<terragen_clip>
	<populator_v3
		name = "Pop ML17aT.obj_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 3440 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		object_maker = "ML17aT.obj_1"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "307 0 307"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing = "25"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Heightfield shader 01"
		planet = "Planet 01"
		minimum_scale = "0.25"
		maximum_scale = "0.4"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "21043"
		repopulate_every_frame = "0"
		preview_instances = "1"
		>
		<obj_reader
			name = "ML17aT.obj_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 2620 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "0"
			visible_to_camera = "1"
			visible_to_other_rays = "0"
			cast_shadows = "1"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			filename = "Nuragico\3ds\oggetti\vegetazione\ML17_Quercus_ilex_Holm_Oak\ML17m.obj"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "3 3 3"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Multi shader 08"
			source_in_cm = "0"
			source_Z_up = "1"
			>
			<default_shader
				name = "DefaultShader_1"
				gui_use_node_pos = "1"
				gui_node_pos = "600 2920 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.3 0.3 0.3"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "BranchShader0_1"
				gui_use_node_pos = "1"
				gui_node_pos = "800 2860 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "ML17brk.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "BranchMap0_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1000 2800 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4 0.4 0.4"
				colour_image = "ML17brk.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<default_shader
				name = "LeafMap1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "1200 2740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.4 0.4 0.4"
				colour_image = "ML17lef2c.tif"
				colour_function = ""
				translucency = "0.5 0.5 0.5"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.3"
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "ML17lef2c.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<multi_shader
				name = "Multi shader 08"
				gui_use_node_pos = "1"
				gui_node_pos = "400 2680 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "DefaultShader_1"
				shader_2 = "BranchShader0_1"
				shader_3 = "BranchMap0_1"
				shader_4 = "LeafMap1_1"
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</obj_reader>
	</populator_v3>
</terragen_clip>
