<terragen_clip>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-521 1085 0"
		gui_group = ""
		gui_node_size = "1026.67 517.758 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-308 1078 0"
		gui_group = ""
		gui_node_size = "551.033 467.16 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 880 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "0"
		centre = "0 0 0"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Surface layer 01"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1000 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.0206719"
		wave_scale = "1.13906"
		smallest_scale = "0.0536377"
		wind_patch_effect = "1.25"
		wind_patch_size = "15.625"
		wind_patch_sharpness = "10.5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "3"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "18836"
		>
	</water_shader>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 940 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Default shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2195 0.2195 0.2195"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Water shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Water surface mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1260 0"
		gui_group = "Water"
		input_node = "Heightfield load 01"
		set_height_range = "0"
		highest = "100"
		lowest = "0"
		multiply_height_by = "0"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "-0.3"
		>
	</heightfield_adjust_vertical>
	<heightfield_shader
		name = "Heightfield shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1220 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "0"
		interpolation_method = "3"
		add_fractal_detail = "0"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<tex_coords_from_XYZ
		name = "Tex coords from XYZ 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 1140 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Heightfield shader 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</tex_coords_from_XYZ>
	<colour_adjust_shader
		name = "Water surface mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-120 1140 0"
		gui_group = "Water"
		enable = "1"
		input_node = "River Mask Image"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.01 0.01 0.01"
		white_point_adjust = "0.01"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<default_shader
		name = "Default shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 1060 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Tex coords from XYZ 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = "Water surface mask"
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1300 0"
		gui_group = "Terrain"
		input_node = ""
		read_from_file = "1"
		filename = "gc_east_40970.ter"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<heightfield_shader
		name = "Heightfield shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield load 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1060 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Riverbed Mask"
		displacement_direction = "0"
		displacement_multiplier = "-1"
		>
	</displacement_shader>
	<colour_adjust_shader
		name = "Riverbed Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1160 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "River Mask Image"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "Rough riverbed displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1060 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34772"
		feature_scale = "22.3404"
		lead-in_scale = "1000"
		smallest_scale = "3.7"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.675"
		colour_offset = "0"
		colour_roughness = "2.5625"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "-3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "10"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "2"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Riverbed Mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Displacement shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Rough riverbed displacement"
		displacement_direction = "1"
		displacement_multiplier = "-1"
		>
	</displacement_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 880 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<image_map_shader
		name = "River Mask Image"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1240 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "gc_east_river_40970.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "40970 40970"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
</terragen_clip>
