<terragen_clip>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 380 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "32524"
		surface_shader = "Surface Shader Fake Stones"
		stone_scale = "50"
		stone_density = "0.2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "22059"
		density_variation_scale = "10"
		stone_tallness = "1.25"
		pancake_effect = "1.35"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<power_fractal_shader_v3
		name = "cracks colors"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 520 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "49263"
		feature_scale = "3.5"
		lead-in_scale = "25"
		smallest_scale = "0.05"
		noise_octaves = "11"
		apply_high_colour = "1"
		high_colour = "0.5021377206 0.5625 0.5218731761"
		apply_low_colour = "1"
		low_colour = "0.112499997 0.1051238999 0.09803819656"
		colour_contrast = "0.425"
		colour_offset = "-0.25"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.05"
		displacement_offset = "0.25"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 colour 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "cracks warp shader fractal"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 560 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14691"
		feature_scale = "5"
		lead-in_scale = "100"
		smallest_scale = "0.05"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.4704000056 0.459100008 0.409799993"
		apply_low_colour = "1"
		low_colour = "0.01113000046 0.01040000003 0.009021000005"
		colour_contrast = "0.425"
		colour_offset = "-0.25"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "25"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 520 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		warper = "cracks warp shader fractal"
		shader = "blend cracks"
		>
	</warp_shader>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 480 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		function = "Warp shader 01"
		displacement_direction = "1"
		displacement_multiplier = "-0.25"
		>
	</displacement_shader>
	<surface_layer
		name = "Surface Shader Fake Stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 440 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Compute terrain 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.8671000004 0.8913000226 0.9157999754"
		colour_function = "cracks colors"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1.5"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Clamp 0 1 colour 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "bigger displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 840 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59312"
		feature_scale = "15"
		lead-in_scale = "45"
		smallest_scale = "0.1"
		noise_octaves = "10"
		apply_high_colour = "1"
		high_colour = "0.200000003 0.200000003 0.200000003"
		apply_low_colour = "1"
		low_colour = "0.200000003 0.200000003 0.200000003"
		colour_contrast = "0"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "35"
		displacement_offset = "10"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.175"
		variation_method = "2"
		buoyancy_from_variation = "-0.125"
		clumping_of_variation = "0.1875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.125"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Rock colors 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 800 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "bigger displacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "55217"
		feature_scale = "5"
		lead-in_scale = "100"
		smallest_scale = "0.05"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "0.3066000044 0.3066000044 0.2673999965"
		apply_low_colour = "1"
		low_colour = "0.03561000153 0.03561000153 0.03561000153"
		colour_contrast = "0.36875"
		colour_offset = "0"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.15"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "rock colors blendshader"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 800 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62128"
		feature_scale = "1"
		lead-in_scale = "75"
		smallest_scale = "0.05"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "0.9187499881 0.9187499881 0.9187499881"
		apply_low_colour = "1"
		low_colour = "0.05624999851 0.05624999851 0.05624999851"
		colour_contrast = "0.725"
		colour_offset = "-0.225"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.125"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Rock colors 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 760 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Rock colors 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "62842"
		feature_scale = "1"
		lead-in_scale = "250"
		smallest_scale = "0.05"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.1010999978 0.130400002 0.130400002"
		apply_low_colour = "1"
		low_colour = "0.3249999881 0.303683728 0.283126682"
		colour_contrast = "0.58125"
		colour_offset = "-0.25"
		colour_roughness = "7.125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.125"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.725"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "rock colors blendshader"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Bryophyte colors 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 720 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Rock colors 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		seed = "18471"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.05"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.05283999816 0.07383000106 0.02095000073"
		apply_low_colour = "1"
		low_colour = "0.03423000127 0.04777999967 0.04777999967"
		colour_contrast = "0.775"
		colour_offset = "0"
		colour_roughness = "6.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.75"
		displacement_offset = "0.25"
		displacement_roughness = "2"
		displacement_spike_limit = "0.35"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.05"
		variation_method = "2"
		buoyancy_from_variation = "-0.375"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Bryophyte colors blendshader"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Bryophyte colors blendshader"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 760 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "47049"
		feature_scale = "5"
		lead-in_scale = "25"
		smallest_scale = "0.5"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1.5"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.125"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0.4"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.08125"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "3.3125"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2625"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Bryophyte colors 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 680 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Bryophyte colors 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "52851"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.05"
		noise_octaves = "9"
		apply_high_colour = "1"
		high_colour = "0.09387999773 0.08463999629 0.0414500013"
		apply_low_colour = "0"
		low_colour = "0.08918999881 0.08690000325 0.07592999935"
		colour_contrast = "0.69375"
		colour_offset = "0"
		colour_roughness = "6.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.05"
		variation_method = "2"
		buoyancy_from_variation = "-0.375"
		clumping_of_variation = "0.36875"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1.5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Bryophyte colors blendshader"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 560 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Bryophyte colors 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "1"
		smooth_surface = "0"
		>
	</compute_terrain>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 720 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 760 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		scalar = "1.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 720 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "765"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 680 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Get position in texture 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		scale = "scale"
		seed = "seed"
		>
	</voronoi_3D_diff_scalar>
	<complement_scalar
		name = "Complement scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 640 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		>
	</complement_scalar>
	<colour_adjust_shader
		name = "more contrast cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 600 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Complement scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "1 1 1"
		white_point_adjust = "1"
		gamma = "0.0625 0.0625 0.0625"
		gamma_adjust = "0.0625"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<clamp_0_1_colour
		name = "Clamp 0 1 colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 600 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "more contrast"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		>
	</clamp_0_1_colour>
	<merge_shader
		name = "blend cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 560 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "more contrast cracks"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		shader_A = "Clamp 0 1 colour 01"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "5"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Blendshader lichen"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 680 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "38114"
		feature_scale = "1"
		lead-in_scale = "25"
		smallest_scale = "0.5"
		noise_octaves = "7"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "3"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.25"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.1875"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0"
		variation_method = "0"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "0"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.3875"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<colour_adjust_shader
		name = "more contrast"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 640 0"
		gui_group = "Fake Stones"
		enable = "1"
		input_node = "Blendshader lichen"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		black_point = "0.1000000015 0.1000000015 0.1000000015"
		black_point_adjust = "0.1000000015"
		white_point = "0.6125000119 0.6125000119 0.6125000119"
		white_point_adjust = "0.6125000119"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
	<group
		name = "Fake Stones"
		gui_use_node_pos = "1"
		gui_node_pos = "-1031 617 0"
		gui_group = ""
		gui_node_size = "724.1975788 566.7479435 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
