<terragen_clip>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "504 1156 0"
		gui_group = ""
		gui_node_size = "1411.49 1284.27 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "240 580 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "870"
		centre = "4.59627e-026 870 -4.86464e-012"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		>
	</lake>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 780 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "droplet_Multiply scalar"
		displacement_direction = "1"
		displacement_multiplier = "1"
		>
	</displacement_shader>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "240 680 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.001"
		wave_scale = "5"
		smallest_scale = "1"
		wind_patch_effect = "0"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.9"
		decay_distance = "30"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "61854"
		>
	</water_shader>
	<constant_scalar
		name = "Constant scalar PI"
		gui_use_node_pos = "1"
		gui_node_pos = "80 1360 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3.1416"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 1280 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Constant scalar PI"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Distance from center"
		>
	</multiply_scalar>
	<cos_scalar
		name = "Cos scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "160 1200 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<multiply_scalar
		name = "droplet_Multiply scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "220 880 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Cos scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "droplet profile_multiply scalar"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Internal radius"
		gui_use_node_pos = "1"
		gui_node_pos = "460 1340 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "420 1280 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Distance from center"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Internal radius"
		>
	</subtract_scalar>
	<constant_scalar
		name = "Slope internal"
		gui_use_node_pos = "1"
		gui_node_pos = "640 1280 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "520 1220 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Subtract scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Slope internal"
		>
	</divide_scalar>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 1660 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<constant_vector
		name = "Centre"
		gui_use_node_pos = "1"
		gui_node_pos = "400 1640 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "211 870 -1220"
		>
	</constant_vector>
	<subtract_vector
		name = "Subtract vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1540 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Centre"
		>
	</subtract_vector>
	<dot_product
		name = "Dot product 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1480 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Subtract vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtract vector 01"
		>
	</dot_product>
	<square_root_scalar
		name = "Distance from center"
		gui_use_node_pos = "1"
		gui_node_pos = "220 1420 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Dot product 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_root_scalar>
	<constant_scalar
		name = "External radius"
		gui_use_node_pos = "1"
		gui_node_pos = "940 1420 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "13"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Subtract scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "820 1320 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Distance from center"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "External radius"
		>
	</subtract_scalar>
	<constant_scalar
		name = "Slope external"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 1260 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "-5"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "660 1160 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Subtract scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Slope external"
		>
	</divide_scalar>
	<conditional_scalar
		name = "Conditional scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "480 1080 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Distance from center"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Radius for max height"
		if_result = "Divide scalar 01"
		else_result = "Divide scalar 02"
		>
	</conditional_scalar>
	<clamp_0_scalar
		name = "Clamp 0 scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "460 1020 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Conditional scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_scalar>
	<constant_scalar
		name = "Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "660 1020 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.1"
		>
	</constant_scalar>
	<multiply_scalar
		name = "droplet profile_multiply scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "400 940 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Clamp 0 scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Scale"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Radius for max height"
		gui_use_node_pos = "1"
		gui_node_pos = "440 1180 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "8"
		>
	</constant_scalar>
</terragen_clip>
