<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.10.23.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-804.372 3479.33 0"
	gui_network_view_size = "1450 430 0"
	gui_network_view_zoom = "0.391216"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "1077.28 92.2799 2596.76"
		rotation = "-3.79642 368.44 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "500"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.7"
		anti-aliasing = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "2"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.141327"
		crop_right = "0.4795"
		crop_bottom = "0.298912"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "1.5"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "355.5"
		elevation = "66.375"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "1"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "strata"
		atmosphere_shader = "Cumulus layer 03"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 760 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "2.5494"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "base"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2740 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.3993 0.2932 0.2084"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3840 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3900 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "100 1000"
		size_in_metres = "1000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Redirect shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3480 0"
		gui_group = ""
		gui_node_size = "640 1040 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1480 0"
		gui_group = ""
		gui_node_size = "640 2800 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1080 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 530 0"
		gui_group = ""
		gui_node_size = "640 640 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<heightfield_shader
		name = "Heightfield shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 02"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "1010 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 3780 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "100 1000"
		size_in_metres = "1000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "30135"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3600 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Heightfield shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 01"
		Y_shader = ""
		Z_shader = ""
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 3660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38630"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Redirect shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "50"
		hard_layer_steepness = "1.5"
		plateau_buildup = "0.6"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "105.75"
		strata_tilt_angle = "-6.75"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1080 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "50.2438"
		centre = "-1623.72 50 687.752"
		max_radius = "4000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1140 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.00732422"
		wave_scale = "3.84434"
		smallest_scale = "0.0324951"
		wind_patch_effect = "0.7"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "0.45625"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "5.95435"
		decay_tint = "0.8832 0.9574 0.5356"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "25085"
		>
	</water_shader>
	<redirect_shader
		name = "Redirect shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3360 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Power fractal shader v3 02"
		Y_shader = "Power fractal shader v3 03"
		Z_shader = ""
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 3420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8962"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "0"
		displacement_roughness = "0.75"
		displacement_spike_limit = "0.6875"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3240 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Redirect shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "0"
		hard_layer_depth = "50"
		hard_layer_steepness = "1"
		plateau_buildup = "0.5"
		hard_layer_spacing = "200"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "105.75"
		strata_tilt_angle = "-6.75"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 3420 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63731"
		feature_scale = "100"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "50"
		displacement_offset = "0"
		displacement_roughness = "0.6875"
		displacement_spike_limit = "0.5625"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "brown"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2620 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "base"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2047 0.139 0.04615"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.3"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5625"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2680 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7284"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 2660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "40246"
		feature_scale = "1"
		lead-in_scale = "100"
		smallest_scale = "0.001"
		noise_octaves = "19"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.375 0.375 0.375"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "overhangs"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "lightgrey"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1139 0.1701 0.1275"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "80"
		min_slope_fuzzy_zone = "20"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "11676"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "lightgrey"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "brown"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.4313 0.4995 0.5732"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.30625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.3875"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2560 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34210"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "darkbrown"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "overhangs"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		apply_colour = "1"
		diffuse_colour = "0.54375 0.342162 0.142651"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.3125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "1.25"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "90"
		max_slope_fuzzy_zone = "37.125"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5610"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "grass"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "darkbrown"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2195 0.2271 0.03155"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "0 1 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.3125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.1625"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "48.375"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "1087"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 3120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/Strata and outcrops shader v2 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = ""
		Y_shader = "Power fractal shader v3 05"
		Z_shader = ""
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 3180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42767"
		feature_scale = "43.5806"
		lead-in_scale = "500"
		smallest_scale = "50"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.45"
		colour_offset = "0"
		colour_roughness = "8"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 640 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "/Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "2108"
		cloud_depth = "500"
		density_shader = "Density fractal 01"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0.025"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0.54375"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "1"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.431497"
		number_of_samples = "16"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 700 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63104"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.9375"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "/Cumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "0"
		cloud_depth = "649.244"
		density_shader = "Density fractal 02"
		edge_sharpness = "1.17741"
		cloud_density = "0.00451562"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.437907"
		number_of_samples = "12"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "15662"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<sunlight
		name = "Sunlight 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "175.5"
		elevation = "81"
		colour = "0.71875 0.612306 0.487078"
		strength = "0.429467"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<surface_layer
		name = "smoothing"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 2020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "grass"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 2080 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18865"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 280 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53341"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "reflective"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "mud"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.0125 0.00800556 0.00346667"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 01"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "75"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "1"
		minimum_altitude = "47"
		min_alt_fuzzy_zone = "2"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1480 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48810"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "water"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1300 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "reflective"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "1"
		test_colour = "0.01607 0.02776 0.01794"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 09"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "50"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 09"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1360 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "20068"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1600 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "grass_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.5 0.5 0.5"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.5625"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<surface_layer
		name = "mud"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1900 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "/smoothing"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1247 0.06973 0.03995"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 10"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 10"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19004"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "grass_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1720 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.122 0.2233 0.01794"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "0 1 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 06"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.625"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 11"
		fractal_contrast = "0.725"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "50"
		min_alt_fuzzy_zone = "15"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 11"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1780 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23588"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21825"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.001"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/water"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.0715169 0.080698 0.0875"
		colour_function = "Power fractal shader v3 04"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "/Reflective shader 02"
		coverage = "0.4"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 12"
		fractal_contrast = "0.575"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "52"
		min_alt_fuzzy_zone = "30"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 12"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50800"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 13"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1060 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12937"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1000 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.3375 0.3375 0.3375"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<surface_layer
		name = "strata"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "/Surface layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Image map shader 01"
		coverage = "0.73125"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 14"
		fractal_contrast = "0.35"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "stratadist"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "45"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 14"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34221"
		feature_scale = "100"
		lead-in_scale = "100"
		smallest_scale = "0.0225186"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<image_map_shader
		name = "Image map shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 520 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "S:\Grafik\Terragen\Strata\3000braun.bmp"
		projection_type = "2"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "100 100"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 580 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = "/Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<painted_shader
		name = "stratadist"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_absolute_brush = "0"
		brush_size_in_metres = "4.27003"
		use_view-relative_brush = "1"
		view-relative_brush_size = "0.04375"
		brush_falloff = "1"
		flow = "0.1875"
		colour = "1 1 1"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
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</blobs>
			<blobData version="1" numItems="97">GAkAAAAAAAB42mNgaLBnYHCwYwDT6HhUfFR8VHxUfFR8VHy4iaODUfGRLY6aRgDyMVgB</blobData>
			<strokeIndices version="1" numItems="232">oAMAAAAAAAB42u3S5zaQAQCA4S9EyIqyyyajkD0adtkqK5Qte+9sXbfnHBfhj/ec5w7eIAiCJ4QQShhPCSeCZ0QSRTTPiSGWOOJJ4AWJJPGSVySTQipppJNBJq95QxbZ5JBLHvkUUEgRbymmhFLKeMd7yqmgkg9UUU0NtdRRTwONNNHMRz7xmS+00Eob7XTQSRdf+UY3PfTSRz8DDDLEd37wk2FGGGWMcX4xwSRT/OYP08wwyxzzLLDIEn9ZZoVV1lhng0222GaHXfbY54BDjjjmhFP+ccY5F1xyxTU33PI/uO/xjYd94w7k7TWG</strokeIndices>
		</custom>
	</painted_shader>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "/Cumulus layer 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "10371"
		cloud_depth = "10"
		density_shader = "Density fractal 03"
		edge_sharpness = "1"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.510478"
		number_of_samples = "5"
		sample_jitter = "1"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 03"
		gui_use_node_pos = "1"
		gui_node_pos = "200 460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60759"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "/Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6.378e+006 0"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "50"
		cloud_depth = "350"
		density_shader = "Density fractal 04"
		edge_sharpness = "1.00129"
		cloud_density = "0.00264063"
		coverage_adjust = "0"
		cloud_colour = "0.35 0.35 0.35"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.431497"
		number_of_samples = "8"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 04"
		gui_use_node_pos = "1"
		gui_node_pos = "200 340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63044"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
</terragen>
