<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-471.5367114 1319.652751 0"
	gui_network_view_size = "1210 451 0"
	gui_network_view_zoom = "0.9732142681"
	>
	<camera
		name = "Directors Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 1640 0"
		gui_group = "8. Cameras - Renderers"
		position = "0 1600 0"
		rotation = "-90 0 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1380 0"
		gui_group = "5. Atmospherics"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43675"
		feature_scale = "20000"
		lead-in_scale = "50000"
		smallest_scale = "10"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<render
		name = "Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 280 0"
		gui_group = "8. Cameras - Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "1"
		image_height = "900"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "6"
		ray_trace_objects = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.177358"
		crop_right = "0.328302"
		crop_bottom = "0.351759"
		crop_top = "0.633166"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "-400 2240 0"
		gui_group = "6. Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "2.5"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "2.5"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight"
		gui_use_node_pos = "1"
		gui_node_pos = "-420 2880 0"
		gui_group = "6. Lighting"
		enable = "1"
		heading = "249.75"
		elevation = "30"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 240 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1460 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "0"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "4.0886e-022 -6378000 -4.08252e-008"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "360"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Cumulus layer 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1440 0"
		gui_group = "5. Atmospherics"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6378000 -4.08252e-008"
		radius = "6378000"
		seed = "0"
		haze_density = "8"
		haze_horizon_colour = "0.5 0.5 0.5"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048370123 0.7117699981 0.3678790033"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<group
		name = "3. Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-1019 1834 0"
		gui_group = "1. Scene"
		gui_node_size = "652.973 550.443 1"
		gui_node_colour = "0.2195000052 0 1"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 2700 0"
		gui_group = "Snowflake Distribution"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield adjust vertical 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "1"
		position_lower_left = "0"
		position_upper_left = "0"
		position = "0 302.941"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.01"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<plane
		name = "Ground"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2220 0"
		gui_group = "Actual Terrain"
		enable = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		center = "0 1 0"
		length_a = "100000"
		length_b = "100000"
		edge_vector_a = "1 0 0"
		edge_vector_b = "0 0 1"
		surface_shader = "Snow layer"
		displacement_tolerance = "1"
		>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 620 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</plane>
	<compute_terrain
		name = "Compute Snowflakes"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 2640 0"
		gui_group = "Snowflake Distribution"
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "4. Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-1224 866 0"
		gui_group = "1. Scene"
		gui_node_size = "240.813 1328.78 1"
		gui_node_colour = "0.2158000022 0.2158000022 0.2158000022"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "2. Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1020 2546 0"
		gui_group = "1. Scene"
		gui_node_size = "653.418 799.411 1"
		gui_node_colour = "0 0.2195000052 0"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "1. Scene"
		gui_use_node_pos = "1"
		gui_node_pos = "-766 1574 0"
		gui_group = ""
		gui_node_size = "1239.58 2826.63 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "7. Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-419 1929 0"
		gui_group = "1. Scene"
		gui_node_size = "456.029 361.149 1"
		gui_node_colour = "0.1138999984 0.9157999754 0.6592000127"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "5. Atmospherics"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 866 0"
		gui_group = "1. Scene"
		gui_node_size = "375.955 1326.7 1"
		gui_node_colour = "0.166899994 0.3440000117 0.8751000166"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "6. Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "-418 2548 0"
		gui_group = "1. Scene"
		gui_node_size = "461.747 800.48 1"
		gui_node_colour = "0.9828000069 0.9914000034 0.6941000223"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "8. Cameras - Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "-419 961 0"
		gui_group = "1. Scene"
		gui_node_size = "452.787 1506.29 1"
		gui_node_colour = "0 0 0"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Snowflake Distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1168 2747 0"
		gui_group = ""
		gui_node_size = "297.596 300 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<render
		name = "Directors Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 280 0"
		gui_group = "8. Cameras - Renderers"
		master = "0"
		image_width = "400"
		lock_aspect_ratio = "0"
		image_height = "300"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Directors Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.1"
		anti-aliasing = "3"
		ray_trace_objects = "0"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "0.75"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<camera
		name = "Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 1640 0"
		gui_group = "8. Cameras - Renderers"
		position = "-184.661 204.756 -739.58"
		rotation = "-0.73612 2.75324 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<group
		name = "Actual Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2378 0"
		gui_group = ""
		gui_node_size = "240 404.794 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Snow displacement function"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2440 0"
		gui_group = "Actual Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47266"
		feature_scale = "30"
		lead-in_scale = "1000"
		smallest_scale = "1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.1"
		colour_offset = "0"
		colour_roughness = "1"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Snow layer"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2360 0"
		gui_group = "Actual Terrain"
		enable = "1"
		input_node = "Basic Rock colour"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "0.05"
		luminosity_tint = "0.8277000189 0.8913000226 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "20"
		displacement_function = "Snow displacement function"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0.01"
		child_layers = ""
		coverage = "2"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "25"
		max_slope_fuzzy_zone = "15"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1980 0"
		gui_group = "3. Shaders"
		enable = "1"
		input_node = "Compute Snowflakes"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.349999994 0.349999994 0.349999994"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Basic Rock colour"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2480 0"
		gui_group = "Actual Terrain"
		enable = "1"
		input_node = "Fractal Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "500"
		smallest_scale = "0.1"
		noise_octaves = "14"
		apply_high_colour = "1"
		high_colour = "0.349999994 0.349999994 0.349999994"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_load
		name = "Heightfield load 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2840 0"
		gui_group = "Snowflake Distribution"
		input_node = ""
		read_from_file = "1"
		filename = "I:\Downloads\DandelO\TG2 Snowfall - by dandelO\TG2 Snowfall - by dandelO\10 bars 257x257.ter"
		georeference = "0"
		auto_georeference_from_file = "1"
		NW_corner_lat_long = "1 0"
		NE_corner_lat_long = "1 1"
		SE_corner_lat_long = "0 1"
		SW_corner_lat_long = "0 0"
		new_heightfield = "0"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		>
	</heightfield_load>
	<heightfield_adjust_vertical
		name = "Heightfield adjust vertical 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2760 0"
		gui_group = "Snowflake Distribution"
		input_node = "Heightfield resize 01"
		set_height_range = "1"
		highest = "900"
		lowest = "0"
		multiply_height_by = "1"
		height_multiplier = "1"
		add_height = "1"
		add_height_value = "0"
		>
	</heightfield_adjust_vertical>
	<heightfield_resize
		name = "Heightfield resize 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 2800 0"
		gui_group = "Snowflake Distribution"
		input_node = "Heightfield load 01"
		re-sample_pixels = "0"
		size_in_pixels = "1000 1000"
		re-size_in_metres = "1"
		size_in_metres = "3000 3000"
		re-scale_vertical = "1"
		>
	</heightfield_resize>
	<populator_v3
		name = "Pop Snowflake.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1320 0"
		gui_group = "4. Objects"
		enable = "0"
		show_b-box_in_preview = "1"
		object_maker = "Snowflake.tgo"
		unique_variations = "1"
		render_quality = "3"
		area_centre = "-49.1719 0 543.139"
		area_rotation = "0 0 0"
		area_length_a = "1800"
		area_length_b = "2000"
		object_spacing = "12"
		area_size_xz = "1800 2000"
		object_spacing_xz = "12 12"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Snowflakes"
		planet = "Planet 01"
		minimum_scale = "0.75"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "24052"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "0"
		>
		<tgo_reader
			name = "Snowflake.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 620 0"
			gui_group = ""
			enable = "0"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "0"
			double-sided_surface = "0"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "I:\Downloads\DandelO\TG2 Snowfall - by dandelO\TG2 Snowfall - by dandelO\Snowflake.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Snowflake Texture"
			>
			<image_map_shader
				name = "Snowflake Image"
				gui_use_node_pos = "1"
				gui_node_pos = "140 60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "snowflake alpha.jpg"
				projection_type = "4"
				projection_camera = ""
				position_center = "0"
				position_lower_left = "1"
				position = "0 0 0"
				size = "1 1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "0"
				repeat_y = "0"
				apply_colour = "1"
				smooth_interpolation = "1"
				unpremultiply = "1"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
			<default_shader
				name = "Snowflake Texture"
				gui_use_node_pos = "1"
				gui_node_pos = "160 -20 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = "Snowflake Image"
				translucency = "1 1 1"
				translucency_image = ""
				translucency_function = "Snowflake Image"
				luminosity = "0.1000000015 0.1000000015 0.1000000015"
				luminosity_image = ""
				luminosity_function = "Snowflake Image"
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = "Snowflake Image"
				alpha_from_colour = "1"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</tgo_reader>
	</populator_v3>
	<power_fractal_shader_v3
		name = "Fractal Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 2520 0"
		gui_group = "Actual Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62581"
		feature_scale = "2000"
		lead-in_scale = "25000"
		smallest_scale = "1"
		noise_octaves = "17"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "800"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cirrus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1320 0"
		gui_group = "5. Atmospherics"
		enable = "1"
		input_node = "Atmosphere"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6378000 -4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "10830"
		cloud_depth = "1"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "1"
		coverage_adjust = "2"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "2"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "0"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "0"
		quality = "0.6666666667"
		number_of_samples = "12"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<populator_v3
		name = "Pop CL02a_Grand_Fir.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1080 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "CL02a_Grand_Fir.tgo"
		unique_variations = "1"
		render_quality = "4"
		area_centre = "-2 -14 4094.02"
		area_rotation = "0 0 0"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing = "10"
		area_size_xz = "10000 10000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Large fir distribution"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Snow layer"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "2"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "61189"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "0"
		>
		<tgo_reader
			name = "CL02a_Grand_Fir.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 780 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "I:\Xfrog TGO's\CL02_Abies_grandis_Grand_Fir\CL02a_Grand_Fir.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "CL02a_MS"
			>
			<default_shader
				name = "CL02a_Bark"
				gui_use_node_pos = "1"
				gui_node_pos = "440 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\bark_colour winter.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "CL02a_Needle1"
				gui_use_node_pos = "1"
				gui_node_pos = "640 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\CL02ned1NEWSNOW.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.3"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
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				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "CL02ned1.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "CL02a_Needle2"
				gui_use_node_pos = "1"
				gui_node_pos = "840 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\CL02ned2 full newsnow.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.3"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "CL02ned2.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "CL02a_Fruit"
				gui_use_node_pos = "1"
				gui_node_pos = "1040 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\CL02frt_winter_.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "1 1 0.3786999881"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "CL02a_MS"
				gui_use_node_pos = "1"
				gui_node_pos = "240 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "CL02a_Bark"
				shader_2 = "CL02a_Needle1"
				shader_3 = "CL02a_Needle2"
				shader_4 = "CL02a_Fruit"
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
	</populator_v3>
	<painted_shader
		name = "Large fir distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1140 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		use_absolute_brush = "1"
		brush_size_in_metres = "12.3596"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "0 0.2195000052 0"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
		<custom>
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		</custom>
	</painted_shader>
	<camera
		name = "Birds eye Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 1500 0"
		gui_group = ""
		position = "-28.1125 576.752455 -841.523"
		rotation = "-67.6361 0.253241 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Birds eye Render"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1380 0"
		gui_group = ""
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "600"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Birds eye Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "3"
		ray_trace_objects = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "1"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "0"
		detail_blending = "1"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.5"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "2"
		size_of_subdiv_cache_in_Mb = "200"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<painted_shader
		name = "Medium fir distribution"
		gui_use_node_pos = "1"
		gui_node_pos = "-1240 1060 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		use_absolute_brush = "1"
		brush_size_in_metres = "1.98854"
		use_view-relative_brush = "0"
		view-relative_brush_size = "0.1"
		brush_falloff = "1"
		flow = "0.25"
		colour = "0.2195000052 1 0.2195000052"
		projection = "1"
		coordinates = "0"
		translate = "0 0 0"
		>
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			<blobData version="1" numItems="24">QAIAAAAAAAB42mNgaLBnYGiwm3MkwQ5I28NohlFxFHEGDEBd8aEaPgCLKZFB</blobData>
			<strokeIndices version="1" numItems="24">YAAAAAAAAAB42g3DBw6AIBAAsEMcuAeO///UNmlERLIx29rZO1gcnZxdXN3cPTy9rN4+vn7+JFABFQ==</strokeIndices>
		</custom>
	</painted_shader>
	<populator_v3
		name = "Pop CL02m_Grand_Fir.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1020 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "CL02m_Grand_Fir.tgo"
		unique_variations = "1"
		render_quality = "4"
		area_centre = "-200.527 -14 4094.39"
		area_rotation = "0 0 0"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing = "10"
		area_size_xz = "10000 10000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Medium fir distribution"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Snow layer"
		planet = "Planet 01"
		minimum_scale = "1"
		maximum_scale = "2"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "4375"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "0"
		>
		<tgo_reader
			name = "CL02m_Grand_Fir.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 720 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "I:\Xfrog TGO's\CL02_Abies_grandis_Grand_Fir\CL02m_Grand_Fir.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "CL02m_MS"
			>
			<default_shader
				name = "CL02m_Bark"
				gui_use_node_pos = "1"
				gui_node_pos = "440 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\bark_colour winter.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "CL02m_Needle1"
				gui_use_node_pos = "1"
				gui_node_pos = "640 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\CL02ned1fullNEWSNOW.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.3"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "CL02ned1.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "CL02m_Needle2"
				gui_use_node_pos = "1"
				gui_node_pos = "840 220 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\CL02ned2 newsnow.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.3"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "CL02ned2.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<default_shader
				name = "CL02m_Fruit"
				gui_use_node_pos = "1"
				gui_node_pos = "1040 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "I:\Downloads\BobbyStahr\Winter_Fir_Textures\CL02frt_winter_.bmp"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "1 1 0.409799993"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<multi_shader
				name = "CL02m_MS"
				gui_use_node_pos = "1"
				gui_node_pos = "240 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				shader_1 = "CL02m_Bark"
				shader_2 = "CL02m_Needle1"
				shader_3 = "CL02m_Needle2"
				shader_4 = "CL02m_Fruit"
				shader_5 = ""
				shader_6 = ""
				shader_7 = ""
				shader_8 = ""
				shader_9 = ""
				shader_10 = ""
				shader_11 = ""
				shader_12 = ""
				shader_13 = ""
				shader_14 = ""
				shader_15 = ""
				shader_16 = ""
				>
			</multi_shader>
		</tgo_reader>
	</populator_v3>
	<tgo_reader
		name = "wintertree"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 980 0"
		gui_group = "4. Objects"
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "I:\Downloads\TerrAde\winter_beech_V2\winterbeech v2.tgo"
		translate = "-280.834 145.205 -299.344"
		rotate = "0 0 0"
		scale = "1.5 1.5 1.5"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Multi shader 01"
		>
		<default_shader
			name = "Default_Tree"
			gui_use_node_pos = "1"
			gui_node_pos = "340 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.3490200043 0.3490200043 0.3490200043"
			colour_image = "beech bark.tif"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Default_Tree"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<cloud_fractal_shader_v3
		name = "Density fractal 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1260 0"
		gui_group = "5. Atmospherics"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "48308"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 1200 0"
		gui_group = "5. Atmospherics"
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6378000 -4.08252e-008"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "1825"
		cloud_depth = "500"
		density_shader = "Density fractal 02"
		edge_sharpness = "5"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.349999994 0.349999994 0.349999994"
		scattering_colour = "0.5 0.5 0.5"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.8090562353"
		number_of_samples = "30"
		sample_jitter = "1"
		ray_fuzziness = "0"
		step_optimisation = "0"
		acceleration_cache = "0"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
		>
	</cloud_layer_v2>
	<tgo_reader
		name = "winterbirch"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 940 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "I:\Downloads\MGebhart\WinterBirch\WinterBirch.tgo"
		translate = "-172.1259902 188.205 -681.2392467"
		rotate = "0 0 0"
		scale = "12 12 12"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Multi shader 01_1"
		>
		<default_shader
			name = "Default_Tree_1"
			gui_use_node_pos = "1"
			gui_node_pos = "380 140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.3490200043 0.3490200043 0.3490200043"
			colour_image = "birchbark.jpg"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = "birchbark.jpg"
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "280 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Default_Tree_1"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<populator_v3
		name = "Pop GPineSnow03.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 880 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "GPineSnow03.tgo"
		unique_variations = "1"
		render_quality = "4"
		area_centre = "-2 -14 4094.02"
		area_rotation = "0 0 0"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing = "10"
		area_size_xz = "10000 10000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Large fir distribution"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Snow layer"
		planet = "Planet 01"
		minimum_scale = "4"
		maximum_scale = "6"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "35430"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "0"
		>
		<tgo_reader
			name = "GPineSnow03.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 760 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "I:\Downloads\MGebhart\GenericPinesSnow\GPineSnow03.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "3 3 3"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 03"
			>
			<parts_shader
				name = "Parts shader 03"
				gui_use_node_pos = "1"
				gui_node_pos = "280 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "Default_trunk shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 380 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "Pine01_bark.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_trunk_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 320 0"
					gui_group = ""
					part = "Default_trunk"
					shader = "Default_trunk shader_1_1"
					>
				</object_part>
				<default_shader
					name = "Default_leaves shader_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "Pine02_needleSnow.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "Pine02_needleSnow.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_leaves_1_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 200 0"
					gui_group = ""
					part = "Default_leaves"
					shader = "Default_leaves shader_1_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<populator_v3
		name = "Pop GPineSnow01.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 820 0"
		gui_group = ""
		enable = "1"
		show_b-box_in_preview = "1"
		object_maker = "GPineSnow01.tgo"
		unique_variations = "1"
		render_quality = "4"
		area_centre = "-200.527 -14 4094.39"
		area_rotation = "0 0 0"
		area_length_a = "10000"
		area_length_b = "10000"
		object_spacing = "10"
		area_size_xz = "10000 10000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "1"
		density_shader = "Medium fir distribution"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Snow layer"
		planet = "Planet 01"
		minimum_scale = "8"
		maximum_scale = "12"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		seed = "39400"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		preview_instances = "0"
		>
		<tgo_reader
			name = "GPineSnow01.tgo"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 760 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			show_b-box_in_preview = "1"
			visible_to_camera = "1"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "1"
			use_smooth_normals = "1"
			flip_normals = "0"
			filename = "I:\Downloads\MGebhart\GenericPinesSnow\GPineSnow01.tgo"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "3 3 3"
			import_motion_filename = ""
			heading = "0"
			elevation = "0"
			distance = "1"
			surface_shader = "Parts shader 02"
			>
			<parts_shader
				name = "Parts shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "280 140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<default_shader
					name = "Default_trunk shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 500 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "Pine01_bark.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = ""
					use_alpha_channel = "0"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_trunk_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 440 0"
					gui_group = ""
					part = "Default_trunk"
					shader = "Default_trunk shader_1"
					>
				</object_part>
				<default_shader
					name = "Default_leaves2 shader"
					gui_use_node_pos = "1"
					gui_node_pos = "480 380 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "Pine02_needleSnow.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "Pine02_needleSnow.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_leaves2"
					gui_use_node_pos = "1"
					gui_node_pos = "480 320 0"
					gui_group = ""
					part = "Default_leaves2"
					shader = "Default_leaves2 shader"
					>
				</object_part>
				<default_shader
					name = "Default_leaves shader_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 260 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					diffuse_colour = "0.5 0.5 0.5"
					colour_image = "Pine01_needleSnow.tif"
					colour_function = ""
					translucency = "0 0 0"
					translucency_image = ""
					translucency_function = ""
					luminosity = "0 0 0"
					luminosity_image = ""
					luminosity_function = ""
					reflectivity = "0 0 0"
					reflectivity_image = ""
					reflectivity_function = ""
					reflection_tint = "1 1 1"
					index_of_refraction = "1.5"
					specular_roughness = "0.2"
					specular_roughness_image = ""
					invert_specular_roughness_image = "0"
					specular_roughness_function = ""
					displacement_direction = "1"
					displacement_multiplier = "0.01"
					displacement_image = ""
					displacement_function = ""
					displacement_offset = "0"
					opacity = "1 1 1"
					opacity_image = "Pine01_needleSnow.tif"
					use_alpha_channel = "1"
					invert_opacity_image = "0"
					opacity_function = ""
					alpha_from_colour = "0"
					alpha_key = "0 0 0"
					key_tolerance = "0.1"
					image_projection = "4"
					projection_camera = ""
					unpremultiply_colour = "1"
					unpremultiply_translucency = "0"
					unpremultiply_luminosity = "0"
					unpremultiply_reflectivity = "0"
					unpremultiply_specular_roughness = "0"
					>
				</default_shader>
				<object_part
					name = "Default_leaves_1"
					gui_use_node_pos = "1"
					gui_node_pos = "480 200 0"
					gui_group = ""
					part = "Default_leaves"
					shader = "Default_leaves shader_1"
					>
				</object_part>
			</parts_shader>
		</tgo_reader>
	</populator_v3>
	<render
		name = "Render New"
		gui_use_node_pos = "1"
		gui_node_pos = "-440 1320 0"
		gui_group = ""
		master = "0"
		image_width = "2048"
		lock_aspect_ratio = "1"
		image_height = "1536"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "1"
		anti-aliasing = "6"
		ray_trace_objects = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.386861311"
		crop_right = "0.7591240923"
		crop_bottom = "0.08272505784"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 1260 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
	</render>
	<tgo_reader
		name = "WinterOak.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 760 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		show_b-box_in_preview = "1"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "I:\Downloads\MGebhart\WinterOak\WinterOak.tgo"
		translate = "-141.7894199 190.205 -666.2079917"
		rotate = "0 0 0"
		scale = "40 40 40"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "1"
		surface_shader = "Parts shader 01"
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Default_trunk shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 280 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "oakbark.jpg"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = "oakbark.jpg"
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Default_trunk"
				gui_use_node_pos = "1"
				gui_node_pos = "440 220 0"
				gui_group = ""
				part = "Default_trunk"
				shader = "Default_trunk shader"
				>
			</object_part>
			<default_shader
				name = "Default_leaves shader"
				gui_use_node_pos = "1"
				gui_node_pos = "440 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = "oak_leaf.tif"
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = "oak_leaf.tif"
				use_alpha_channel = "1"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Default_leaves"
				gui_use_node_pos = "1"
				gui_node_pos = "440 100 0"
				gui_group = ""
				part = "Default_leaves"
				shader = "Default_leaves shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
</terragen>
