<terragen_clip>
	<power_fractal_shader_v3
		name = "wiggle_y"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 2740 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "23236"
		feature_scale = "5"
		lead-in_scale = "15"
		smallest_scale = "5"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "10 10 10"
		apply_low_colour = "1"
		low_colour = "-10 -10 -10"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "0"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "25"
		displacement_offset = "10"
		displacement_roughness = "0.3875"
		displacement_spike_limit = "0.13125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.35"
		variation_method = "2"
		buoyancy_from_variation = "-0.125"
		clumping_of_variation = "0.4375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-180 2840 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<add_scalar
		name = "Add scalar z"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2700 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "wiggle_z"
		>
	</add_scalar>
	<add_scalar
		name = "Add scalar y"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 2700 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "wiggle_y"
		>
	</add_scalar>
	<add_scalar
		name = "Add scalar x"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 2700 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "wiggle_x"
		>
	</add_scalar>
	<power_fractal_shader_v3
		name = "wiggle_z"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2740 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "10563"
		feature_scale = "5"
		lead-in_scale = "15"
		smallest_scale = "5"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "5 5 5"
		apply_low_colour = "1"
		low_colour = "-5 -5 -5"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "25"
		displacement_offset = "10"
		displacement_roughness = "0.3875"
		displacement_spike_limit = "0.13125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.35"
		variation_method = "2"
		buoyancy_from_variation = "-0.125"
		clumping_of_variation = "0.4375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "wiggle_x"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 2740 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "31.25 31.25"
		seed = "8717"
		feature_scale = "5"
		lead-in_scale = "15"
		smallest_scale = "5"
		noise_octaves = "3"
		apply_high_colour = "1"
		high_colour = "5 5 5"
		apply_low_colour = "1"
		low_colour = "-5 -5 -5"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2.5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "4"
		displacement_amplitude = "25"
		displacement_offset = "10"
		displacement_roughness = "0.3875"
		displacement_spike_limit = "0.13125"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "0.35"
		variation_method = "2"
		buoyancy_from_variation = "-0.125"
		clumping_of_variation = "0.4375"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 2780 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-160 2780 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		>
	</y_to_scalar>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 2780 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<build_vector
		name = "Rebuild Position"
		gui_use_node_pos = "1"
		gui_node_pos = "-180 2640 0"
		gui_group = "Turbulence"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		x_input = "Add scalar x"
		y_input = "Add scalar y"
		z_input = "Add scalar z"
		>
	</build_vector>
	<group
		name = "Turbulence"
		gui_use_node_pos = "1"
		gui_node_pos = "-170 2747 0"
		gui_group = ""
		gui_node_size = "520.2106847 265.3267705 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
</terragen_clip>
