<terragen_clip>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 240 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62842"
		feature_scale = "1"
		lead-in_scale = "250"
		smallest_scale = "0.05"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.1010999978 0.130400002 0.130400002"
		apply_low_colour = "0"
		low_colour = "0.01113000046 0.01040000003 0.009696000256"
		colour_contrast = "0.58125"
		colour_offset = "-0.25"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.125"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Base colours_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 100 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52851"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.05"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.01431000046 0.0179399997 0.0179399997"
		apply_low_colour = "0"
		low_colour = "0.08918999881 0.08690000325 0.07592999935"
		colour_contrast = "0.69375"
		colour_offset = "0"
		colour_roughness = "6.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.05"
		variation_method = "2"
		buoyancy_from_variation = "-0.375"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Base colours_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 160 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "18471"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.05"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.01346999966 0.03703000024 0.0179399997"
		apply_low_colour = "1"
		low_colour = "0.03423000127 0.04777999967 0.04777999967"
		colour_contrast = "0.775"
		colour_offset = "0"
		colour_roughness = "6.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.2"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.05"
		variation_method = "2"
		buoyancy_from_variation = "-0.375"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Base colours_1_1_1_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "65033"
		feature_scale = "1"
		lead-in_scale = "250"
		smallest_scale = "0.05"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.3066000044 0.3066000044 0.2673999965"
		apply_low_colour = "1"
		low_colour = "0.03561000153 0.03561000153 0.03561000153"
		colour_contrast = "0.36875"
		colour_offset = "0"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.25"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 -180 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "11487"
		feature_scale = "3"
		lead-in_scale = "15"
		smallest_scale = "1"
		noise_octaves = "5"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "3"
		colour_offset = "0.6"
		colour_roughness = "3.9375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.25"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3875"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "62842"
		feature_scale = "2.5"
		lead-in_scale = "10"
		smallest_scale = "0.5"
		noise_octaves = "6"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0.1"
		colour_roughness = "2.4375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.125"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.4"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.08125"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 -60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16207"
		feature_scale = "1"
		lead-in_scale = "250"
		smallest_scale = "0.05"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.3876533508 0.5 0.5"
		apply_low_colour = "1"
		low_colour = "0.05000000075 0.04672057554 0.04355795309"
		colour_contrast = "0.425"
		colour_offset = "-0.25"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.075"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 -260 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		apply_colour = "1"
		diffuse_colour = "0.181250006 0.181250006 0.181250006"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Base colours_1_1_1_1_1_1"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -140 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "2.52015996 2.52015996 2.52015996"
		gamma_adjust = "2.52015996"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 -200 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		function = "Colour adjust shader 01"
		displacement_direction = "1"
		displacement_multiplier = "0.3"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 -20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16207"
		feature_scale = "1"
		lead-in_scale = "250"
		smallest_scale = "0.05"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.3876533508 0.5 0.5"
		apply_low_colour = "1"
		low_colour = "0.01113000046 0.01040000003 0.009696000256"
		colour_contrast = "0.425"
		colour_offset = "-0.25"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "15"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 20 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "765"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 -20 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar 01"
		seed = "Constant scalar 01_1"
		>
	</voronoi_3D_diff_scalar>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 -100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1.953125 1.953125"
		warper = "Base colours_1_1_1_1_1_1_1_1"
		shader = "Voronoi 3D diff scalar 01"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Base colours_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 300 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62733"
		feature_scale = "1"
		lead-in_scale = "250"
		smallest_scale = "0.05"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.9187499881 0.9187499881 0.9187499881"
		apply_low_colour = "1"
		low_colour = "0.05624999851 0.05624999851 0.05624999851"
		colour_contrast = "0.725"
		colour_offset = "-0.225"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.125"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
