<terragen_clip>
	<populator_v3
		name = "Pop gras.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "760 320 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "gras.tgo"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "2780.988185 374.795 5566.68"
		area_length_a = "500"
		area_length_b = "500"
		object_spacing = "0.5"
		use_density_shader = "1"
		density_shader = "Grass Dist"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Surface layer 05"
		planet = "Planet 01"
		minimum_scale = "0.8"
		maximum_scale = "1.6"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "41646"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<tgo_reader
			name = "gras.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -280 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "E:\TG-2-Files\Plants\Grass-Klas\gras.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Gras shader 01"
			>
			<default_shader
				name = "Gras"
				gui_use_node_pos = "1"
				gui_node_pos = "220 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.349999994 0.349999994 0.349999994"
				colour_image = "gras.bmp"
				colour_function = ""
				translucency = "0.349999994 0.349999994 0.349999994"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.3125 0.3125 0.3125"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.15504"
				specular_roughness = "0.525"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				>
			</default_shader>
			<multi_shader
				name = "Gras shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Gras"
				shader_2 = ""
				shader_3 = ""
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
	</populator_v3>
	<surface_layer
		name = "Grass Dist"
		gui_use_node_pos = "1"
		gui_node_pos = "880 400 0"
		gui_group = "Objects"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader 02_1"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "25"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<camera
		name = "Camera 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "960 520 0"
		gui_group = "Objects"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "2738.089247 374.7947534 5566.680159"
		rotation = "0 0 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<distance_shader
		name = "Distance shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "960 480 0"
		gui_group = "Objects"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "400"
		near_distance = "350"
		distance_mode = "0"
		camera = "Camera 01_1"
		clamp_far_colour = "0"
		clamp_near_colour = "0"
		>
	</distance_shader>
</terragen_clip>
