<terragen_clip>
	<square_scalar
		name = "square scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1560 0"
		gui_group = "coast"
		enable = "1"
		input_node = "distribution shader beach"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<displacement_shader
		name = "warp displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1640 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "warp shader"
		displacement_direction = "1"
		displacement_multiplier = "50000"
		>
	</displacement_shader>
	<bias_scalar
		name = "bias scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1720 0"
		gui_group = "coast"
		enable = "1"
		input_node = "colour adjust shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "32000 32000"
		bias = "colour adjust shader 01"
		>
	</bias_scalar>
	<group
		name = "coast"
		gui_use_node_pos = "1"
		gui_node_pos = "-493.5049962 1698.475566 0"
		gui_group = ""
		gui_node_size = "823.505737 469.0743913 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<displacement_shader
		name = "wave displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1560 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "wave warper"
		displacement_direction = "0"
		displacement_multiplier = "10"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "beach"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1520 0"
		gui_group = "coast"
		enable = "1"
		input_node = "rocky structure"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "56358"
		feature_scale = "1"
		lead-in_scale = "1"
		smallest_scale = "2"
		noise_octaves = "1"
		apply_high_colour = "0"
		high_colour = "0.3686000109 0.2976999879 0.8434000015"
		apply_low_colour = "0"
		low_colour = "0.3686000109 0.2976999879 0.8434000015"
		colour_contrast = "0.00625"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "35"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "square scalar"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "rocky structure"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1560 0"
		gui_group = "coast"
		enable = "1"
		input_node = "compute normal"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "49020"
		feature_scale = "125"
		lead-in_scale = "500"
		smallest_scale = "100"
		noise_octaves = "4"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "3"
		displacement_amplitude = "2500"
		displacement_offset = "1250"
		displacement_roughness = "0.8"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.5"
		variation_method = "2"
		buoyancy_from_variation = "0.33"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 0.2 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<displacement_shader
		name = "displacement shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1640 0"
		gui_group = "coast"
		enable = "1"
		input_node = "displacement shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "vertical variation fractal"
		displacement_direction = "1"
		displacement_multiplier = "650"
		>
	</displacement_shader>
	<compute_normal
		name = "compute normal"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1600 0"
		gui_group = "coast"
		enable = "1"
		input_node = "displacement shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "25"
		smooth_surface = "0"
		>
	</compute_normal>
	<displacement_shader
		name = "displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 1760 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "warp shader"
		displacement_direction = "1"
		displacement_multiplier = "1250"
		>
	</displacement_shader>
	<colour_adjust_shader
		name = "colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1760 0"
		gui_group = "coast"
		enable = "1"
		input_node = "warp shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		black_point = "0.009999999776 0.009999999776 0.009999999776"
		black_point_adjust = "0.009999999776"
		white_point = "0.150000006 0.150000006 0.150000006"
		white_point_adjust = "0.150000006"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<power_fractal_shader_v3
		name = "vertical variation fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1680 0"
		gui_group = "coast"
		enable = "1"
		input_node = "displacement shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "128000 128000"
		seed = "14740"
		feature_scale = "1250"
		lead-in_scale = "5000"
		smallest_scale = "1250"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.25 0.25 0.25"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "750"
		displacement_offset = "250"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "bias scalar"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "distribution shader beach"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1600 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "25"
		max_alt_fuzzy_zone = "40"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "warp fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 1860 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "7912"
		feature_scale = "5000"
		lead-in_scale = "5000"
		smallest_scale = "1000"
		noise_octaves = "5"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "-1 -1 -1"
		colour_contrast = "1"
		colour_offset = "-0.1"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "fractal terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 1860 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "14740"
		feature_scale = "10000"
		lead-in_scale = "10000"
		smallest_scale = "20000"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "-1 -1 -1"
		colour_contrast = "1"
		colour_offset = "-0.1"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "warp shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1820 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "warp fractal"
		shader = "fractal terrain"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "waves structure"
		gui_use_node_pos = "1"
		gui_node_pos = "-200 1640 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57649"
		feature_scale = "200"
		lead-in_scale = "200"
		smallest_scale = "400"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "0 0 0"
		apply_low_colour = "1"
		low_colour = "1 1 1"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "wave warper"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 1600 0"
		gui_group = "coast"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "warp displacement"
		shader = "waves structure"
		>
	</warp_shader>
</terragen_clip>
