<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.0.3.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "921.9562082 -179.9864897 0"
	gui_network_view_size = "519 308 0"
	gui_network_view_zoom = "0.8002772363"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 180 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "1088.598278 508.5439608 -5308.969672"
		rotation = "-23.96170002 -225.4819996 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "74.77113855"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1100"
		lock_aspect_ratio = "1"
		image_height = "688"
		image_aspect_ratio = "1.598173516"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "13"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.5703981304"
		crop_right = "0.8018516087"
		crop_bottom = "0.2471910147"
		crop_top = "0.4570835584"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "0.25"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.8"
		gamma_correction = "1.5"
		minimum_threads = "1"
		maximum_threads = "8"
		size_of_subdiv_cache_in_Mb = "300"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 120 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "122"
		elevation = "36"
		colour = "1 1 1"
		strength = "3"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "1"
		soft_shadow_samples = "8"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "180"
		elevation = "270"
		distance = "6378000"
		surface_shader = "for cracks"
		atmosphere_shader = "Cumulus layer 02"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "20 1080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		haze_density = "3"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048370123 0.7117699981 0.3678790033"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1580 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Get position in geometry 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Const.scalar 01"
		seed = ""
		>
	</perlin_3D_scalar>
	<constant_scalar
		name = "Constant scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 1640 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.4"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 1580 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<get_position_in_geometry
		name = "Get position in geometry 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1760 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_geometry>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<constant_scalar
		name = "Const.scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1700 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "200"
		>
	</constant_scalar>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-625 512 0"
		gui_group = ""
		gui_node_size = "830.157 905.0382748 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 740 0"
		gui_group = ""
		enable = "1"
		input_node = "Planet atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "840"
		cloud_depth = "700"
		density_shader = "Density fractal 01"
		edge_sharpness = "0.1"
		cloud_density = "0.07225"
		coverage_adjust = "-0.25"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "3.019087235"
		number_of_samples = "163"
		sample_jitter = "1"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 710 0"
		gui_group = ""
		gui_node_size = "640 880 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -20 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "SpikeShaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-648 334 0"
		gui_group = "Shaders"
		gui_node_size = "691.909 551.9302397 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Voroni-Spikes"
		gui_use_node_pos = "1"
		gui_node_pos = "-619 1423 0"
		gui_group = ""
		gui_node_size = "828.914 803.561 1"
		gui_node_colour = "0.6121000051 0.3941000104 0.07592999935"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "180 840 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48717"
		feature_scale = "150"
		lead-in_scale = "15"
		smallest_scale = "0.1"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "-0.025"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "4 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Distance shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1100 480 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1200 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Power fractal shader v3 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "Divide scalar 01"
		displacement_direction = "1"
		displacement_multiplier = "1000"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 580 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31972"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.399300009 0.4045000076 0.4704000056"
		apply_low_colour = "1"
		low_colour = "0.02536999993 0.02536999993 0.02536999993"
		colour_contrast = "0.575"
		colour_offset = "-0.725"
		colour_roughness = "6.25"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<clamp_scalar
		name = "Clamp scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 1420 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Perlin 3D scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		min = "Voronoi 3D cell scalar 01"
		max = "Constant scalar 03"
		>
	</clamp_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 560 0"
		gui_group = "SpikeShaders"
		enable = "1"
		input_node = "Cloud layer v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "5902"
		feature_scale = "58.6182"
		lead-in_scale = "3"
		smallest_scale = "0.1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "1"
		colour_offset = "0"
		colour_roughness = "0"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = "Density fractal 02"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<subtract_scalar
		name = "Subtract Scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1440 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Constant scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Voronoi 3D cell scalar 01"
		>
	</subtract_scalar>
	<surface_layer
		name = "Green"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 160 0"
		gui_group = "SpikeShaders"
		enable = "1"
		input_node = "Power fractal shader v3 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1520321965 0.162499994 0.1140490696"
		colour_function = "Power fractal shader v3 08"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "100"
		displacement_function = "Power fractal shader v3 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "yellow"
		coverage = "0.46875"
		fractal_breakup = "1"
		breakup_shader = "Colour adjust shader 01"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "0"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "800"
		max_alt_fuzzy_zone = "300"
		limit_minimum_altitude = "0"
		minimum_altitude = "0.21"
		min_alt_fuzzy_zone = "0"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "40"
		min_slope_fuzzy_zone = "5"
		use_Y_for_slope = "1"
		slope_key = "1"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "0.25"
		>
	</surface_layer>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 540 0"
		gui_group = "SpikeShaders"
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.1000000015 0.1000000015 0.1000000015"
		white_point_adjust = "0.1000000015"
		gamma = "1 1 1"
		gamma_adjust = "1"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<surface_layer
		name = "yellow"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 300 0"
		gui_group = "SpikeShaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.2046999931 0.166899994 0.1193000004"
		colour_function = "Power fractal shader v3 01"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "red"
		coverage = "0.48125"
		fractal_breakup = "1"
		breakup_shader = "Colour adjust shader 01"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "400"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "1"
		minimum_altitude = "22"
		min_alt_fuzzy_zone = "80"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "1"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 2220 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_4"
		seed = "Constant scalar sd4"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "end_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1480 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.125"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1120 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Subtract scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtract Scalar 01"
		>
	</divide_scalar>
	<subtract_scalar
		name = "Subtract scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1340 0"
		gui_group = "Voroni-Spikes"
		enable = "1"
		input_node = "Clamp scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Voronoi 3D cell scalar 01"
		>
	</subtract_scalar>
	<distance_shader
		name = "Distance shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "260 920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_far_colour = "1"
		far_colour = "1 1 1"
		apply_near_colour = "1"
		near_colour = "0 0 0"
		far_distance = "200"
		near_distance = "50"
		distance_mode = "0"
		camera = "Render Camera"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 1280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37877"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "red"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3488999903 0.2195000052 0.1975000054"
		colour_function = "Power fractal shader v3 03"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Purple"
		coverage = "0.55625"
		fractal_breakup = "1"
		breakup_shader = "Colour adjust shader 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "700"
		max_alt_fuzzy_zone = "100"
		limit_minimum_altitude = "1"
		minimum_altitude = "120"
		min_alt_fuzzy_zone = "90"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 280 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "22580"
		feature_scale = "10"
		lead-in_scale = "500"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.5479999781 0.5234000087 0.4045000076"
		apply_low_colour = "1"
		low_colour = "0.05112000182 0.0277600009 0.01992000081"
		colour_contrast = "0.63125"
		colour_offset = "-0.45"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 620 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1500"
		cloud_depth = "900"
		density_shader = "Density fractal 02"
		edge_sharpness = "0.8"
		cloud_density = "0.01"
		coverage_adjust = "0.3"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "0"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "1.598134261"
		number_of_samples = "64"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12486"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.6000000238 0.6000000238 0.6000000238"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.6"
		specular_roughness = "0.2"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<group
		name = "Misc"
		gui_use_node_pos = "1"
		gui_node_pos = "-2143 1193 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 88.38741966 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<transform_shader
		name = "Transform shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1200 360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader = "Surface layer_4"
		translate_shader = "1"
		translate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "1 1 1"
		>
	</transform_shader>
	<warp_shader
		name = "Warp shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Power fractal shader v3 07"
		shader = "Transform shader 02"
		>
	</warp_shader>
	<constant_scalar
		name = "start_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1660 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24681"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<reflective_shader
		name = "Reflective shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-260 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.6999999881 0.6999999881 0.6999999881"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.8"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<constant_scalar
		name = "Constant scalar sd4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1560 2320 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2345"
		>
	</constant_scalar>
	<surface_layer
		name = "Purple"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3786999881 0.3488999903 0.4478999972"
		colour_function = "Power fractal shader v3 06"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "Power fractal shader v3 02"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.50625"
		fractal_breakup = "1"
		breakup_shader = "Colour adjust shader 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Colour adjust shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "240"
		min_alt_fuzzy_zone = "100"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<reflective_shader
		name = "Reflective shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 900 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.6000000238 0.6000000238 0.6000000238"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.6"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<reflective_shader
		name = "Reflective shader 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.7799999714 0.7799999714 0.7799999714"
		reflection_tint = "1 1 1"
		transparency = "0 0 0"
		index_of_refraction = "1.33"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "8"
		>
	</reflective_shader>
	<smooth_step_scalar
		name = "Smooth step_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 1940 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_4"
		step_end = "end_4"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Constant scalar octaves 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 2380 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.5"
		>
	</constant_scalar>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 960 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Displacement shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		warper = "Power fractal shader v3 02_1"
		shader = "Transform shader 01"
		>
	</warp_shader>
	<displacement_shader
		name = "Displacement Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 1500 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_4"
		displacement_direction = "1"
		displacement_multiplier = "1.5"
		>
	</displacement_shader>
	<displacement_shader
		name = "Displacement Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 1500 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_3"
		displacement_direction = "1"
		displacement_multiplier = "2"
		>
	</displacement_shader>
	<displacement_shader
		name = "Displacement Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 1500 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_2"
		displacement_direction = "1"
		displacement_multiplier = "5.75"
		>
	</displacement_shader>
	<displacement_shader
		name = "Displacement Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 1500 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_1"
		displacement_direction = "1"
		displacement_multiplier = "8"
		>
	</displacement_shader>
	<group
		name = "Voronoi Fractalized"
		gui_use_node_pos = "1"
		gui_node_pos = "-2154 1844 0"
		gui_group = ""
		gui_node_size = "2024.369795 1518.070214 1"
		gui_node_colour = "0.0619099997 0.3786999881 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2896 2311 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "417.7972384 274.1576106 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2448 2312 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "433.8085015 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1999 2309 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "413.3467627 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1555 2309 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "423.0434105 275.907274 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Constant scalar octaves _1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3040 2400 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2900 2320 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2576"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 2220 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves _1"
		seed = "Constant scalar sd1"
		>
	</voronoi_3D_diff_scalar>
	<smooth_step_scalar
		name = "Smooth step_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2900 1940 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start"
		step_end = "end"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2940 1820 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.86875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 1720 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_1"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 1600 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 1380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24937"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3020 1300 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Bias Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2460 1820 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 1720 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_2"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 1620 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 1380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30731"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2560 1320 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_2"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<multiply_scalar
		name = "Multiply scalar_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 1620 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 1380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7942"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 1320 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_3"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Bias Octave_4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 1820 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 1720 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_4_1"
		>
	</bias_scalar>
	<constant_scalar
		name = "over all displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 1200 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1600 1600 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 1380 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51278"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 1320 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_4"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 1180 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		shader = "Surface layer_4"
		translate_shader = "1"
		translate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "30 30 30"
		>
	</transform_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 1200 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46468"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "3"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "start"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end"
		gui_use_node_pos = "1"
		gui_node_pos = "-2820 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.19375"
		>
	</constant_scalar>
	<group
		name = "Bias settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1825 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1859.815935 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Bias Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1820 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 1720 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_3"
		>
	</bias_scalar>
	<group
		name = "Smoothstep settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2158 2056 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 156.6945619 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Per Octave Displacement settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2156 1486 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<constant_scalar
		name = "Constant scalar sd2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 2320 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3482"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 2220 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves 2"
		seed = "Constant scalar sd2"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.21875"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 1940 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_2"
		step_end = "end_2"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Constant scalar octaves_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 2380 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2020 2320 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "7925"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 2220 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_3"
		seed = "Constant scalar sd3"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "end_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-1940 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.25"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 1940 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_3"
		step_end = "end_3"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "start_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 2040 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<get_position_in_texture
		name = "Get position in texture_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2240 2540 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar octaves_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2380 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<voronoi_3D_cell_scalar
		name = "Voronoi 3D cell scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1700 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = ""
		seed = ""
		>
	</voronoi_3D_cell_scalar>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16970"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.6941000223 0.6869999766 0.5924000144"
		apply_low_colour = "1"
		low_colour = "0.1940000057 0.1975000054 0.1360999942"
		colour_contrast = "0.60625"
		colour_offset = "-0.275"
		colour_roughness = "6.4375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7192"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.4704000056 0.459100008 0.2976999879"
		apply_low_colour = "1"
		low_colour = "0.0189100001 0.0189100001 0.0189100001"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<sunlight
		name = "Sunlight 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "350"
		elevation = "76"
		colour = "1 1 1"
		strength = "0.8"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<cloud_layer_v2
		name = "Cumulus layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "60 620 0"
		gui_group = ""
		enable = "1"
		input_node = "/Cumulus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-5.489e-022 -6378000 4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "270"
		cloud_depth = "350"
		density_shader = "Density fractal 03"
		edge_sharpness = "0.1"
		cloud_density = "0.06"
		coverage_adjust = "-0.5"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "3.003198444"
		number_of_samples = "111"
		sample_jitter = "1"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 03"
		gui_use_node_pos = "1"
		gui_node_pos = "260 680 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "31186"
		feature_scale = "110"
		lead-in_scale = "11"
		smallest_scale = "0.1"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<surface_layer
		name = "for cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 20 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "for reflections"
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "9136"
		feature_scale = "1"
		lead-in_scale = "400"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4944"
		feature_scale = "10"
		lead-in_scale = "400"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "for reflections"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 100 0"
		gui_group = ""
		enable = "1"
		input_node = "Green"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader 04"
		coverage = "0.64375"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 07"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50309"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 08"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12132"
		feature_scale = "22"
		lead-in_scale = "555"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.4478999972 0.4878000021 0.4151000082"
		apply_low_colour = "1"
		low_colour = "0.0179399997 0.02309999987 0.01431000046"
		colour_contrast = "0.55"
		colour_offset = "-0.3"
		colour_roughness = "5.9375"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<lake
		name = "Lake 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 -140 0"
		gui_group = ""
		enable = "1"
		handle_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		water_level = "150"
		centre = "3.44239954e-027 150 -2.560336068e-013"
		max_radius = "100000"
		rotate = "0 0 0"
		import_motion_filename = ""
		planet = "Planet 01"
		surface_shader = "Water shader 01"
		displacement_tolerance = "0.5"
		>
	</lake>
	<water_shader
		name = "Water shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 -60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		roughness = "0.2"
		wave_scale = "30"
		smallest_scale = "0.1"
		wind_patch_effect = "1"
		wind_patch_size = "100"
		wind_patch_sharpness = "5"
		master_reflectivity = "1"
		index_of_refraction = "1.33"
		horizon_shift = "0.5"
		highlight_intensity = "0.5"
		min_highlight_spread = "0.01"
		transparency = "0.75"
		decay_distance = "10"
		decay_tint = "0.75 1 0.5"
		volume_1_density = "0"
		volume_1_colour = "0.5 0.5 0.5"
		volume_1_density_function = ""
		volume_1_colour_function = ""
		seed = "38954"
		>
	</water_shader>
</terragen>
