "0"
		centre = "0 0 0"
		max_radius = "1000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet"
		surface_shader = "Water shader"
		>
	</lake>
	<sphere
		name = "Waterdrops 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 640 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "0 2 0"
		radius = "1.99"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "45"
		elevation = "54.1991"
		distance = "0.14128"
		surface_shader = "Fake stones shader 01"
		>
		<fake_stones_shader
			name = "Fake stones shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62428"
			surface_shader = "Water shader 01"
			stone_scale = "0.1"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "37704"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "4.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<water_shader
			name = "Water shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0"
			wave_scale = "0"
			smallest_scale = "0"
			wind_patch_effect = "0"
			wind_patch_size = "0"
			wind_patch_sharpness = "0"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "1"
			decay_distance = "10"
			decay_tint = "0.8 0.8 0.8"
			volume_1_density = "0"
			volume_1_colour = "0.5 0.5 0.5"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "59848"
			>
		</water_shader>
	</sphere>
	<sunlight
		name = "Illumination 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1600 0"
		gui_group = "6. Lighting"
		enable = "1"
		heading = "120"
		elevation = "45"
		colour = "0.6253 1 0.6456"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "1. Scene"
		gui_use_node_pos = "1"
		gui_node_pos = "-748 1010 0"
		gui_group = ""
		gui_node_size = "1239.58 1746.63 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Waterdrops 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 560 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "3 1.5 -3"
		radius = "1.49"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "45"
		elevation = "54.1991"
		distance = "0.14128"
		surface_shader = "Fake stones shader 01_1"
		>
		<fake_stones_shader
			name = "Fake stones shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62428"
			surface_shader = "Water shader 01_1"
			stone_scale = "0.1"
			stone_density = "0.5"
			vary_density = "1"
			density_variation = "1"
			density_seed = "37704"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "4.5"
			separate_geometry = "0"
			only_displace_upwards = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<water_shader
			name = "Water shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0"
			wave_scale = "0"
			smallest_scale = "0"
			wind_patch_effect = "0"
			wind_patch_size = "0"
			wind_patch_sharpness = "0"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "1"
			decay_distance = "10"
			decay_tint = "0.8 0.8 0.8"
			volume_1_density = "0"
			volume_1_colour = "0.5 0.5 0.5"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "59848"
			>
		</water_shader>
	</sphere>
	<sphere
		name = "Right Ball"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 580 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "3 1.5 -3"
		radius = "1.5"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "45"
		elevation = "54.1991"
		distance = "0.14128"
		surface_shader = "Reflective shader 02_1"
		>
		<default_shader
			name = "Default shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.05 0.05 0.05"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<reflective_shader
			name = "Reflective shader 02_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 520 0"
			gui_group = ""
			enable = "1"
			input_node = "Default shader 02_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			reflectivity = "3 3 3"
			reflection_tint = "1 1 1"
			transparency = "0 0 0"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.1"
			specular_tweak = "0.5"
			ray_traced_reflections = "1"
			reflection_softness = "0"
			number_of_samples = "16"
			>
		</reflective_shader>
	</sphere>
</terragen>
