<terragen_clip>
	<default_shader
		name = "Default shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 -380 0"
		gui_group = "Stones"
		enable = "1"
		input_node = "Fake stones shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "1 1 1"
		colour_image = ""
		colour_function = "Fake stones shader 02"
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = "Fake stones shader 02"
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = "Fake stones shader 02"
		reflectivity = "0.1000000015 0.1000000015 0.1000000015"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.2"
		specular_roughness = "0.5"
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = "Fake stones shader 02"
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "1"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		>
	</default_shader>
	<fake_stones_shader
		name = "Fake stones shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 -280 0"
		gui_group = "Stones"
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "33639"
		surface_shader = "Power fractal shader v3 04"
		stone_scale = "5"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "0.1"
		density_seed = "62351"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 -80 0"
		gui_group = "Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30078"
		feature_scale = "5"
		lead-in_scale = "50"
		smallest_scale = "0.01"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.7372000217 0.638800025 0.2388000041"
		apply_low_colour = "1"
		low_colour = "0.0179399997 0.008372999728 0.002931999974"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "4"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 -120 0"
		gui_group = "Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60379"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.7372000217 0.638800025 0.2388000041"
		apply_low_colour = "1"
		low_colour = "0.0179399997 0.008372999728 0.002931999974"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "8"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 -200 0"
		gui_group = "Stones"
		enable = "1"
		input_node = "Merge shader 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39284"
		surface_shader = "Power fractal shader v3 03"
		stone_scale = "10"
		stone_density = "0.08"
		vary_density = "1"
		density_variation = "0.11"
		density_seed = "56569"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "1"
		blending_shader = "Distribution shader v4 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<group
		name = "Stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-1010.191818 -228.103443 0"
		gui_group = ""
		gui_node_size = "793.9077731 399.448856 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
