<terragen_clip>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1440 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "1448.42"
		centre = "0 1448.42 3.35207e-014"
		max_radius = "1e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1500 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.04"
		wave_scale = "140"
		smallest_scale = "0.5"
		wind_patch_effect = "4"
		wind_patch_size = "400"
		wind_patch_sharpness = "2"
		master_reflectivity = "1"
		index_of_refraction = "1.34"
		horizon_shift = "0.75"
		highlight_intensity = "0.07"
		min_highlight_spread = "0.04"
		transparency = "0.72"
		decay_distance = "8"
		decay_tint = "0.5605 0.9743 0.9828"
		volume_1_density = "0.1"
		volume_1_colour = "0.4591 0.482 0.5295"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "51429"
		>
	</water_shader>
</terragen_clip>
