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		centre = "2.35858e+006 366962 -4.80808e+006"
		radius = "132000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "153.87"
		elevation = "3.91987"
		distance = "5.36798e+006"
		surface_shader = "Base colours_6_1"
		atmosphere_shader = ""
		>
	</planet>
	<power_fractal_shader_v3
		name = "Base colours_6_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4240 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_6_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.05"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.325"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_5_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3860 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_5_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.03"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3400 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_4_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.05"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.325"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_6"
		gui_use_node_pos = "1"
		gui_node_pos = "2880 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_6"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.065"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.25"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_5"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_5"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.0344"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1.325"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_4"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_4"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.0244"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_6_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_6_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.05"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1.325"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_5_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1160 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_5_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.03"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_4_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 480 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_4_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.05"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.325"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_3"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.09"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.03"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.41 0.41 0.41"
		apply_low_color = "1"
		low_color = "0.13 0.13 0.13"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 500 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "0.0244"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.4125 0.4125 0.4125"
		apply_low_color = "1"
		low_color = "0.13125 0.13125 0.13125"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1.325"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_6_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4180 920 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_6_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs v3 01_6_1"
		gui_use_node_pos = "1"
		gui_node_pos = "4160 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12832"
		feature_scale = "143000"
		lead-in_scale = "1000"
		smallest_scale = "0.162175"
		noise_octaves = "23"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "0"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "127000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_5_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3800 920 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_5_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs v3 01_5_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3780 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "62000"
		lead-in_scale = "1000"
		smallest_scale = "0.0634067"
		noise_octaves = "23"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "63500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3340 940 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_4_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs v3 01_4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "3340 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "65500"
		lead-in_scale = "1000"
		smallest_scale = "0.25397"
		noise_octaves = "21"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "100000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "15"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pfs v3 01_6"
		gui_use_node_pos = "1"
		gui_node_pos = "2800 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "8800"
		lead-in_scale = "1000"
		smallest_scale = "0.0673178"
		noise_octaves = "20"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "15500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "15"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_6"
		gui_use_node_pos = "1"
		gui_node_pos = "2820 920 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_6"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<compute_terrain
		name = "Compute Terrain_5"
		gui_use_node_pos = "1"
		gui_node_pos = "2440 920 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_5"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs v3 01_5"
		gui_use_node_pos = "1"
		gui_node_pos = "2420 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "32750"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "22"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "44000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "15"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_4"
		gui_use_node_pos = "1"
		gui_node_pos = "1980 940 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_4"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs v3 01_4"
		gui_use_node_pos = "1"
		gui_node_pos = "1980 1260 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "63000"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "23"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "94000"
		displacement_offset = "1"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "15"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pfs v3 01_6_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "12832"
		feature_scale = "169000"
		lead-in_scale = "1000"
		smallest_scale = "0.151201"
		noise_octaves = "23"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "0"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "122000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "43332.3"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "1"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_6_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 900 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_6_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<compute_terrain
		name = "Compute Terrain_5_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1100 900 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_5_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs v3 01_5_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1080 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "68000"
		lead-in_scale = "1000"
		smallest_scale = "0.064626"
		noise_octaves = "23"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "104637"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "0"
		coastline_smoothing = "51.875"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "15"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_4_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 920 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs v3 01_4_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs v3 01_4_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "640 1240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "128500"
		lead-in_scale = "1000"
		smallest_scale = "0.438267"
		noise_octaves = "21"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "109313"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "6257.06"
		coastline_smoothing = "70.625"
		noise_flavour = "2"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-40 960 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs  v3 01_3"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<compute_terrain
		name = "Compute Terrain_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 960 0"
		gui_group = ""
		enable = "1"
		input_node = "pfs  v3 01_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<compute_terrain
		name = "Compute Terrain 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 960 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "pfs v3 01 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<power_fractal_shader_v3
		name = "pfs  v3 01_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53556"
		feature_scale = "69500"
		lead-in_scale = "1000"
		smallest_scale = "0.1393"
		noise_octaves = "22"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.7875"
		color_offset = "-0.3"
		color_roughness = "6.3125"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "95500"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "1"
		coastline_altitude = "937.891"
		coastline_smoothing = "5"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "15"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pfs  v3 01_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-220 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "27583"
		feature_scale = "123000"
		lead-in_scale = "1000"
		smallest_scale = "0.241141"
		noise_octaves = "22"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "86000"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pfs v3 01 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51864"
		feature_scale = "58775.1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "22"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "0"
		displacement_amplitude = "80906.6"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "15"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1.025"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen_clip>
