<terragen_clip>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 760 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32524"
		surface_shader = "/Fake stones shader 01/Surface layer 01"
		stone_scale = "50"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "22059"
		density_variation_scale = "10"
		stone_tallness = "1.25"
		pancake_effect = "1.35"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
		<power_fractal_shader_v3
			name = "Base colours_1_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "49263"
			feature_scale = "3.5"
			lead-in_scale = "25"
			smallest_scale = "0.05"
			noise_octaves = "11"
			apply_high_colour = "1"
			high_colour = "0.5021377206 0.5625 0.5218731761"
			apply_low_colour = "1"
			low_colour = "0.112499997 0.1051238999 0.09803819656"
			colour_contrast = "0.425"
			colour_offset = "-0.25"
			colour_roughness = "7.125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0.25"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.725"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.36875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "3.3125"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Clamp 0 1 colour 01"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "14691"
			feature_scale = "5"
			lead-in_scale = "100"
			smallest_scale = "0.05"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "0.4704000056 0.459100008 0.409799993"
			apply_low_colour = "1"
			low_colour = "0.01113000046 0.01040000003 0.009021000005"
			colour_contrast = "0.425"
			colour_offset = "-0.25"
			colour_roughness = "7.125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "25"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.725"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.36875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "3.3125"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_shader
			name = "Warp shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			warper = "Base colours_1_1_1_1_1_1_1_1"
			shader = "Merge shader 01"
			>
		</warp_shader>
		<displacement_shader
			name = "Displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			function = "Warp shader 01"
			displacement_direction = "1"
			displacement_multiplier = "-0.25"
			>
		</displacement_shader>
		<surface_layer
			name = "Surface layer 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute terrain 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			apply_colour = "1"
			diffuse_colour = "0.8671000004 0.8913000226 0.9157999754"
			colour_function = "Base colours_1_1_1_1_1_1_1_1_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1.5"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Displacement shader 01"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Clamp 0 1 colour 01"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Base colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59312"
			feature_scale = "15"
			lead-in_scale = "45"
			smallest_scale = "0.1"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.200000003 0.200000003 0.200000003"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0"
			colour_offset = "0"
			colour_roughness = "0"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "35"
			displacement_offset = "10"
			displacement_roughness = "0.85"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.175"
			variation_method = "2"
			buoyancy_from_variation = "-0.125"
			clumping_of_variation = "0.1875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "0"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.125"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 0 0"
			gui_group = ""
			enable = "1"
			input_node = "Base colours"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "55217"
			feature_scale = "5"
			lead-in_scale = "100"
			smallest_scale = "0.05"
			noise_octaves = "13"
			apply_high_colour = "1"
			high_colour = "0.3066000044 0.3066000044 0.2673999965"
			apply_low_colour = "1"
			low_colour = "0.03561000153 0.03561000153 0.03561000153"
			colour_contrast = "0.36875"
			colour_offset = "0"
			colour_roughness = "7.125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.15"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.725"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.36875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "3.3125"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62128"
			feature_scale = "1"
			lead-in_scale = "75"
			smallest_scale = "0.05"
			noise_octaves = "12"
			apply_high_colour = "1"
			high_colour = "0.9187499881 0.9187499881 0.9187499881"
			apply_low_colour = "1"
			low_colour = "0.05624999851 0.05624999851 0.05624999851"
			colour_contrast = "0.725"
			colour_offset = "-0.225"
			colour_roughness = "7.125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.125"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0.725"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.36875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "3.3125"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Base colours_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "62842"
			feature_scale = "1"
			lead-in_scale = "250"
			smallest_scale = "0.05"
			noise_octaves = "14"
			apply_high_colour = "1"
			high_colour = "0.1010999978 0.130400002 0.130400002"
			apply_low_colour = "1"
			low_colour = "0.3249999881 0.303683728 0.283126682"
			colour_contrast = "0.58125"
			colour_offset = "-0.25"
			colour_roughness = "7.125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.125"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0.725"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "0.36875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "3.3125"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Base colours_1_1_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Base colours_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "18471"
			feature_scale = "0.1"
			lead-in_scale = "10"
			smallest_scale = "0.05"
			noise_octaves = "9"
			apply_high_colour = "1"
			high_colour = "0.05283999816 0.07383000106 0.02095000073"
			apply_low_colour = "1"
			low_colour = "0.03423000127 0.04777999967 0.04777999967"
			colour_contrast = "0.775"
			colour_offset = "0"
			colour_roughness = "6.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.75"
			displacement_offset = "0.25"
			displacement_roughness = "2"
			displacement_spike_limit = "0.35"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.05"
			variation_method = "2"
			buoyancy_from_variation = "-0.375"
			clumping_of_variation = "0.36875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Base colours_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "47049"
			feature_scale = "5"
			lead-in_scale = "25"
			smallest_scale = "0.5"
			noise_octaves = "7"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.125"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "0.4"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.08125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "3.3125"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.2625"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base colours_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Base colours_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52851"
			feature_scale = "0.1"
			lead-in_scale = "10"
			smallest_scale = "0.05"
			noise_octaves = "9"
			apply_high_colour = "1"
			high_colour = "0.09387999773 0.08463999629 0.0414500013"
			apply_low_colour = "0"
			low_colour = "0.08918999881 0.08690000325 0.07592999935"
			colour_contrast = "0.69375"
			colour_offset = "0"
			colour_roughness = "6.25"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.05"
			variation_method = "2"
			buoyancy_from_variation = "-0.375"
			clumping_of_variation = "0.36875"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "1.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Base colours_1_1_1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_terrain
			name = "Compute terrain 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Base colours_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "1"
			smooth_surface = "0"
			>
		</compute_terrain>
		<tex_coords_from_XYZ
			name = "Tex coords from XYZ 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</tex_coords_from_XYZ>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -80 0"
			gui_group = ""
			enable = "1"
			input_node = "Tex coords from XYZ 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			scalar = "1.5"
			>
		</constant_scalar>
		<constant_scalar
			name = "Constant scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "765"
			>
		</constant_scalar>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			scale = "Constant scalar 01"
			seed = "Constant scalar 01_1"
			>
		</voronoi_3D_diff_scalar>
		<complement_scalar
			name = "Complement scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			>
		</complement_scalar>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Complement scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "0.0625 0.0625 0.0625"
			gamma_adjust = "0.0625"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			shader_A = "Clamp 0 1 colour 01"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "5"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Base colours_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			seed = "38114"
			feature_scale = "1"
			lead-in_scale = "25"
			smallest_scale = "0.5"
			noise_octaves = "7"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "0"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "0.25"
			displacement_offset = "0"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "0"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.3875"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -160 0"
			gui_group = ""
			enable = "1"
			input_node = "Base colours_1_1_1_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			black_point = "0.1000000015 0.1000000015 0.1000000015"
			black_point_adjust = "0.1000000015"
			white_point = "0.6125000119 0.6125000119 0.6125000119"
			white_point_adjust = "0.6125000119"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<clamp_0_1_colour
			name = "Clamp 0 1 colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour adjust shader 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			>
		</clamp_0_1_colour>
	</fake_stones_shader>
</terragen_clip>
