<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.0.3.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-225.7829146 2810.249707 0"
	gui_network_view_size = "500 944 0"
	gui_network_view_zoom = "0.6605083966"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 480 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-10669172.94 -970139.1699 -1863110.189"
		rotation = "-16.01525664 75.76417373 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 360 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1500"
		lock_aspect_ratio = "1"
		image_height = "938"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "11"
		GI_relative_detail = "2"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.1309090886"
		crop_right = "0.7583790904"
		crop_bottom = "0.3119533514"
		crop_top = "0.4277503153"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 300 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1400"
		lock_aspect_ratio = "1"
		image_height = "875"
		image_aspect_ratio = "1.6"
		pixel_aspect_ratio = "1"
		camera = "Render Camera_1"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "11"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0.415100873"
		crop_right = "0.5300025971"
		crop_bottom = "0.4650338644"
		crop_top = "0.5546069878"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "0"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "9"
		elevation = "2.25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "2.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Poles"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 700 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1880 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.6999999881 0.6999999881 0.6999999881"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Fractal breakup 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "3137"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Mountains_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "63608"
		feature_scale = "8100"
		lead-in_scale = "50906.6"
		smallest_scale = "0.1"
		noise_octaves = "21"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2160 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "/+Continent+Landmass/Cont+Land+Ocean_Merge"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		gradient_patch_size = "20"
		smooth_surface = "1"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = ""
		gui_node_size = "240 240.970059 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1061 2912 0"
		gui_group = ""
		gui_node_size = "805.9220951 1753.428457 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1064 768 0"
		gui_group = ""
		gui_node_size = "811.326218 2451.917888 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1080 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "197 710 0"
		gui_group = ""
		gui_node_size = "634.797994 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 400 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 400 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<distribution_shader_v4
		name = "Region_0_Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "/+Region_0/Region_0_Output"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "SeaSand"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Region_4_Surface_2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "SeaSand_Col_Warp"
		enable_test_colour = "0"
		test_colour = "0 0 0.2195000052"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "20"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "7"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "2Cont_Warp_Seed_High"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 3620 0"
		gui_group = "+Continent+Landmass"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "256000 256000"
		seed = "25963"
		feature_scale = "3850000"
		lead-in_scale = "4000000"
		smallest_scale = "9.364680204"
		noise_octaves = "22"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.075"
		colour_roughness = "9.8125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "300000000"
		displacement_offset = "0"
		displacement_roughness = "1.1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "3.85"
		variation_method = "2"
		buoyancy_from_variation = "0.1"
		clumping_of_variation = "0.8375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "3Land_Seed_(use_value_from_Cont_Seed)"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 3560 0"
		gui_group = "+Continent+Landmass"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		seed = "51121"
		feature_scale = "3850000"
		lead-in_scale = "1000"
		smallest_scale = "7291666.667"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "0.8999999762 0.8999999762 0.8999999762"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.125"
		colour_roughness = "4.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "+Continent+Landmass"
		gui_use_node_pos = "1"
		gui_node_pos = "-1072 3563 0"
		gui_group = ""
		gui_node_size = "698.4967885 346.1273568 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<merge_shader
			name = "Land+Cont_Merge"
			gui_use_node_pos = "1"
			gui_node_pos = "20 900 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "5Land_Distribution"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			shader_A = "Cont_Displacement"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Cont+Land+Ocean_Merge"
			gui_use_node_pos = "1"
			gui_node_pos = "260 800 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Land+Cont_Merge"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "256000 256000"
			shader_A = "OceanFloorDisplacement"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Cont_Warper_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "120 1820 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Cont_Warper"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0.1187499985 0.1187499985 0.1187499985"
			black_point_adjust = "0.1187499985"
			white_point = "0.9437500238 0.9437500238 0.9437500238"
			white_point_adjust = "0.9437500238"
			gamma = "0.7312499881 0.7312499881 0.7312499881"
			gamma_adjust = "0.7312499881"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 02_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1060 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Colour adjust shader 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0.5375000238 0.5375000238 0.5375000238"
			black_point_adjust = "0.5375000238"
			white_point = "0.493750006 0.493750006 0.493750006"
			white_point_adjust = "0.493750006"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<distribution_shader_v4
			name = "5Land_Distribution"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 1160 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			colour = "1 1 1"
			child_layers = "Merge shader 03"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "Warp shader 02"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "0"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "280 1300 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8254"
			feature_scale = "6832.06"
			lead-in_scale = "10322.9"
			smallest_scale = "10.88922367"
			noise_octaves = "12"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1200000"
			displacement_offset = "0"
			displacement_roughness = "0.99375"
			displacement_spike_limit = "0.43125"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "3.7"
			variation_method = "2"
			buoyancy_from_variation = "0.9125"
			clumping_of_variation = "0.05625"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<displacement_shader
			name = "OceanFloorDisplacement"
			gui_use_node_pos = "1"
			gui_node_pos = "640 920 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			function = "Colour adjust shader 02"
			displacement_direction = "1"
			displacement_multiplier = "-500"
			>
		</displacement_shader>
		<warp_shader
			name = "Warp shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "380 1220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			warper = "Power fractal shader v3 01"
			shader = "Cont_Warper_Col_Adj"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "640 1000 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Warp shader 02"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "3Land_Seed_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "600 1940 0"
			gui_group = ""
			enable = "1"
			input_node = "/3Land_Seed_(use_value_from_Cont_Seed)"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			black_point = "0.368750006 0.368750006 0.368750006"
			black_point_adjust = "0.368750006"
			white_point = "0.381249994 0.381249994 0.381249994"
			white_point_adjust = "0.381249994"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "2Cont_Warp_Seed_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "600 2120 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "/2Cont_Warp_Seed_High"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0.3625000119 0.3625000119 0.3625000119"
			black_point_adjust = "0.3625000119"
			white_point = "0.431250006 0.431250006 0.431250006"
			white_point_adjust = "0.431250006"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "1Cont_Warp_Seed_2_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "120 2120 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "/1Cont_Warp_Seed_Low"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0.08749999851 0.08749999851 0.08749999851"
			black_point_adjust = "0.08749999851"
			white_point = "0.8500000238 0.8500000238 0.8500000238"
			white_point_adjust = "0.8500000238"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "4Cont_Seed_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "600 2040 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "/4Cont_Seed"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			black_point = "0.368750006 0.368750006 0.368750006"
			black_point_adjust = "0.368750006"
			white_point = "0.381249994 0.381249994 0.381249994"
			white_point_adjust = "0.381249994"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<displacement_shader
			name = "Cont_Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "40 980 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			function = "Colour adjust shader 02_1_1_1_1_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			>
		</displacement_shader>
		<warp_shader
			name = "Cont_Warp_Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "120 2020 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			warper = "1Cont_Warp_Seed_2_Col_Adj"
			shader = "2Cont_Warp_Seed_Col_Adj"
			>
		</warp_shader>
		<colour_adjust_shader
			name = "5Land_Warp_Seed_2_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 1500 0"
			gui_group = ""
			enable = "1"
			input_node = "/5Land_Warp_Seed_(use_value_from_Cont_Warp_Seed)"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Cont_Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "120 1920 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			warper = "Cont_Warp_Warper"
			shader = "4Cont_Seed_Col_Adj"
			>
		</warp_shader>
		<warp_shader
			name = "Land_Warp_Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 1320 0"
			gui_group = "/Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			warper = "Distribution shader v4 01"
			shader = "3Land_Seed_Col_Adj"
			>
		</warp_shader>
		<distribution_shader_v4
			name = "Distribution shader v4 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 1380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			colour = "1 1 1"
			child_layers = "5Land_Warp_Seed_2_Col_Adj"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<merge_shader
			name = "Merge shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 1220 0"
			gui_group = ""
			enable = "1"
			input_node = "/+MountainRanges/Mountain_Range_Output"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			shader_A = "/Region_4_Distribution"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</group>
	<power_fractal_shader_v3
		name = "1Cont_Warp_Seed_Low"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 3680 0"
		gui_group = "+Continent+Landmass"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		seed = "43780"
		feature_scale = "1000000"
		lead-in_scale = "1000"
		smallest_scale = "117.284"
		noise_octaves = "16"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.125"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1000000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "4"
		variation_method = "2"
		buoyancy_from_variation = "0.175"
		clumping_of_variation = "0.70625"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "+MountainRanges"
		gui_use_node_pos = "1"
		gui_node_pos = "-1266 3286 0"
		gui_group = ""
		gui_node_size = "240 153.3387418 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<warp_shader
			name = "MountainRange_Warp"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 280 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			warper = "Mountains_Warp_Amount"
			shader = "MountainRanges_2"
			>
		</warp_shader>
		<power_fractal_shader_v3
			name = "MountainRanges_2"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 420 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			seed = "11732"
			feature_scale = "158784"
			lead-in_scale = "43332.3"
			smallest_scale = "18.62288967"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.2937499881 0.2870812416 0.2489121705"
			colour_contrast = "0.2125"
			colour_offset = "-0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "13100"
			displacement_offset = "0"
			displacement_roughness = "0.74375"
			displacement_spike_limit = "0.3"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0.65"
			variation_method = "2"
			buoyancy_from_variation = "0.025"
			clumping_of_variation = "0.8875"
			noise_stretch_XYZ = "2 1 2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Mountains_Warp_Amount"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 340 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<distribution_shader_v4
			name = "Mountain_Range_Output"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = "MountainRange_Warp"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "/+Region_1//+Continent+Landmass/Cont_Warp_Warper"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = "/+Region_Control/Region_1_Mask"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
	</group>
	<group
		name = "+Region_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 2932 0"
		gui_group = ""
		gui_node_size = "246.5832975 220 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -160 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Region_1_Hills"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			shader_A = "Region_1_Hills_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Region_1_Hills_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -60 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "44250"
			feature_scale = "5000"
			lead-in_scale = "125000"
			smallest_scale = "1"
			noise_octaves = "19"
			apply_high_colour = "1"
			high_colour = "0.5356000066 0.1940000057 0.07383000106"
			apply_low_colour = "1"
			low_colour = "0.2673999965 0.08918999881 0.02899000049"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1000"
			displacement_offset = "500"
			displacement_roughness = "0.5625"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1.8"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Region_1_Output"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -280 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "256000 256000"
			colour = "1 1 1"
			child_layers = "Region_1_Warp_Shader_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "/+Region_Control/Region_1_Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Region_1_Hills"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -60 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "20215"
			feature_scale = "7000"
			lead-in_scale = "150000"
			smallest_scale = "1"
			noise_octaves = "19"
			apply_high_colour = "1"
			high_colour = "0.5795000196 0.2388000041 0.1062000021"
			apply_low_colour = "1"
			low_colour = "0.2888000011 0.1193000004 0.0717599988"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1000"
			displacement_offset = "500"
			displacement_roughness = "0.5625"
			displacement_spike_limit = "0.1875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1.8"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_shader
			name = "Region_1_Warp_Shader_1"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			warper = "/-Region_Control_Warper"
			shader = "Merge shader 01"
			>
		</warp_shader>
	</group>
	<group
		name = "+Region_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1264 2685 0"
		gui_group = ""
		gui_node_size = "240 221.0000636 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<power_fractal_shader_v3
			name = "Mountains_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -200 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "64000 64000"
			seed = "13652"
			feature_scale = "7000"
			lead-in_scale = "114144"
			smallest_scale = "0.158465"
			noise_octaves = "22"
			apply_high_colour = "1"
			high_colour = "0.7299000025 0.6187000275 0.3488999903"
			apply_low_colour = "1"
			low_colour = "0.2673999965 0.1733999997 0.08021999896"
			colour_contrast = "0.1625"
			colour_offset = "-0.275"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1000"
			displacement_offset = "500"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.1375"
			clumping_of_variation = "0.6875"
			noise_stretch_XYZ = "2 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_shader
			name = "Region_2_Warp_Shader_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 -300 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			warper = ""
			shader = ""
			>
		</warp_shader>
		<distribution_shader_v4
			name = "Region_2_Output"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -400 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			colour = "1 1 1"
			child_layers = "Mountains_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "/+Region_Control/Region_2_Mask"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
	</group>
	<group
		name = "+Region_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1259 2194 0"
		gui_group = ""
		gui_node_size = "240 201.2008305 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<distribution_shader_v4
			name = "Distribution shader v4 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 -160 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "1 1 1"
			child_layers = "/-Region_Control_Warper"
			coverage = "0.3"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<merge_shader
			name = "Merge shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -80 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Region_4_Hills"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			shader_A = "Region_4_Mountains_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<distribution_shader_v4
			name = "Region_4_Output"
			gui_use_node_pos = "1"
			gui_node_pos = "0 -440 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			colour = "1 1 1"
			child_layers = "Region_4_Warp_Shader_1"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "/+Region_Control/Region_4_Mask"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Region_4_Hills"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 40 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			seed = "16911"
			feature_scale = "4000"
			lead-in_scale = "85000"
			smallest_scale = "1.482191598"
			noise_octaves = "18"
			apply_high_colour = "1"
			high_colour = "0.2046999931 0.4205000103 0.1389999986"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.2348999977 0.03423000127"
			colour_contrast = "0.65625"
			colour_offset = "-0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "500"
			displacement_offset = "250"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.325"
			variation_method = "2"
			buoyancy_from_variation = "0.1875"
			clumping_of_variation = "0.7125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_shader
			name = "Region_4_Warp_Shader_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 -220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			warper = "Distribution shader v4 02"
			shader = "Merge shader 02"
			>
		</warp_shader>
		<power_fractal_shader_v3
			name = "Region_4_Mountains_1"
			gui_use_node_pos = "1"
			gui_node_pos = "180 0 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "64000 64000"
			seed = "12196"
			feature_scale = "4000"
			lead-in_scale = "85000"
			smallest_scale = "1.482191598"
			noise_octaves = "18"
			apply_high_colour = "1"
			high_colour = "0.5795000196 0.3158000112 0.07806000113"
			apply_low_colour = "1"
			low_colour = "0.1835000068 0.1542000026 0.07806000113"
			colour_contrast = "0.65"
			colour_offset = "-0.125"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1000"
			displacement_offset = "500"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1.325"
			variation_method = "2"
			buoyancy_from_variation = "-0.0625"
			clumping_of_variation = "0.7125"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
	<group
		name = "+Region_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1262 2425 0"
		gui_group = ""
		gui_node_size = "240 220 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<warp_shader
			name = "Region_3_Warp_Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 -360 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "64000 64000"
			warper = "/-Region_Control_Warper"
			shader = "Region_3_Merge"
			>
		</warp_shader>
		<power_fractal_shader_v3
			name = "Region_3_Hills"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 -180 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "62481"
			feature_scale = "3181.67"
			lead-in_scale = "15000"
			smallest_scale = "0.4581422736"
			noise_octaves = "17"
			apply_high_colour = "1"
			high_colour = "0.1940000057 0.4819999933 0.05112000182"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.2388000041 0.02536999993"
			colour_contrast = "0.425"
			colour_offset = "-0.525"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "900"
			displacement_offset = "450"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "3"
			variation_method = "2"
			buoyancy_from_variation = "0.1375"
			clumping_of_variation = "0.0625"
			noise_stretch_XYZ = "1 1 2"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<distribution_shader_v4
			name = "Region_3_Output"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -420 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			colour = "1 1 1"
			child_layers = "Region_3_Warp_Shader"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "/+Region_Control/Region_3_Mask"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Region_3_Mountains"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -220 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "38699"
			feature_scale = "8100"
			lead-in_scale = "30000"
			smallest_scale = "0.158465"
			noise_octaves = "20"
			apply_high_colour = "1"
			high_colour = "0.6252999902 0.4151000082 0.2011000067"
			apply_low_colour = "1"
			low_colour = "0.1138999984 0.2888000011 0.04777999967"
			colour_contrast = "0.575"
			colour_offset = "-0.1"
			colour_roughness = "3.3125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1000"
			displacement_offset = "500"
			displacement_roughness = "0.875"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "3"
			variation_method = "2"
			buoyancy_from_variation = "0.1375"
			clumping_of_variation = "0.0625"
			noise_stretch_XYZ = "1 1 1.33"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.75"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Region_3_Merge"
			gui_use_node_pos = "1"
			gui_node_pos = "-140 -280 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = "Region_3_Hills"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			shader_A = "Region_3_Mountains"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</group>
	<power_fractal_shader_v3
		name = "4Cont_Seed"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 3500 0"
		gui_group = "+Continent+Landmass"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		seed = "51121"
		feature_scale = "3500000"
		lead-in_scale = "1000"
		smallest_scale = "7291666.667"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-0.125"
		colour_roughness = "4.5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "+Region_Control"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 3555 0"
		gui_group = "+Continent+Landmass"
		gui_node_size = "243.2938516 294.7120389 1"
		gui_node_colour = "0 0 1"
		special_group = "0"
		global_bookmark = "1"
		>
		<distribution_shader_v4
			name = "Region_1_Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 2860 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "Colour adjust shader 01"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<warp_shader
			name = "Warp shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 2660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "/2Cont_Warp_Seed_High"
			shader = "/-Region_Seed_3"
			>
		</warp_shader>
		<warp_shader
			name = "Warp shader 01_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 2780 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "/2Cont_Warp_Seed_High"
			shader = "/-Region_Seed_2"
			>
		</warp_shader>
		<distribution_shader_v4
			name = "Region_3_Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 2640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			colour = "1 1 1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "Colour adjust shader 01"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<colour_adjust_shader
			name = "Region_2_Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 2720 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp shader 01_1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			black_point = "0.4812499881 0.4812499881 0.4812499881"
			black_point_adjust = "0.4812499881"
			white_point = "0.4875000119 0.4875000119 0.4875000119"
			white_point_adjust = "0.4875000119"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Region_4_Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 2580 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp shader 01_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			black_point = "0.474999994 0.474999994 0.474999994"
			black_point_adjust = "0.474999994"
			white_point = "0.5062500238 0.5062500238 0.5062500238"
			white_point_adjust = "0.5062500238"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 2980 0"
			gui_group = ""
			enable = "1"
			input_node = "Warp shader 01_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.493750006 0.493750006 0.493750006"
			black_point_adjust = "0.493750006"
			white_point = "0.5062500238 0.5062500238 0.5062500238"
			white_point_adjust = "0.5062500238"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<warp_shader
			name = "Warp shader 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 3040 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "/2Cont_Warp_Seed_High"
			shader = "/-Region_Seed_1"
			>
		</warp_shader>
	</group>
	<power_fractal_shader_v3
		name = "-Region_Seed_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3640 0"
		gui_group = "+Region_Control"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		seed = "39587"
		feature_scale = "586182"
		lead-in_scale = "1000"
		smallest_scale = "1221212.5"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "-Region_Seed_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3520 0"
		gui_group = "+Region_Control"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		seed = "7088"
		feature_scale = "586182"
		lead-in_scale = "1000"
		smallest_scale = "1221212.5"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_3_Mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "-Region_Seed_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3580 0"
		gui_group = "+Region_Control"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		seed = "23313"
		feature_scale = "586182"
		lead-in_scale = "1000"
		smallest_scale = "1221212.5"
		noise_octaves = "1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_1_Mask"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Region_1_Surface_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1540 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14020"
		feature_scale = "30748.2"
		lead-in_scale = "1000"
		smallest_scale = "6.924066943"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Region_2_Surface_Green"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1360 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Region_1_Surface_Red"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "/+Region_2/Region_2_Output"
		enable_test_colour = "0"
		test_colour = "0 1 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Region_2_Surface_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_2_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Region_3_Surface_Orrange"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1240 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Region_2_Surface_Green"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "/+Region_3/Region_3_Output"
		enable_test_colour = "0"
		test_colour = "1 0.2195000052 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Region_3_Surface_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_3_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Region_3_Surface_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22833"
		feature_scale = "95737.1"
		lead-in_scale = "1000"
		smallest_scale = "21.55866325"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Region_2_Surface_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25480"
		feature_scale = "65684.1"
		lead-in_scale = "1000"
		smallest_scale = "14.79114568"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Region_4_Surface_Yellow"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1120 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Region_3_Surface_Orrange"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "/+Region_4/Region_4_Output"
		enable_test_colour = "0"
		test_colour = "1 1 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Region_4_Surface_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_4_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Region_4_Surface_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50074"
		feature_scale = "28953.1"
		lead-in_scale = "1000"
		smallest_scale = "6.519835392"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Region_1_Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2980 0"
		gui_group = ""
		enable = "1"
		input_node = "Region_0_Distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.5 0.5 0.5"
		child_layers = "/+Region_1/Region_1_Output"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "/+Region_1//+Continent+Landmass/Cont_Warp_Warper"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "BaseColours_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1820 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "44917"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<distribution_shader_v4
		name = "Region_2_Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2720 0"
		gui_group = ""
		enable = "1"
		input_node = "Region_1_Distribution"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = "/+Region_2/Region_2_Output"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "/+Region_1//+Continent+Landmass/Cont_Warp_Warper"
		fractal_contrast = "0.5"
		invert_breakup = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<surface_layer
		name = "BaseColour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "0.2195000052 0 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "BaseColours_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<distribution_shader_v4
		name = "Region_4_Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2220 0"
		gui_group = ""
		enable = "1"
		input_node = "Region_3_Distribution"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		colour = "1 1 1"
		child_layers = "/+Region_4/Region_4_Output"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<distribution_shader_v4
		name = "Region_3_Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2460 0"
		gui_group = ""
		enable = "1"
		input_node = "Region_2_Distribution"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		colour = "1 1 1"
		child_layers = "/+Region_3/Region_3_Output"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "/+Region_3/Region_3_Warp_Shader"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<power_fractal_shader_v3
		name = "SandColour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		seed = "15745"
		feature_scale = "36636.4"
		lead-in_scale = "1000"
		smallest_scale = "8.25000768"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.7372000217 0.6941000223 0.5667999983"
		apply_low_colour = "1"
		low_colour = "0.2508000135 0.1870000064 0.09387999773"
		colour_contrast = "0.725"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_shader
		name = "SeaSand_Col_Warp"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "512000 512000"
		warper = "/+Continent+Landmass/Cont_Warp_Warper"
		shader = "SandColour"
		>
	</warp_shader>
	<sphere
		name = "OCEAN"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "260.0945766"
		elevation = "354.8814461"
		distance = "10873978.05"
		surface_shader = "Water shader 02"
		displacement_tolerance = "1"
		>
		<water_shader
			name = "Water shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "100 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			roughness = "0.02"
			wave_scale = "10"
			smallest_scale = "0.1"
			wind_patch_effect = "1"
			wind_patch_size = "100"
			wind_patch_sharpness = "5"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "0.75"
			decay_distance = "200"
			decay_tint = "0.75 1 0.5"
			volume_1_density = "0"
			volume_1_colour = "0.5 0.5 0.5"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "23286"
			>
		</water_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "160 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			seed = "51121"
			feature_scale = "3500000"
			lead-in_scale = "1000"
			smallest_scale = "1977991.175"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "0.3203999996 0.8993999958 0.940599978"
			apply_low_colour = "1"
			low_colour = "0.009021000005 0.01040000003 0.2270999998"
			colour_contrast = "0.49375"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_shader
			name = "Warp shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "120 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			warper = "/2Cont_Warp_Seed_High"
			shader = "Power fractal shader v3 02"
			>
		</warp_shader>
		<water_shader
			name = "Water shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "280 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			roughness = "0.02"
			wave_scale = "10"
			smallest_scale = "0.1"
			wind_patch_effect = "1"
			wind_patch_size = "100"
			wind_patch_sharpness = "5"
			master_reflectivity = "1"
			index_of_refraction = "1.33"
			horizon_shift = "0.5"
			highlight_intensity = "0.5"
			min_highlight_spread = "0.01"
			transparency = "0.75"
			decay_distance = "10"
			decay_tint = "0.75 1 0.5"
			volume_1_density = "0"
			volume_1_colour = "0.5 0.5 0.5"
			volume_1_density_function = ""
			volume_1_colour_function = ""
			seed = "64748"
			>
		</water_shader>
	</sphere>
	<distribution_shader_v4
		name = "MountainRanges_Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		colour = "1 1 1"
		child_layers = "/+MountainRanges/Mountain_Range_Output"
		coverage = "0.75"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<compute_terrain
		name = "Compute Terrain_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2100 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2048000 2048000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<surface_layer
		name = "Peaks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 20 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Mountains"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8192000 8192000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "/+Region_0/Region_0_Output"
		coverage = "0.25"
		fractal_breakup = "1"
		breakup_shader = "Peaks_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "1500"
		min_alt_fuzzy_zone = "7000"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "25"
		max_slope_fuzzy_zone = "15"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "20"
		smoothing_scale = "0"
		intersection_shift = "20"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Peaks_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 80 0"
		gui_group = ""
		enable = "1"
		input_node = "/+Region_0/Region_0_Output"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25287"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Region_1_Surface_Red"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1480 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Region_0_Surface"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "/+Region_1/Region_1_Output"
		enable_test_colour = "0"
		test_colour = "1 0 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Region_1_Surface_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_1_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<camera
		name = "Render Camera_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 420 0"
		gui_group = ""
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "-10653942.31 3478365.772 10641027.63"
		rotation = "-34.59741309 127.7976676 -27.50000006"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<power_fractal_shader_v3
		name = "Overlay2Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8603"
		feature_scale = "100113"
		lead-in_scale = "1000"
		smallest_scale = "22.54405506"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.353700012 0.2888000011 0.08918999881"
		apply_low_colour = "1"
		low_colour = "0.1247000024 0.1062000021 0.02309999987"
		colour_contrast = "0.7125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "+Poles"
		gui_use_node_pos = "1"
		gui_node_pos = "-1185 -310 0"
		gui_group = ""
		gui_node_size = "412.9330088 181.2469195 1"
		gui_node_colour = "1 1 1"
		special_group = "0"
		global_bookmark = "1"
		>
		<colour_adjust_shader
			name = "South_Pole_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "160 80 0"
			gui_group = ""
			enable = "1"
			input_node = "South_Pole_Merge"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.5090000033 0.5090000033 0.5090000033"
			black_point_adjust = "0.5090000033"
			white_point = "0.5099999905 0.5099999905 0.5099999905"
			white_point_adjust = "0.5099999905"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "South_Pole"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 -20 0"
			gui_group = ""
			enable = "1"
			input_node = "North_Pole"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Poles_Colour"
			enable_test_colour = "0"
			test_colour = "0 1 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "100"
			displacement_function = "South_Pole_Col_Adj"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "South_Pole_FB"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "South_Pole_Col_Adj"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "North_Pole_FB"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "27342"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "North_Pole_PF1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "45643"
			feature_scale = "1000000"
			lead-in_scale = "1000"
			smallest_scale = "5875.538878"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "North_Pole_Distance"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<camera
			name = "North_Pole_Null_Cam"
			gui_use_node_pos = "1"
			gui_node_pos = "240 740 0"
			gui_group = ""
			light_exposure = "1"
			motion_blur_length = "0.5"
			position = "0 0 0"
			rotation = "0 0 0"
			perspective = "1"
			use_horizontal_fov = "1"
			horizontal_fov = "60"
			use_vertical_fov = "0"
			vertical_fov = "40"
			orthographic = "0"
			use_ortho_width = "1"
			ortho_width = "1000"
			use_ortho_height = "0"
			ortho_height = "1000"
			import_filename = ""
			import_Z_up = "0"
			>
		</camera>
		<distance_shader
			name = "North_Pole_Distance"
			gui_use_node_pos = "1"
			gui_node_pos = "240 700 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			apply_far_colour = "1"
			far_colour = "0 0 0"
			apply_near_colour = "1"
			near_colour = "1 1 1"
			far_distance = "3000000"
			near_distance = "2000000"
			distance_mode = "0"
			camera = "North_Pole_Null_Cam"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "North_Pole_PF2"
			gui_use_node_pos = "1"
			gui_node_pos = "320 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "56624"
			feature_scale = "1000000"
			lead-in_scale = "1000"
			smallest_scale = "5875.538878"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "North_Pole_Distance"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "North_Pole_Merge"
			gui_use_node_pos = "1"
			gui_node_pos = "180 540 0"
			gui_group = ""
			enable = "1"
			input_node = "North_Pole_PF1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "North_Pole_PF2"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "North_Pole_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "180 480 0"
			gui_group = ""
			enable = "1"
			input_node = "North_Pole_Merge"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0.5090000033 0.5090000033 0.5090000033"
			black_point_adjust = "0.5090000033"
			white_point = "0.5099999905 0.5099999905 0.5099999905"
			white_point_adjust = "0.5099999905"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "North_Pole"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Poles_Colour"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "100"
			displacement_function = "North_Pole_Col_Adj"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = "North_Pole_FB"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "North_Pole_Col_Adj"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "South_Pole_FB"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12077"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "South_Pole_PF1"
			gui_use_node_pos = "1"
			gui_node_pos = "60 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "12933"
			feature_scale = "1000000"
			lead-in_scale = "1000"
			smallest_scale = "5875.538878"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "South_Pole_Distance"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<camera
			name = "South_Pole_Null_Cam"
			gui_use_node_pos = "1"
			gui_node_pos = "220 340 0"
			gui_group = ""
			light_exposure = "1"
			motion_blur_length = "0.5"
			position = "0 -12756000 0"
			rotation = "0 0 0"
			perspective = "1"
			use_horizontal_fov = "1"
			horizontal_fov = "60"
			use_vertical_fov = "0"
			vertical_fov = "40"
			orthographic = "0"
			use_ortho_width = "1"
			ortho_width = "1000"
			use_ortho_height = "0"
			ortho_height = "1000"
			import_filename = ""
			import_Z_up = "0"
			>
		</camera>
		<distance_shader
			name = "South_Pole_Distance"
			gui_use_node_pos = "1"
			gui_node_pos = "220 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			apply_far_colour = "1"
			far_colour = "0 0 0"
			apply_near_colour = "1"
			near_colour = "1 1 1"
			far_distance = "3000000"
			near_distance = "2000000"
			distance_mode = "0"
			camera = "South_Pole_Null_Cam"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<power_fractal_shader_v3
			name = "South_Pole_PF2"
			gui_use_node_pos = "1"
			gui_node_pos = "300 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "62187"
			feature_scale = "1000000"
			lead-in_scale = "1000"
			smallest_scale = "5875.538878"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "South_Pole_Distance"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "South_Pole_Merge"
			gui_use_node_pos = "1"
			gui_node_pos = "160 140 0"
			gui_group = ""
			enable = "1"
			input_node = "South_Pole_PF1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "South_Pole_PF2"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Poles_Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "7529"
			feature_scale = "586182"
			lead-in_scale = "1000"
			smallest_scale = "132.0000328"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.7519000173 0.940599978 0.9743000269"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</group>
	<surface_layer
		name = "Overlay2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 820 0"
		gui_group = ""
		enable = "1"
		input_node = "Overlay1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Overlay2Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "1"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-20"
		min_alt_fuzzy_zone = "20"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "7"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "+Region_0"
		gui_use_node_pos = "1"
		gui_node_pos = "-1262 3128 0"
		gui_group = ""
		gui_node_size = "246.0290633 118.2400262 1"
		gui_node_colour = "1 0.2195000052 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<distribution_shader_v4
			name = "Region_0_Output"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -320 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			colour = "1 1 1"
			child_layers = "Warp shader 03"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			blend_by_shader = "1"
			blending_shader = "/+Continent+Landmass/Warp shader 02"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			altitude_key = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			fuzzy_zone_softness = "1"
			>
		</distribution_shader_v4>
		<power_fractal_shader_v3
			name = "Region_0_Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -160 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "44815"
			feature_scale = "41006.3"
			lead-in_scale = "50000"
			smallest_scale = "0.1843252252"
			noise_octaves = "21"
			apply_high_colour = "1"
			high_colour = "0.4762000144 0.4205000103 0.2468000054"
			apply_low_colour = "1"
			low_colour = "0.2632000148 0.1701000035 0.09151999652"
			colour_contrast = "0.29375"
			colour_offset = "-0.35"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "200"
			displacement_offset = "100"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<warp_shader
			name = "Warp shader 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -260 0"
			gui_group = "/Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			warper = "/+Continent+Landmass/Cont_Warp_Warper"
			shader = "Region_0_Displacement"
			>
		</warp_shader>
	</group>
	<surface_layer
		name = "Overlay1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Region_4_Surface_Yellow"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Overlay1Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_3/Region_3_Warp_Shader"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-20"
		min_alt_fuzzy_zone = "20"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "30"
		max_slope_fuzzy_zone = "7"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Overlay1Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41212"
		feature_scale = "100113"
		lead-in_scale = "1000"
		smallest_scale = "22.54405506"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.2119999975 0.2976999879 0.1165999994"
		apply_low_colour = "1"
		low_colour = "0.02536999993 0.1247000024 0.03288000077"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Mountains"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 140 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "SeaSand"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Mountains_FB"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 08"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "4000"
		min_alt_fuzzy_zone = "4000"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Poles"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 -320 0"
		gui_group = ""
		enable = "1"
		input_node = "-Euqator"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "/+Poles/South_Pole"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Poles_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "5Land_Warp_Seed_(use_value_from_Cont_Warp_Seed)"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 3440 0"
		gui_group = "+Continent+Landmass"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "256000 256000"
		seed = "25963"
		feature_scale = "3500000"
		lead-in_scale = "4000000"
		smallest_scale = "469.1376882"
		noise_octaves = "16"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "-1.075"
		colour_roughness = "9.8125"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "100000000"
		displacement_offset = "0"
		displacement_roughness = "0.43125"
		displacement_spike_limit = "0.35"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "3.85"
		variation_method = "2"
		buoyancy_from_variation = "0.1"
		clumping_of_variation = "0.8375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Region_0_Surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1640 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "BaseColour"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "/+Region_0/Region_0_Output"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Region_0_Surface_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Region_0_Surface_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 1700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21874"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Region_1_Surface_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 700 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Overlay2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Region_1_Surface_2_Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Region_1_Surface_2_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_1_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "20"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "18"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Region_1_Surface_2_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 760 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14912"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Region_2_Surface_2_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 660 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14912"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Region_2_Surface_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 600 0"
		gui_group = ""
		enable = "1"
		input_node = "Region_1_Surface_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Region_2_Surface_2_Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Region_2_Surface_2_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_2_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "0"
		min_alt_fuzzy_zone = "10"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "13"
		max_slope_fuzzy_zone = "7"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "Region_4_Surface_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 380 0"
		gui_group = ""
		enable = "1"
		input_node = "Region_3_Surface_2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "4096000 4096000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Region_4_Surface_2_Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Region_4_Surface_2_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_4_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "5"
		min_alt_fuzzy_zone = "5"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "15"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Region_4_Surface_2_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14912"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Region_3_Surface_2_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 540 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "14912"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Region_3_Surface_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Region_2_Surface_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Region_3_Surface_2_Colour"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.5"
		fractal_breakup = "1"
		breakup_shader = "Region_3_Surface_2_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Region_Control/Region_3_Mask"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "20"
		min_alt_fuzzy_zone = "20"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "20"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Region_1_Surface_2_Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "59910"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "1"
		high_colour = "0.6592000127 0.5234000087 0.2632000148"
		apply_low_colour = "1"
		low_colour = "0.2632000148 0.1940000057 0.04943000153"
		colour_contrast = "0.725"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "43.5806"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Region_2_Surface_2_Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "62264"
		feature_scale = "6832.06"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "1"
		high_colour = "0.7226999998 0.6187000275 0.3488999903"
		apply_low_colour = "1"
		low_colour = "0.2348999977 0.271600008 0.07806000113"
		colour_contrast = "0.725"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "43.5806"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Region_3_Surface_2_Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "62264"
		feature_scale = "6832.06"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "1"
		high_colour = "0.7226999998 0.6187000275 0.3488999903"
		apply_low_colour = "1"
		low_colour = "0.2757999897 0.1905000061 0.07592999935"
		colour_contrast = "0.725"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "43.5806"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Region_4_Surface_2_Colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		seed = "48075"
		feature_scale = "8796.39"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_colour = "1"
		high_colour = "0.4368000031 0.3345000148 0.1572999954"
		apply_low_colour = "1"
		low_colour = "0.03288000077 0.08690000325 0.01699000038"
		colour_contrast = "0.725"
		colour_offset = "-0.5"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "43.5806"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "-Region_Control_Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 3460 0"
		gui_group = "+Region_Control"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45798"
		feature_scale = "2000000"
		lead-in_scale = "1000"
		smallest_scale = "450.3721807"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "4000000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Poles_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 -260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "64082"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Equator_FB"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 -80 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45762"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "-Euqator"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 -140 0"
		gui_group = ""
		enable = "1"
		input_node = "Peaks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "/+Equator/Equator_Colour"
		enable_test_colour = "0"
		test_colour = "1 1 0"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.6"
		fractal_breakup = "1"
		breakup_shader = "Equator_FB"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "/+Equator/Equitorial_Desert_Col_Adj"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "+Equator"
		gui_use_node_pos = "1"
		gui_node_pos = "-1185 -110 0"
		gui_group = ""
		gui_node_size = "409.607374 164.9998193 1"
		gui_node_colour = "1 1 0"
		special_group = "0"
		global_bookmark = "1"
		>
		<colour_adjust_shader
			name = "Equitorial_Desert_Col_Adj"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 -500 0"
			gui_group = ""
			enable = "1"
			input_node = "Equitorial_Desert_PF"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			black_point = "0.400000006 0.400000006 0.400000006"
			black_point_adjust = "0.400000006"
			white_point = "0.6000000238 0.6000000238 0.6000000238"
			white_point_adjust = "0.6000000238"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<power_fractal_shader_v3
			name = "Equator_Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-740 -360 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "379"
			feature_scale = "1000000"
			lead-in_scale = "1000"
			smallest_scale = "225.1860903"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.8199999928 0.7592999935 0.4151000082"
			apply_low_colour = "1"
			low_colour = "0.6054999828 0.33919999 0.04298999906"
			colour_contrast = "0.8"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<camera
			name = "Equator_Null_Cam_N"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 -160 0"
			gui_group = ""
			light_exposure = "1"
			motion_blur_length = "0.5"
			position = "0 -6378000 0"
			rotation = "90 0 0"
			perspective = "1"
			use_horizontal_fov = "1"
			horizontal_fov = "60"
			use_vertical_fov = "0"
			vertical_fov = "40"
			orthographic = "0"
			use_ortho_width = "1"
			ortho_width = "1000"
			use_ortho_height = "0"
			ortho_height = "1000"
			import_filename = ""
			import_Z_up = "0"
			>
		</camera>
		<distance_shader
			name = "Distance_North"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "3000000"
			near_distance = "200000"
			distance_mode = "1"
			camera = "Equator_Null_Cam_N"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<camera
			name = "Equator_Null_Cam_S"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -240 0"
			gui_group = ""
			light_exposure = "1"
			motion_blur_length = "0.5"
			position = "0 -6378000 0"
			rotation = "-90 0 0"
			perspective = "1"
			use_horizontal_fov = "1"
			horizontal_fov = "60"
			use_vertical_fov = "0"
			vertical_fov = "40"
			orthographic = "0"
			use_ortho_width = "1"
			ortho_width = "1000"
			use_ortho_height = "0"
			ortho_height = "1000"
			import_filename = ""
			import_Z_up = "0"
			>
		</camera>
		<distance_shader
			name = "Distance _South"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 -280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_far_colour = "1"
			far_colour = "1 1 1"
			apply_near_colour = "1"
			near_colour = "0 0 0"
			far_distance = "3000000"
			near_distance = "200000"
			distance_mode = "1"
			camera = "Equator_Null_Cam_S"
			clamp_far_colour = "1"
			clamp_near_colour = "1"
			>
		</distance_shader>
		<merge_shader
			name = "Equator_NS_Merge"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 -360 0"
			gui_group = ""
			enable = "1"
			input_node = "Distance_North"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_A = "Distance _South"
			mix_to_A = "0.5"
			mix_controller = "Distance _South"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Equitorial_Desert_PF"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 -460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "20461"
			feature_scale = "2000000"
			lead-in_scale = "349253"
			smallest_scale = "1695421.007"
			noise_octaves = "2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Equator_NS_Merge"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
	</group>
</terragen>
