<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.99.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-1150.99 710.069 0"
	gui_network_view_size = "709 385 0"
	gui_network_view_zoom = "0.593301"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-13259 824.886 -28855.1"
		rotation = "-2.21539 29.6333 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "32.625"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "320"
		lock_aspect_ratio = "0"
		image_height = "160"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.25"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "300"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Base colours"
		atmosphere_shader = "Atmosphere 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3 0.3 0.3"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Heightfield shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30846"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "506.25"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Mask (output)"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<group
		name = "Blending Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1334 786 0"
		gui_group = ""
		gui_node_size = "494.184 325.628 1"
		gui_node_colour = "1 0 1"
		special_group = "0"
		global_bookmark = "0"
		>
		<multiply_scalar
			name = "Multiply scalar vertical"
			gui_use_node_pos = "1"
			gui_node_pos = "-2300 360 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Clamp 0 1 scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Clamp 0 1 scalar T"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply scalar lateral"
			gui_use_node_pos = "1"
			gui_node_pos = "-2660 360 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Clamp 0 1 scalar L"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Clamp 0 1 scalar R"
			>
		</multiply_scalar>
		<add_scalar
			name = "Add scalar 1T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 640 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "/TER Offset Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</add_scalar>
		<subtract_scalar
			name = "Subtract scalar 2T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 580 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Add scalar 1T"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Z to scalar"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 500 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Subtract scalar 2T"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar T"
			gui_use_node_pos = "1"
			gui_node_pos = "-2220 420 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Divide scalar T"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<subtract_scalar
			name = "Subtract scalar 1B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 640 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "/TER Offset Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</subtract_scalar>
		<subtract_scalar
			name = "Subtract scalar 2B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 580 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Z to scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtract scalar 1B"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 500 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Subtract scalar 2B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-2400 420 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Divide scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<add_scalar
			name = "Add scalar 1R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 640 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "/TER Offset X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</add_scalar>
		<subtract_scalar
			name = "Subtract scalar 2R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 580 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Add scalar 1R"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "X to scalar"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 500 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Subtract scalar 2R"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar R"
			gui_use_node_pos = "1"
			gui_node_pos = "-2580 420 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Divide scalar R"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<subtract_scalar
			name = "Subtract scalar 1L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 640 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "/TER Offset X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "TER radius"
			>
		</subtract_scalar>
		<subtract_scalar
			name = "Subtract scalar 2L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 580 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "X to scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Subtract scalar 1L"
			>
		</subtract_scalar>
		<divide_scalar
			name = "Divide scalar L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 500 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Subtract scalar 2L"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Blending metres"
			>
		</divide_scalar>
		<clamp_0_1_scalar
			name = "Clamp 0 1 scalar L"
			gui_use_node_pos = "1"
			gui_node_pos = "-2760 420 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Divide scalar L"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_scalar>
		<z_to_scalar
			name = "Z to scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-2640 960 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<x_to_scalar
			name = "X to scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-2820 960 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "Get position 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<multiply_scalar
			name = "Blending metres"
			gui_use_node_pos = "1"
			gui_node_pos = "-2440 860 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "/TER Metres"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "/Border Blending"
			>
		</multiply_scalar>
		<get_position
			name = "Get position 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-2740 1040 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position>
		<constant_scalar
			name = "2"
			gui_use_node_pos = "1"
			gui_node_pos = "-2620 900 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<divide_scalar
			name = "TER radius"
			gui_use_node_pos = "1"
			gui_node_pos = "-2620 860 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = "/TER Metres"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "2"
			>
		</divide_scalar>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 647 0"
		gui_group = ""
		gui_node_size = "640 414.355 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_shader
		name = "Heightfield shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield load 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "0"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "1"
		blending_shader = "Mask (output)"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 780 0"
		gui_group = "Terrain"
		input_node = ""
		read_from_file = "1"
		filename = "C:\TGD\Glacier_NP\us_gnp_base_81940.ter"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<subtract_scalar
		name = "Subtract overlapping mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 840 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = "Mask (output)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = ""
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Mask (output)"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 900 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = "/Blending Mask/Multiply scalar lateral"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "/Blending Mask/Multiply scalar vertical"
		>
	</multiply_scalar>
	<clamp_0_1_scalar
		name = "Combined mask (Output)"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 780 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = "Subtract overlapping mask"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_1_scalar>
	<constant_scalar
		name = "TER Offset Z"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 780 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "TER Offset X"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 820 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "Border Blending"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 860 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.3"
		>
	</constant_scalar>
	<constant_scalar
		name = "TER Metres"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 900 0"
		gui_group = "Blending Mask"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "40970"
		>
	</constant_scalar>
</terragen>
