The nana.iob is made from a group two objects (bananas), and 4 textures. (1 for each side) (Why I didnt go for a cylindrical map I dont know)

Two objects are needed as I needed the 4 textures to alpha into each other so that there wasn't a visible seam. Unfortunatly using images with alpha channels caused rendering errors so I used a filtermap on the 2nd object to alpha out over the first objects two textures.

back and front images are applied to the first object, and left side and right side to the 2nd object, with the filter map so that you can see the back and front textures from the first object.

There are 3 states, default which does nothing. Then a 'Tack' state which is of a straight banana to 'tack' the textures on to, and then the 'bend' state which is the standard banana look.

Anyway

Enjoy! 

Pea.