<terragen_clip>
	<tgo_reader
		name = "Birch_Young"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 -1620 0"
		gui_group = "Group Forest Density"
		enable = "1"
		population_mode = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Art Studio\Terrain\Terragen2\XFrog\Betula_lenta_Sweet_Birch\BL02a_Sweet_Birch.tgo"
		translate = "0 0 0"
		rotate = "0 0 0"
		scale = "0.5 0.5 0.5"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Shader Birch Young"
		>
	</tgo_reader>
	<distribution_shader_v4
		name = "ForestShader 23040m Low Birch Young"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -1500 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal Breakup Birch Young"
		fractal_contrast = "0.62"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Forest Density Young"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "500"
		max_alt_fuzzy_zone = "38"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<populator_v3
		name = "Pop Birch Old"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -2220 0"
		gui_group = "Group Forest Density"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Birch_Old"
		unique_variations = "1"
		render_quality = "2"
		area_centre = "365 0 640"
		area_length_a = "12565"
		area_length_b = "12565"
		object_spacing = "80"
		use_density_shader = "1"
		density_shader = "ForestShader 23040m Low Birch Old"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet Earth"
		minimum_scale = "1"
		maximum_scale = "1.38"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "42582"
		repopulate_every_frame = "0"
		preview_instances = "1"
		>
	</populator_v3>
	<populator_v3
		name = "Pop Birch Mature"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -1920 0"
		gui_group = "Group Forest Density"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Birch_Mature"
		unique_variations = "1"
		render_quality = "2"
		area_centre = "365 0 640"
		area_length_a = "12565"
		area_length_b = "12565"
		object_spacing = "20"
		use_density_shader = "1"
		density_shader = "ForestShader 23040m Low Birch Mature"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet Earth"
		minimum_scale = "0.62"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "55759"
		repopulate_every_frame = "0"
		preview_instances = "1"
		>
	</populator_v3>
	<populator_v3
		name = "Pop Birch Young"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -1560 0"
		gui_group = "Group Forest Density"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "Birch_Young"
		unique_variations = "1"
		render_quality = "2"
		area_centre = "365 0 640"
		area_length_a = "12565"
		area_length_b = "12565"
		object_spacing = "28"
		use_density_shader = "1"
		density_shader = "ForestShader 23040m Low Birch Young"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet Earth"
		minimum_scale = "0.38"
		maximum_scale = "0.62"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "31906"
		repopulate_every_frame = "0"
		preview_instances = "1"
		>
	</populator_v3>
	<group
		name = "Group Forest Density"
		gui_use_node_pos = "1"
		gui_node_pos = "-2067 -1724 0"
		gui_group = ""
		gui_node_size = "2144.43 1107.9 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<surface_layer
		name = "Young Trees"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 -1720 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Distribution shader v4 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0 0.2195 1"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "AA_BocageLt_1"
		coverage = "0.62"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "ForestShader 23040m Low Birch Young"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "600"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Mature Trees"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 -1960 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Young Trees"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.2195 1 0"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "AA_BocageMid_1"
		coverage = "0.62"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "ForestShader 23040m Low Birch Mature"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "400"
		max_alt_fuzzy_zone = "38"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Old Trees"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 -2220 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Mature Trees"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 0 0"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "AA_BocageDk_1"
		coverage = "0.62"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "ForestShader 23040m Low Birch Old"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "300"
		max_alt_fuzzy_zone = "38"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<image_map_shader
		name = "AA_BocageDk_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 -2160 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "AA_BocageDk"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		image_filename = "C:\Documents and Settings\Owner\Desktop\Runtime\Textures\AA_BocageDk.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "10 10"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "1"
		disp_data_is_linear = "0"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "1"
		blending_shader = "Fractal Breakup Bocage_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "Fractal Breakup Birch Young"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -1460 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5257"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.62"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<tgo_reader
		name = "Birch_Mature"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 -1900 0"
		gui_group = "Group Forest Density"
		enable = "1"
		population_mode = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Art Studio\Terrain\Terragen2\XFrog\Betula_lenta_Sweet_Birch\BL02a_Sweet_Birch.tgo"
		translate = "0 0 0"
		rotate = "0 0 0"
		scale = "0.5 0.5 0.5"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Shader Birch Mature"
		>
	</tgo_reader>
	<multiply_scalar
		name = "Forest Density Mature"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 -1800 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Colour adjust shader 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust shader 06"
		>
	</multiply_scalar>
	<distribution_shader_v4
		name = "ForestShader 23040m Low Birch Mature"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -1860 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal Breakup Birch Mature"
		fractal_contrast = "0.62"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Forest Density Mature"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "400"
		max_alt_fuzzy_zone = "38"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<tgo_reader
		name = "Birch_Old"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 -2180 0"
		gui_group = "Group Forest Density"
		enable = "1"
		population_mode = "1"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "C:\Program Files\Art Studio\Terrain\Terragen2\XFrog\Betula_lenta_Sweet_Birch\BL02a_Sweet_Birch.tgo"
		translate = "0 0 0"
		rotate = "0 0 0"
		scale = "0.5 0.5 0.5"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Shader Birch Old"
		>
	</tgo_reader>
	<colour_adjust_shader
		name = "Colour adjust shader 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 -1720 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Bocage_2565m_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.1 0.1 0.1"
		black_point_adjust = "0.1"
		white_point = "0.4125 0.4125 0.4125"
		white_point_adjust = "0.4125"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<image_map_shader
		name = "AA_BocageMid_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 -1900 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "AA_BocageMid"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		image_filename = "C:\Documents and Settings\Owner\Desktop\Runtime\Textures\AA_BocageMid.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "10 10"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "1"
		disp_data_is_linear = "0"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "1"
		blending_shader = "Fractal Breakup Bocage_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "AA_BocageDk"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 -2120 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		image_filename = "C:\Documents and Settings\Owner\Desktop\Runtime\Textures\AA_BocageDk.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "10 10"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "1"
		disp_data_is_linear = "0"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "Fractal Breakup Birch Old"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -2120 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5257"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.62"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Forest Density Old"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 -2080 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Bocage_2565m_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.13125 0.13125 0.13125"
		black_point_adjust = "0.13125"
		white_point = "0.88125 0.88125 0.88125"
		white_point_adjust = "0.88125"
		gamma = "0.701406 0.701406 0.701406"
		gamma_adjust = "0.701406"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<distribution_shader_v4
		name = "ForestShader 23040m Low Birch Old"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -2160 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal Breakup Birch Old"
		fractal_contrast = "0.62"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Forest Density Old"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "300"
		max_alt_fuzzy_zone = "38"
		limit_minimum_altitude = "0"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "4"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal Breakup Birch Mature"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 -1820 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5257"
		feature_scale = "10"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.62"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 -1760 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Bocage_2565m_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.88125 0.88125 0.88125"
		black_point_adjust = "0.88125"
		white_point = "0.28125 0.28125 0.28125"
		white_point_adjust = "0.28125"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<image_map_shader
		name = "Leaf_Color_GreenLt"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 -1440 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Leaf_Color_GreenLt.tif"
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "Leaf_Opacity_Gradient"
		gui_use_node_pos = "1"
		gui_node_pos = "-2460 -1440 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Leaf_Opacity_Gradient.tif"
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "1"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<default_shader
		name = "Main_Leaf_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 -1520 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = "Leaf_Color_GreenLt"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.3"
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = "Leaf_Opacity_Gradient"
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<multi_shader
		name = "Shader Birch Young"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 -1580 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_1 = "BL02a_Bark_1_1"
		shader_2 = "Main_Leaf_1_1"
		shader_3 = ""
		shader_4 = ""
		shader_5 = ""
		shader_6 = ""
		shader_7 = ""
		shader_8 = ""
		shader_9 = ""
		shader_10 = ""
		shader_11 = ""
		shader_12 = ""
		shader_13 = ""
		shader_14 = ""
		shader_15 = ""
		shader_16 = ""
		>
	</multi_shader>
	<default_shader
		name = "BL02a_Bark"
		gui_use_node_pos = "1"
		gui_node_pos = "-2960 -2040 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.25 0.25 0.25"
		colour_image = "BL02brk.tif"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<image_map_shader
		name = "Leaf_Color_GreenDk"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 -2020 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Leaf_Color_GreenDk.tif"
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<default_shader
		name = "Main_Leaf"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 -2080 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = "Leaf_Color_GreenDk"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.3"
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = "Leaf_Opacity_Full"
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<multi_shader
		name = "Shader Birch Old"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 -2140 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_1 = "BL02a_Bark"
		shader_2 = "Main_Leaf"
		shader_3 = ""
		shader_4 = ""
		shader_5 = ""
		shader_6 = ""
		shader_7 = ""
		shader_8 = ""
		shader_9 = ""
		shader_10 = ""
		shader_11 = ""
		shader_12 = ""
		shader_13 = ""
		shader_14 = ""
		shader_15 = ""
		shader_16 = ""
		>
	</multi_shader>
	<image_map_shader
		name = "AA_BocageMid"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 -1860 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		image_filename = "C:\Documents and Settings\Owner\Desktop\Runtime\Textures\AA_BocageMid.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "10 10"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "1"
		disp_data_is_linear = "0"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "Leaf_Opacity_Full"
		gui_use_node_pos = "1"
		gui_node_pos = "-2440 -2040 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Leaf_Opacity_Full.tif"
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<default_shader
		name = "BL02a_Bark_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2960 -1460 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.75 0.75 0.75"
		colour_image = "BL02brk.tif"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 -1360 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Bocage_2565m_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.2 0.2 0.2"
		white_point_adjust = "0.2"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<image_map_shader
		name = "Bocage_23040m_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 -1240 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		image_filename = "C:\Documents and Settings\Owner\Desktop\HP_Ter_GF_Bocage_23040m.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "23040 23040"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "Bocage_2565m_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 -1280 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Bocage_23040m_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		image_filename = "C:\Documents and Settings\Owner\Desktop\HP_Ter_GF_Bocage_2565m.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "365 0 640"
		size = "2565 2565"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "1"
		disp_data_is_linear = "0"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<colour_adjust_shader
		name = "Colour adjust shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 -1400 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Bocage_2565m_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.4875 0.4875 0.4875"
		black_point_adjust = "0.4875"
		white_point = "0.10625 0.10625 0.10625"
		white_point_adjust = "0.10625"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 -1440 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Colour adjust shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Colour adjust shader 03"
		>
	</multiply_scalar>
	<constant_scalar
		name = "1.5"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 -1480 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.5"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Forest Density Young"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 -1520 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "Multiply scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "1.5"
		>
	</multiply_scalar>
	<default_shader
		name = "BL02a_Bark_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2960 -1740 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5 0.5 0.5"
		colour_image = "BL02brk.tif"
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<image_map_shader
		name = "Leaf_Color_GreenMid"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 -1720 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Leaf_Color_GreenMid.tif"
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<image_map_shader
		name = "Leaf_Opacity_Full_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2460 -1720 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "Leaf_Opacity_Full.tif"
		projection_type = "4"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "0"
		repeat_y = "0"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<default_shader
		name = "Main_Leaf_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 -1800 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = "Leaf_Color_GreenMid"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.3"
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = "Leaf_Opacity_Full_1"
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<multi_shader
		name = "Shader Birch Mature"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 -1860 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_1 = "BL02a_Bark_1"
		shader_2 = "Main_Leaf_1"
		shader_3 = ""
		shader_4 = ""
		shader_5 = ""
		shader_6 = ""
		shader_7 = ""
		shader_8 = ""
		shader_9 = ""
		shader_10 = ""
		shader_11 = ""
		shader_12 = ""
		shader_13 = ""
		shader_14 = ""
		shader_15 = ""
		shader_16 = ""
		>
	</multi_shader>
	<image_map_shader
		name = "AA_BocageLt"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 -1600 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		image_filename = "C:\Documents and Settings\Owner\Desktop\Runtime\Textures\AA_BocageLt.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "10 10"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "1"
		disp_data_is_linear = "0"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "Fractal Breakup Bocage_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 -1600 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57639"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "1"
		clumping_of_variation = "0.62"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<image_map_shader
		name = "AA_BocageLt_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 -1640 0"
		gui_group = "Group Forest Density"
		enable = "1"
		input_node = "AA_BocageLt"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		image_filename = "C:\Documents and Settings\Owner\Desktop\Runtime\Textures\AA_BocageLt.tif"
		projection_type = "0"
		projection_camera = ""
		position_center = "1"
		position_lower_left = "0"
		position = "0 0 0"
		size = "10 10"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "1"
		disp_data_is_linear = "0"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "1"
		blending_shader = "Fractal Breakup Bocage_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</image_map_shader>
</terragen_clip>
