<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-1004.166557 214.7894705 0"
	gui_network_view_size = "764 518 0"
	gui_network_view_zoom = "0.7993898859"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		position = "2327.090676 553.1813247 1271.948991"
		rotation = "-20 -2 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "640"
		lock_aspect_ratio = "0"
		image_height = "480"
		image_aspect_ratio = "1.33333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "1"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -180 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "500"
		lock_aspect_ratio = "1"
		image_height = "400"
		image_aspect_ratio = "1.25"
		pixel_aspect_ratio = "1"
		camera = "Close up"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_objects = "1"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "1"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.5255255233"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "0.4119850089"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "0"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "0"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -120 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 120 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "300"
		elevation = "25"
		colour = "1 1 1"
		strength = "3.5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Outer surface"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1.5"
		haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.224999994 0.3585940003 0.4499999881"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05000000075 0.270938009 1"
		redsky_decay = "2"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
		ray_traced_shadows_warning_1 = "visible shadows in atmosphere or to hide lightsource glows behind surfaces."
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 200 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Fake stones (displ - medium)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "0.409799993 0.3249999881 0.1940000057"
		apply_low_colour = "1"
		low_colour = "0.05283999816 0.02655000053 0.0179399997"
		colour_contrast = "0.49375"
		colour_offset = "0"
		colour_roughness = "6.75"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<heightfield_shader
		name = "Heightfield shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 640 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		heightfield = "Heightfield generate 01"
		flip_x = "0"
		flip_y = "0"
		position_centre = "0"
		position_lower_left = "1"
		position_upper_left = "0"
		position = "0 0"
		apply_colour_and_shade = "0"
		diffuse_colour = "1 1 1"
		ambient_light_colour = "0 0 0"
		shade_by_light = "1"
		shade_by_height = "0"
		height_multiplier = "1"
		flatten_surface_first = "1"
		interpolation_method = "3"
		add_fractal_detail = "1"
		fractal_amount = "0.5"
		fractal_scale_adjust = "4"
		fractal_variation = "1.5"
		fractal_roughness = "1"
		fractal_flow_factor = "0"
		border_blending = "0.1"
		blend_by_heightfield = "0"
		blending_heightfield = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</heightfield_shader>
	<heightfield_generate
		name = "Heightfield generate 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 700 0"
		gui_group = "Terrain"
		input_node = ""
		new_heightfield = "1"
		size_in_pixels = "1000 1000"
		size_in_metres = "10000 10000"
		feature_scale = "2000"
		feature_steepness = "0.25"
		roughness = "0.875"
		seed = "22328"
		variation = "1.5"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		shader = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0"
		auto_generate = "1"
		>
	</heightfield_generate>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 480 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Strata and outcrops shader v2 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "10000"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 600 0"
		gui_group = ""
		gui_node_size = "640 320 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 120 0"
		gui_group = ""
		gui_node_size = "640 479.4287652 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 660 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 350 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -20 0"
		gui_group = ""
		gui_node_size = "240 440 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<surface_layer
		name = "Outer surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 80 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.1193000004 0.1332000047 0.2046999931"
		colour_function = "/OneForAll/Layer 2 (Output)"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "5"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.6"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "43053"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "OneForAll"
		gui_use_node_pos = "1"
		gui_node_pos = "-1187.434394 132.2366849 0"
		gui_group = ""
		gui_node_size = "249.725 235.42 1"
		gui_node_colour = "0.5860000253 0.6729999781 0.353700012"
		special_group = "0"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "Layer 0"
			gui_use_node_pos = "1"
			gui_node_pos = "40 3220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "8028"
			feature_scale = "1.9"
			lead-in_scale = "10"
			smallest_scale = "0.3"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.7667000294 0.7226999998 0.5731999874"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "160 3160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "40 3100 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 0"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35909"
			feature_scale = "1.7"
			lead-in_scale = "7.6"
			smallest_scale = "1.9"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "0.6729999781 0.6456000209 0.6252999902"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.06972999871 0.05283999816"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "160 3040 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.18125"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 2 (Output)"
			gui_use_node_pos = "1"
			gui_node_pos = "40 2980 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "0.5"
			lead-in_scale = "17"
			smallest_scale = "0.05"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.2549000084 0.05637000129 0.06575000286"
			apply_low_colour = "0"
			low_colour = "0.06772000343 0.01431000046 0.01699000038"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 2"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 2920 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 2 (Output)"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
	</group>
	<surface_layer
		name = "Surface layer_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 60 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_4"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 06"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "OneForAllx10"
		gui_use_node_pos = "1"
		gui_node_pos = "-1223 996 0"
		gui_group = ""
		gui_node_size = "249.725 235.42 1"
		gui_node_colour = "0 0.04777999967 0.2195000052"
		special_group = "0"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "Layer 0_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 3200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "8028"
			feature_scale = "19"
			lead-in_scale = "100"
			smallest_scale = "3"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.7667000294 0.7226999998 0.5731999874"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 3140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 3080 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 0_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35909"
			feature_scale = "17"
			lead-in_scale = "76"
			smallest_scale = "19"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "0.6729999781 0.6456000209 0.6252999902"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.06972999871 0.05283999816"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 2_1"
			gui_use_node_pos = "1"
			gui_node_pos = "200 3020 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.18125"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 2 (Output)_1"
			gui_use_node_pos = "1"
			gui_node_pos = "80 2960 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "5"
			lead-in_scale = "170"
			smallest_scale = "0.5"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.2549000084 0.05637000129 0.06575000286"
			apply_low_colour = "0"
			low_colour = "0.06772000343 0.01431000046 0.01699000038"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 2_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "100 2900 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 2 (Output)_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
	</group>
	<group
		name = "OneForAllx100"
		gui_use_node_pos = "1"
		gui_node_pos = "-828 1000 0"
		gui_group = ""
		gui_node_size = "249.725 235.42 1"
		gui_node_colour = "0.2195000052 0 0.04777999967"
		special_group = "0"
		global_bookmark = "0"
		>
		<power_fractal_shader_v3
			name = "Layer 0_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 3180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "8028"
			feature_scale = "190"
			lead-in_scale = "1000"
			smallest_scale = "30"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "0.7667000294 0.7226999998 0.5731999874"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.07806000113 0.0619099997"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "1.875"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1.25"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.5625"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 3120 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "25595"
			feature_scale = "7"
			lead-in_scale = "38"
			smallest_scale = "1.7"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.725"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 3060 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 0_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "35909"
			feature_scale = "170"
			lead-in_scale = "760"
			smallest_scale = "190"
			noise_octaves = "3"
			apply_high_colour = "1"
			high_colour = "0.6729999781 0.6456000209 0.6252999902"
			apply_low_colour = "1"
			low_colour = "0.04943000153 0.06972999871 0.05283999816"
			colour_contrast = "0.75"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "4"
			noise_variation = "1.75"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.375"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 1_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Blend Layer 2_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "240 3000 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "22766"
			feature_scale = "0.2"
			lead-in_scale = "19"
			smallest_scale = "0.05"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.18125"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Layer 2 (Output)_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "120 2940 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 1_1_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "49067"
			feature_scale = "50"
			lead-in_scale = "1700"
			smallest_scale = "5"
			noise_octaves = "10"
			apply_high_colour = "1"
			high_colour = "0.2549000084 0.05637000129 0.06575000286"
			apply_low_colour = "0"
			low_colour = "0.06772000343 0.01431000046 0.01699000038"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.6875"
			displacement_spike_limit = "0.875"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Blend Layer 2_1_1"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute normal 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 2880 0"
			gui_group = ""
			enable = "1"
			input_node = "Layer 2 (Output)_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "1"
			smooth_surface = "0"
			>
		</compute_normal>
	</group>
	<camera
		name = "Close up"
		gui_use_node_pos = "1"
		gui_node_pos = "600 -80 0"
		gui_group = ""
		position = "2146.198765 378.6446504 1627.683001"
		rotation = "-11.89999968 1.600000143 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<strata_and_outcrops_shader_v2
		name = "Strata and outcrops shader v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 520 0"
		gui_group = ""
		enable = "1"
		input_node = "Heightfield shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		hard_layer_altitude = "20"
		hard_layer_depth = "10"
		hard_layer_steepness = "1"
		plateau_buildup = "0.5"
		hard_layer_spacing = "112.5"
		num_octaves = "8"
		degree_fix = "1"
		strata_tilt_direction = "90"
		strata_tilt_angle = "13.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</strata_and_outcrops_shader_v2>
	<sunlight
		name = "Sunlight 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "0"
		heading = "54"
		elevation = "90"
		colour = "1 1 1"
		strength = "1"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows_separator = "Soft Shadows"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		sun_disc_separator = "Sun Disc"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<light_source
		name = "Light source 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "0"
		source_centre = "2188.234566 335.479697 1713.556099"
		source_radius = "7.65625"
		rotate = "0 0 0"
		colour = "1 0.2195000052 1"
		strength = "477.529"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_object = "0"
		import_motion_filename = ""
		>
	</light_source>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2660 -60 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "500 500"
		shader = "Surface layer_4"
		translate_shader = "1"
		translate_by = "0 0 0"
		scale_shader = "1"
		scale_by = "100 100 100"
		>
	</transform_shader>
	<warp_shader
		name = "Warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 420 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "250 250"
		warper = "Power fractal shader v3 02_1"
		shader = "Transform shader 01"
		>
	</warp_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 120 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51278"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 440 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "60389"
		feature_scale = "30"
		lead-in_scale = "1000"
		smallest_scale = "15"
		noise_octaves = "8"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "1.5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60389"
		feature_scale = "30"
		lead-in_scale = "1000"
		smallest_scale = "15"
		noise_octaves = "8"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "1.5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 480 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "60389"
		feature_scale = "30"
		lead-in_scale = "1000"
		smallest_scale = "15"
		noise_octaves = "8"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "1.5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 400 0"
		gui_group = ""
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		X_shader = "Power fractal shader v3 01"
		Y_shader = "Power fractal shader v3 01_1"
		Z_shader = "Power fractal shader v3 01_1_1"
		>
	</redirect_shader>
	<group
		name = "Voronoi Fractalized"
		gui_use_node_pos = "1"
		gui_node_pos = "-2779 595 0"
		gui_group = ""
		gui_node_size = "2024.369795 1518.070214 1"
		gui_node_colour = "0.0619099997 0.3786999881 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3521 1062 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "417.7972384 274.1576106 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3073 1063 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "433.8085015 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2624 1060 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "413.3467627 270.7727599 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 1060 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "423.0434105 275.907274 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Bias settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2785 576 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1859.815935 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Smoothstep settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2783 807 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 156.6945619 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Per Octave Displacement settings"
		gui_use_node_pos = "1"
		gui_node_pos = "-2781 237 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 123.3573475 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Misc"
		gui_use_node_pos = "1"
		gui_node_pos = "-2768 -56 0"
		gui_group = "Voronoi Fractalized"
		gui_node_size = "1856.354546 88.38741966 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 520 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "46468"
		feature_scale = "10"
		lead-in_scale = "100"
		smallest_scale = "0.1"
		noise_octaves = "12"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "10"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<constant_scalar
		name = "Constant scalar octaves _1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3640 1140 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3500 1060 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2576"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3580 960 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves _1"
		seed = "Constant scalar sd1"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start"
		gui_use_node_pos = "1"
		gui_node_pos = "-3600 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end"
		gui_use_node_pos = "1"
		gui_node_pos = "-3420 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.19375"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3500 680 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start"
		step_end = "end"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3540 560 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.86875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3620 460 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_1"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3620 340 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3620 240 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_1"
		displacement_direction = "1"
		displacement_multiplier = "8"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-3620 120 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "24937"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-3620 40 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 04"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar octaves 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3200 1120 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3080 1060 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "3482"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3200 960 0"
		gui_group = "Octave_2"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves 2"
		seed = "Constant scalar sd2"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3180 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3000 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.21875"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3080 680 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_2"
		step_end = "end_2"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3060 560 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.875"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 460 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_2"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_2"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 360 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3140 240 0"
		gui_group = "Per Octave Displacement settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_2"
		displacement_direction = "1"
		displacement_multiplier = "5.75"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 120 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "30731"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_2"
		gui_use_node_pos = "1"
		gui_node_pos = "-3160 60 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_2"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 03"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<constant_scalar
		name = "Constant scalar octaves_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 1120 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2620 1060 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "7925"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 960 0"
		gui_group = "Octave_3"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_3"
		seed = "Constant scalar sd3"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.25"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 680 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_3"
		step_end = "end_3"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 560 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 460 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		bias = "Bias Octave_3"
		>
	</bias_scalar>
	<multiply_scalar
		name = "Multiply scalar_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 360 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_3"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2680 240 0"
		gui_group = "Per Octave Displacement settings"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_3"
		displacement_direction = "1"
		displacement_multiplier = "2"
		>
	</displacement_shader>
	<power_fractal_shader_v3
		name = "Fractal breakup 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 120 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7942"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Surface layer_3"
		gui_use_node_pos = "1"
		gui_node_pos = "-2700 60 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Surface layer_2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Displacement Octave_3"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 05"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<get_position_in_texture
		name = "Get position in texture_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2840 1280 0"
		gui_group = "Octave_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<constant_scalar
		name = "Constant scalar octaves_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2300 1120 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.5"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar sd4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1060 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "2345"
		>
	</constant_scalar>
	<voronoi_3D_diff_scalar
		name = "Voronoi 3D diff scalar 4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 960 0"
		gui_group = "Octave_4"
		enable = "1"
		input_node = "Get position in texture_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		scale = "Constant scalar octaves_4"
		seed = "Constant scalar sd4"
		>
	</voronoi_3D_diff_scalar>
	<constant_scalar
		name = "start_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2260 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "end_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 780 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.125"
		>
	</constant_scalar>
	<smooth_step_scalar
		name = "Smooth step_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 680 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Voronoi 3D diff scalar 4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		step_start = "start_4"
		step_end = "end_4"
		>
	</smooth_step_scalar>
	<constant_scalar
		name = "Bias Octave_4_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2140 560 0"
		gui_group = "Bias settings"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.8"
		>
	</constant_scalar>
	<bias_scalar
		name = "Bias scalar Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 460 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Smooth step_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		bias = "Bias Octave_4_1"
		>
	</bias_scalar>
	<constant_scalar
		name = "over all displacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-3300 -60 0"
		gui_group = "Misc"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 340 0"
		gui_group = "Voronoi Fractalized"
		enable = "1"
		input_node = "Bias scalar Octave_4"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "over all displacement"
		>
	</multiply_scalar>
	<displacement_shader
		name = "Displacement Octave_4"
		gui_use_node_pos = "1"
		gui_node_pos = "-2200 240 0"
		gui_group = "Per Octave Displacement settings"
		enable = "0"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		function = "Multiply scalar_4"
		displacement_direction = "1"
		displacement_multiplier = "1.5"
		>
	</displacement_shader>
	<surface_layer
		name = "Cracks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 300 0"
		gui_group = ""
		enable = "1"
		input_node = "Redirect shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "2"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Warp shader 01"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "57013"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Roughen Surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 320 0"
		gui_group = ""
		enable = "1"
		input_node = "Cracks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "2"
		displacement_function = "/OneForAll/Layer 2 (Output)"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "0.85"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 07"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "0"
		intersection_mode = "2"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 07"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "34813"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 140 0"
		gui_group = ""
		enable = "0"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "51951"
		surface_shader = "Reflective shader 01"
		stone_scale = "0.075"
		stone_density = "0.05"
		vary_density = "1"
		density_variation = "0.3"
		density_seed = "50466"
		density_variation_scale = "0.2875"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "0.409799993 0.3111999929 0.1905000061"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0"
		variation_in_blue = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<reflective_shader
		name = "Reflective shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "0.8000000119 0.8000000119 0.8000000119"
		reflection_tint = "0.875 0.875 0.875"
		transparency = "0 0 0"
		index_of_refraction = "6"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.5"
		specular_roughness = "0.1"
		specular_tweak = "0.5"
		ray_traced_reflections = "1"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<fake_stones_shader
		name = "Fake stones (displ - medium)"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 260 0"
		gui_group = ""
		enable = "0"
		input_node = "Roughen Surface"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29574"
		surface_shader = ""
		stone_scale = "1"
		stone_density = "0.1"
		vary_density = "1"
		density_variation = "1"
		density_seed = "50258"
		density_variation_scale = "10"
		stone_tallness = "-0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
</terragen>
