<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.8.64.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "929.533 -179.846 0"
	gui_network_view_size = "810 446 0"
	gui_network_view_zoom = "0.995628"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "342.208 330.208 -762.504"
		rotation = "4.69232 38.2707 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		image_width = "640"
		lock_aspect_ratio = "1"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0.31875"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.43125"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "81"
		elevation = "25"
		color = "1 1 1"
		strength = "3"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			color = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 660 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "180"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Snow"
		atmosphere_shader = "Cumulus layer 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "500"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1180 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.8592 0.8592 0.8592"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1880 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1960 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "0"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 1400 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 250 0"
		gui_group = ""
		gui_node_size = "240 980 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1680 0"
		gui_group = ""
		gui_node_size = "640 680 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-773 978 0"
		gui_group = ""
		gui_node_size = "746.114 563.694 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 1320 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 950 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1720 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "45340"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_color = "0"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1380 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.02"
		wave_scale = "10"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		>
	</water_shader>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 1320 0"
		gui_group = "Water"
		enable = "1"
		handle_in_preview = "1"
		cast_shadows = "0"
		water_level = "-425"
		centre = "3.36544e-026 -425 -3.36044e-012"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		>
	</lake>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-980 960 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0 0.04778 0"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "5.2"
		displacement_function = "Surface layer 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 1020 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4657"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 1040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0 0.04778 0"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "3.85"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27696"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 720 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1.65"
		displacement_function = "Surface layer 03"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "1"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "30"
		use_Y_for_slope = "0"
		slope_key = "1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 780 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16791"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 800 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.8913 0.8913 0.8913"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.65"
		displacement_function = "Surface layer 04"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "1"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "30"
		use_Y_for_slope = "0"
		slope_key = "1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31276"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.8277 0.8277 0.8277"
		colour_function = ""
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "2.65"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "2"
		invert_breakup = "0"
		only_breakup_colour = "1"
		intersect_underlying = "0"
		intersection_zone = "2.5"
		smoothing_scale = "0"
		intersection_shift = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "30"
		limit_minimum_slope = "1"
		minimum_slope_angle = "60"
		min_slope_fuzzy_zone = "30"
		use_Y_for_slope = "0"
		slope_key = "1"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 940 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51668"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 880 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "2132"
		cloud_depth = "2654"
		density_shader = "Density fractal 01"
		edge_sharpness = "6"
		cloud_density = "0.06"
		coverage_adjust = "-1.65"
		cloud_colour = "0.5234 0.5234 0.5234"
		scattering_colour = "0.3993 0.3993 0.3993"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1.2"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		wispy_base = "0"
		flatter_base = "0"
		softer_base = "1"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.201648"
		number_of_samples = "49"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8179"
		feature_scale = "500"
		lead-in_scale = "15000"
		smallest_scale = "0.5"
		noise_octaves = "17"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.75"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.2"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<obj_reader
		name = "city.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 600 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		filename = "D:\Terragen\OBJ\City\city.obj"
		flip_normals = "0"
		double-sided_surface = "1"
		translate = "2882.67 -59.8089 3390.25"
		rotate = "0 20 -8"
		scale = "0.8 0.8 0.8"
		import_motion_filename = ""
		heading = "40.3739"
		elevation = "359.23"
		distance = "4450.52"
		surface_shader = "Multi shader 01"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<default_shader
			name = "Snow_1"
			gui_use_node_pos = "1"
			gui_node_pos = "400 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.490196 0.490196"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "200 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Snow_1"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
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			shader_13 = ""
			shader_14 = ""
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		</multi_shader>
	</obj_reader>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "342.208 330.669 -762.504"
		rotation = "4.69232 38.2707 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
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		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<obj_reader
		name = "city.obj_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 520 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		filename = "D:\Terragen\OBJ\City\city.obj"
		flip_normals = "0"
		double-sided_surface = "1"
		translate = "2871.4 -59.7758 4656.77"
		rotate = "0 20 -7"
		scale = "0.9 0.9 0.9"
		import_motion_filename = ""
		heading = "31.6583"
		elevation = "359.374"
		distance = "5471.2"
		surface_shader = "Multi shader 01_1"
		source_in_cm = "0"
		source_Z_up = "0"
		>
		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "440 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.490196 0.490196"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
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			luminosity = "0 0 0"
			luminosity_image = ""
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			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
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			displacement_direction = "1"
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			displacement_image = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<multi_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Snow_1_1"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
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			>
		</multi_shader>
	</obj_reader>
	<obj_reader
		name = "Sunshine60.obj"
		gui_use_node_pos = "1"
		gui_node_pos = "0 460 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		filename = "D:\Terragen\OBJ\Building\Sunshine60.obj"
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		double-sided_surface = "1"
		translate = "2878.13 -252.339 4097.35"
		rotate = "0 -1 0"
		scale = "1 1.75 1"
		import_motion_filename = ""
		heading = "35.0856"
		elevation = "357.115"
		distance = "5013.54"
		surface_shader = "Multi shader 02"
		source_in_cm = "0"
		source_Z_up = "0"
		>
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			gui_use_node_pos = "1"
			gui_node_pos = "400 640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.149019 0.156862 0.182353"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "CoolGray4"
			gui_use_node_pos = "1"
			gui_node_pos = "600 580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.441177 0.443137 0.450981"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
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			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Brick"
			gui_use_node_pos = "1"
			gui_node_pos = "800 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.327451 0.3 0.237255"
			colour_image = "Sunshine60/Sunshine60_Brick.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "DarkOrange"
			gui_use_node_pos = "1"
			gui_node_pos = "1000 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.47451 0.172549 0"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "White"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Roof"
			gui_use_node_pos = "1"
			gui_node_pos = "1400 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.198039 0.209804 0.203921"
			colour_image = "Sunshine60/Sunshine60_Roof.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Facade_Side"
			gui_use_node_pos = "1"
			gui_node_pos = "1600 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.345098 0.349019 0.358824"
			colour_image = "Sunshine60/Sunshine60_Facade_Side.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Facade_Main"
			gui_use_node_pos = "1"
			gui_node_pos = "1800 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.335294 0.335294 0.335294"
			colour_image = "Sunshine60/Sunshine60_Facade_Main.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "BackColor"
			gui_use_node_pos = "1"
			gui_node_pos = "2000 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.25098 0.25098 0.392157"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "200 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "CoolGray8"
			shader_2 = "CoolGray4"
			shader_3 = "Sunshine60_Brick"
			shader_4 = "DarkOrange"
			shader_5 = "White"
			shader_6 = "Sunshine60_Roof"
			shader_7 = "Sunshine60_Facade_Side"
			shader_8 = "Sunshine60_Facade_Main"
			shader_9 = "BackColor"
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</obj_reader>
	<obj_reader
		name = "Sunshine60.obj_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 340 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		filename = "D:\Terragen\OBJ\Building\Sunshine60.obj"
		flip_normals = "0"
		double-sided_surface = "1"
		translate = "3241.8 -242.461 4097.35"
		rotate = "0 0 0"
		scale = "1 2 1"
		import_motion_filename = ""
		heading = "38.3508"
		elevation = "357.343"
		distance = "5230.33"
		surface_shader = "Multi shader 04"
		source_in_cm = "0"
		source_Z_up = "0"
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		<default_shader
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			gui_use_node_pos = "1"
			gui_node_pos = "400 640 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.149019 0.156862 0.182353"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "CoolGray4_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "600 580 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.441177 0.443137 0.450981"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Brick_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "800 520 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.327451 0.3 0.237255"
			colour_image = "Sunshine60/Sunshine60_Brick.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "DarkOrange_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1000 460 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.47451 0.172549 0"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "White_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1200 400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Roof_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1400 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.198039 0.209804 0.203921"
			colour_image = "Sunshine60/Sunshine60_Roof.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Facade_Side_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1600 280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.345098 0.349019 0.358824"
			colour_image = "Sunshine60/Sunshine60_Facade_Side.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "Sunshine60_Facade_Main_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "1800 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.335294 0.335294 0.335294"
			colour_image = "Sunshine60/Sunshine60_Facade_Main.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<default_shader
			name = "BackColor_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "2000 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.25098 0.25098 0.392157"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.33 0.33 0.33"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 04"
			gui_use_node_pos = "1"
			gui_node_pos = "200 100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "CoolGray8_1_1"
			shader_2 = "CoolGray4_1_1"
			shader_3 = "Sunshine60_Brick_1_1"
			shader_4 = "DarkOrange_1_1"
			shader_5 = "White_1_1"
			shader_6 = "Sunshine60_Roof_1_1"
			shader_7 = "Sunshine60_Facade_Side_1_1"
			shader_8 = "Sunshine60_Facade_Main_1_1"
			shader_9 = "BackColor_1_1"
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</obj_reader>
	<lwo_reader
		name = "City_1"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		filename = "C:\Documents and Settings\DL\Desktop\CityScape005.lwo"
		flip_normals = "0"
		double-sided_surface = "1"
		translate = "4971.58 -237.787 3910.14"
		rotate = "90 0 0"
		scale = "0.35 0.35 0.35"
		import_motion_filename = ""
		heading = "51.815"
		elevation = "357.847"
		distance = "6329.48"
		surface_shader = ""
		>
	</lwo_reader>
	<populator_v3
		name = "Forest"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "EA03A"
		unique_variations = "25"
		render_quality = "3"
		area_centre = "1158.87 50 173.603"
		area_length_a = "350"
		area_length_b = "1000"
		object_spacing = "10"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = "Planet 01"
		minimum_scale = "0.5"
		maximum_scale = "1.25"
		minimum_Y_rotation = "32"
		maximum_Y_rotation = "360"
		seed = "64508"
		repopulate_every_frame = "0"
		preview_instances = "0"
		>
		<lwo_reader
			name = "EA03A"
			gui_use_node_pos = "1"
			gui_node_pos = "200 280 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			cast_shadows = "1"
			filename = "D:\Terragen\LWO\EA03a.lwo"
			flip_normals = "0"
			double-sided_surface = "1"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "0"
			surface_shader = "Multi shader 03"
			>
			<multi_shader
				name = "Multi shader 03"
				gui_use_node_pos = "1"
				gui_node_pos = "-80 200 0"
				gui_group = ""
				enable = "1"
				input_node = "Bark_1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "Leaves_1"
				shader_2 = ""
				shader_3 = ""
				shader_4 = ""
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
			<default_shader
				name = "Bark_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-200 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "D:\Terragen\xfrog\EA03_Betula_papyrifera_Paper_Birch\EA03brk.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "3"
				projection_camera = ""
				>
			</default_shader>
			<default_shader
				name = "Leaves_1"
				gui_use_node_pos = "1"
				gui_node_pos = "20 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "D:\Terragen\xfrog\EA03_Betula_papyrifera_Paper_Birch\EA03lef.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "D:\Terragen\xfrog\EA03_Betula_papyrifera_Paper_Birch\EA03lef_a.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "3"
				projection_camera = ""
				>
			</default_shader>
		</lwo_reader>
	</populator_v3>
</terragen>
