<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.0.3.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-237.0313315 148.482327 0"
	gui_network_view_size = "1210 461 0"
	gui_network_view_zoom = "0.6575514966"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "260 920 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-1910.294458 1278.219839 -343.9367177"
		rotation = "-39.55533408 33.99969334 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "260 800 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "640"
		lock_aspect_ratio = "1"
		image_height = "400"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "3"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.5982142797"
		crop_right = "0.8452380913"
		crop_bottom = "0.5857142988"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "0"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1.25"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.6"
		gamma_correction = "1.5"
		minimum_threads = "4"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "750"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
	</render>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "267 929 0"
		gui_group = ""
		gui_node_size = "240 145.289 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "0 920 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "2"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "2"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 860 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "0"
		elevation = "30"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 -240 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 -180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 02_1"
		atmosphere_shader = "Cumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 300 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048370123 0.7117699981 0.3678790033"
		improved_glow_model = "1"
		number_of_samples = "24"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "/Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "500"
		cloud_depth = "350"
		density_shader = "Density fractal 01"
		edge_sharpness = "14.5"
		cloud_density = "0.01"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "0.3"
		rendering_method = "1"
		quality = "0.9837700511"
		number_of_samples = "49"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 760 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "49443"
		feature_scale = "800"
		lead-in_scale = "1250"
		smallest_scale = "17.32766922"
		noise_octaves = "8"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "250"
		displacement_offset = "50"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.35"
		variation_method = "2"
		buoyancy_from_variation = "0.2"
		clumping_of_variation = "0.5"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "267 756 0"
		gui_group = ""
		gui_node_size = "240 166.408 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 680 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "25"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-154 -250 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-464 890 0"
		gui_group = ""
		gui_node_size = "624.1050475 496.3187356 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-503 279 0"
		gui_group = ""
		gui_node_size = "698.5916597 684.236442 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "127 527 0"
		gui_group = ""
		gui_node_size = "486.408 233.2691536 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "130 153 0"
		gui_group = ""
		gui_node_size = "501.767 420.153 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-1 834 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1080 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = "Constant scalar 01"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 1080 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2500"
		>
	</constant_scalar>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 940 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Voronoi 3D diff scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "2000"
		>
	</displacement_shader>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 880 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "Fractal terrain 01_1"
		Y_shader = ""
		Z_shader = "Fractal terrain 01_1"
		>
	</redirect_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 940 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "51500"
		feature_scale = "800"
		lead-in_scale = "1750"
		smallest_scale = "200"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "350"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "Displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 820 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Redirect shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Distribution shader v4 01"
		displacement_direction = "1"
		displacement_multiplier = "350"
		>
	</displacement_shader>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 880 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "350"
		max_alt_fuzzy_zone = "500"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<distribution_shader_v4
		name = "Distribution shader v4 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 820 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "350"
		max_alt_fuzzy_zone = "500"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "250"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "Fractal terrain 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "6410"
		feature_scale = "150"
		lead-in_scale = "300"
		smallest_scale = "1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "75"
		displacement_offset = "10"
		displacement_roughness = "0.75"
		displacement_spike_limit = "0.2"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.35"
		variation_method = "2"
		buoyancy_from_variation = "0.2"
		clumping_of_variation = "0.5"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "260"
		centre = "0 260 0"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 580 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "2675"
		>
	</water_shader>
	<surface_layer
		name = "Surface layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 20 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5989000201 0.5418000221 0.4704000056"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "0.3375"
		child_layers = ""
		coverage = "0.775"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "265"
		max_alt_fuzzy_zone = "10"
		limit_minimum_altitude = "0"
		minimum_altitude = "3000"
		min_alt_fuzzy_zone = "750"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "75"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "2"
		intersection_zone = "75"
		smoothing_scale = "0"
		intersection_shift = "-25"
		min_intersection_shift = "0"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Base colours_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29560"
		feature_scale = "125"
		lead-in_scale = "350"
		smallest_scale = "1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.3249999881 0.2992505431 0.2550588548"
		apply_low_colour = "1"
		low_colour = "0.05283999816 0.04455000162 0.03288000077"
		colour_contrast = "0.5625"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 480 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9439"
		feature_scale = "45"
		lead-in_scale = "125"
		smallest_scale = "0.5976907224"
		noise_octaves = "9"
		apply_high_colour = "0"
		high_colour = "0.2549000084 0.2632000148 0.2232999951"
		apply_low_colour = "1"
		low_colour = "0.137500003 0.1348105222 0.08925733715"
		colour_contrast = "0.70625"
		colour_offset = "0.45"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "15"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 0.3 1.25"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "28220"
		feature_scale = "125"
		lead-in_scale = "350"
		smallest_scale = "1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.8562499881 0.8562499881 0.8562499881"
		apply_low_colour = "1"
		low_colour = "0.01607000083 0.01607000083 0.01607000083"
		colour_contrast = "0.625"
		colour_offset = "0"
		colour_roughness = "2.125"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "125"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.1"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1.25 0.6 1"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27890"
		feature_scale = "25"
		lead-in_scale = "75"
		smallest_scale = "0.5"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.256249994 0.256249994 0.256249994"
		apply_low_colour = "1"
		low_colour = "0.02939910814 0.04463278875 0.05624999851"
		colour_contrast = "0.6"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "125"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 0.3 1.25"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Base colours_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "42712"
		feature_scale = "10"
		lead-in_scale = "25"
		smallest_scale = "0.01992302408"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.2549000084 0.2348999977 0.1767999977"
		apply_low_colour = "0"
		low_colour = "0.1635999978 0.1604000032 0.1062000021"
		colour_contrast = "0.64375"
		colour_offset = "-0.575"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2.5"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 0.3 1.25"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 380 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "759"
		feature_scale = "15"
		lead-in_scale = "50"
		smallest_scale = "0.1"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "0.280099988 0.271600008 0.1193000004"
		apply_low_colour = "1"
		low_colour = "0.1480000019 0.130400002 0.07383000106"
		colour_contrast = "0.5625"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "125"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "63609"
		feature_scale = "15"
		lead-in_scale = "50"
		smallest_scale = "1"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "0.2119999975 0.1332000047 0.09151999652"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.0619099997 0.02421999909"
		colour_contrast = "0.6"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "125"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.2"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 0.3 1.25"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Base colours_1_1_1_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 300 0"
		gui_group = "Shaders"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36170"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		apply_colour = "1"
		diffuse_colour = "0.1226211116 0.125 0.03935265541"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "0.6375"
		child_layers = "Base colours_1_1_1_1_1_1"
		coverage = "0.89375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5875"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "450"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "0"
		minimum_altitude = "1250"
		min_alt_fuzzy_zone = "50"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "36"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "0.5625"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36170"
		feature_scale = "0.2"
		lead-in_scale = "0.2"
		smallest_scale = "0.2"
		noise_octaves = "2"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "13482"
		feature_scale = "125"
		lead-in_scale = "350"
		smallest_scale = "1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.8562499881 0.8562499881 0.8562499881"
		apply_low_colour = "1"
		low_colour = "0.01607000083 0.01607000083 0.01607000083"
		colour_contrast = "0.625"
		colour_offset = "0"
		colour_roughness = "2.125"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "125"
		displacement_offset = "0"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.1"
		variation_method = "2"
		buoyancy_from_variation = "-0.15"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1.25 0.6 1"
		distort_by_normal = "1"
		distortion_by_normal = "0.125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 240 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16223"
		feature_scale = "450"
		lead-in_scale = "750"
		smallest_scale = "0.5"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.25"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0.6375"
		child_layers = "Fractal breakup 01_1"
		coverage = "0.89375"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5875"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "450"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "1"
		minimum_altitude = "250"
		min_alt_fuzzy_zone = "10"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "36"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "0.5625"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0.6375"
		child_layers = ""
		coverage = "0.89375"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5875"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "350"
		max_alt_fuzzy_zone = "50"
		limit_minimum_altitude = "1"
		minimum_altitude = "260"
		min_alt_fuzzy_zone = "15"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "36"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "0.5625"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 80 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "54583"
		surface_shader = ""
		stone_scale = "2"
		stone_density = "0.8"
		vary_density = "1"
		density_variation = "1.25"
		density_seed = "58506"
		density_variation_scale = "25"
		stone_tallness = "9"
		pancake_effect = "1.85"
		separate_geometry = "0"
		only_displace_upwards = "1"
		diffuse_colour = "0.08021999896 0.09151999652 0.04298999906"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Surface layer 01_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
</terragen>
