<terragen_clip>
	<cloud_layer_v2
		name = "Cloud layer v2 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 200 0"
		gui_group = ""
		enable = "1"
		input_node = "Cloud layer v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "500"
		cloud_depth = "1500"
		density_shader = "Colour adjust shader 01_1"
		edge_sharpness = "75"
		cloud_density = "0.007"
		coverage_adjust = "-0.25"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5295000076 0.5667999983 0.5860000253"
		sun_glow_amount = "1.75"
		sun_glow_power = "1.5"
		light_propagation = "1"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "0.8513000011 0.8671000004 0.8671000004"
		darker_unresolved_scattering = "1"
		ambient = "0.2632000148 0.3158000112 0.3296999931"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0.2"
		base_softness = "0.1"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.013033708"
		number_of_samples = "122"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 320 0"
		gui_group = ""
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "3000"
		cloud_depth = "4000"
		density_shader = "Colour adjust shader 01"
		edge_sharpness = "75"
		cloud_density = "0.03"
		coverage_adjust = "-0.25"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5295000076 0.5667999983 0.5860000253"
		sun_glow_amount = "2"
		sun_glow_power = "2.5"
		light_propagation = "1.5"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "0.8513000011 0.8671000004 0.8671000004"
		darker_unresolved_scattering = "1"
		ambient = "0.2632000148 0.3158000112 0.3296999931"
		fake_dark_power = "0.3"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "1"
		invert_profile = "0"
		base_wispiness = "0.2"
		base_softness = "0.1"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.303312429"
		number_of_samples = "512"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "260 440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		seed = "2782"
		feature_scale = "5000"
		lead-in_scale = "20000"
		smallest_scale = "0.5"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "2"
		coverage_adjust = "0.8"
		roughness = "1.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "-0.45"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 380 0"
		gui_group = ""
		enable = "1"
		input_node = "Density fractal 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.1700000018 0.1700000018 0.1700000018"
		gamma_adjust = "0.1700000018"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65082"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<colour_adjust_shader
		name = "Colour adjust shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 240 0"
		gui_group = ""
		enable = "1"
		input_node = "Density fractal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.8000000119 0.8000000119 0.8000000119"
		white_point_adjust = "0.8000000119"
		gamma = "0.1700000018 0.1700000018 0.1700000018"
		gamma_adjust = "0.1700000018"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
</terragen_clip>
