<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "2.1.18.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-767.4916224 409.8480019 0"
	gui_network_view_size = "1210 416 0"
	gui_network_view_zoom = "0.7482145923"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "1320 120 0"
		gui_group = "Cameras"
		position = "0 9221180 0"
		rotation = "-90 0 0"
		light_exposure = "1"
		motion_blur_length = "0.5"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		perspective = "1"
		use_horizontal_fov = "0"
		horizontal_fov = "70.70737425"
		use_vertical_fov = "1"
		vertical_fov = "50.625"
		focal_length_in_mm = "25.37186829"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_position = "1"
		import_rotation = "1"
		import_Z_up = "0"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		>
	</camera>
	<render
		name = "Render"
		gui_use_node_pos = "1"
		gui_node_pos = "1320 -60 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "500"
		lock_aspect_ratio = "0"
		image_height = "500"
		image_aspect_ratio = "1"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "0"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_objects = "0"
		GI_relative_detail = "0"
		GI_sample_quality = "0"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "0"
		microvertex_jittering = "0"
		detail_jittering = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "0"
		ray_trace_everything = "0"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "4"
		maximum_threads = "16"
		size_of_subdiv_cache_in_Mb = "800"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "2"
		ray_detail_region_padding = "0"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1520 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
	</render>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "1316 120 0"
		gui_group = ""
		gui_node_size = "240 144.9354686 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<constant_scalar
		name = "direction heading 0-360"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 520 0"
		gui_group = "direction"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "45"
		>
	</constant_scalar>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 180 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "0"
		elevation = "0"
		colour = "1 1 1"
		strength = "1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "220 -240 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 -180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		radius = "6378000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Distribution shader v4 01"
		atmosphere_shader = ""
		displacement_tolerance = "1"
		>
	</planet>
	<add_scalar
		name = "Add blue red"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 340 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Multiply blue heading"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply red heading"
		>
	</add_scalar>
	<group
		name = "direction"
		gui_use_node_pos = "1"
		gui_node_pos = "-770 443 0"
		gui_group = ""
		gui_node_size = "1076.499099 416.7995358 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<get_normal
		name = "Get normal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 580 0"
		gui_group = "direction"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_normal>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "1316 -38 0"
		gui_group = ""
		gui_node_size = "236.5873096 133.2644999 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1120 860 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "1"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "237 -455 0"
		gui_group = ""
		gui_node_size = "829.9659933 721.0733726 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-704 1138 0"
		gui_group = ""
		gui_node_size = "1606.423742 683.1055375 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-673 360 0"
		gui_group = ""
		gui_node_size = "1528.408459 730.3632216 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "519 1276 0"
		gui_group = ""
		gui_node_size = "640 416.8393923 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "514 458 0"
		gui_group = ""
		gui_node_size = "640 670.4227914 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "1053 68 0"
		gui_group = ""
		gui_node_size = "240 482.6671732 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<sunlight
		name = "Sunlight 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 140 0"
		gui_group = ""
		enable = "1"
		heading = "90"
		elevation = "0"
		colour = "1 1 1"
		strength = "1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sunlight
		name = "Sunlight 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 100 0"
		gui_group = ""
		enable = "1"
		heading = "180"
		elevation = "0"
		colour = "1 1 1"
		strength = "1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sunlight
		name = "Sunlight 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 60 0"
		gui_group = ""
		enable = "1"
		heading = "270"
		elevation = "0"
		colour = "1 1 1"
		strength = "1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sunlight
		name = "Sunlight 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 20 0"
		gui_group = ""
		enable = "1"
		heading = "0"
		elevation = "90"
		colour = "1 1 1"
		strength = "1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sunlight
		name = "Sunlight 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 -20 0"
		gui_group = ""
		enable = "1"
		heading = "0"
		elevation = "-90"
		colour = "1 1 1"
		strength = "1"
		cast_shadows = "0"
		shadows_of_surfaces = "0"
		shadows_of_atmosphere = "0"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "0"
		specular_highlights = "0"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<blue_to_scalar
		name = "Blue to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 440 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Get normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</blue_to_scalar>
	<green_to_scalar
		name = "Green to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 440 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Get normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</green_to_scalar>
	<red_to_scalar
		name = "Red to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 440 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Get normal 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</red_to_scalar>
	<multiply_scalar
		name = "Multiply blue heading"
		gui_use_node_pos = "1"
		gui_node_pos = "-1040 400 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Blue to scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cos heading"
		>
	</multiply_scalar>
	<sin_scalar
		name = "Sin heading"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 440 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Degrees to radians scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<degrees_to_radians_scalar
		name = "Degrees to radians scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 480 0"
		gui_group = "direction"
		enable = "1"
		input_node = "direction heading 0-360"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</degrees_to_radians_scalar>
	<multiply_scalar
		name = "Multiply red heading"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 400 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Sin heading"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Red to scalar"
		>
	</multiply_scalar>
	<clamp_0_scalar
		name = "Clamp 0"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 300 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Add blue red"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</clamp_0_scalar>
	<cos_scalar
		name = "Cos heading"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 440 0"
		gui_group = "direction"
		enable = "1"
		input_node = "Degrees to radians scalar"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 160 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 0 0"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		blend_by_shader = "1"
		blending_shader = "Clamp 0"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		altitude_key = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		fuzzy_zone_softness = "1"
		>
	</distribution_shader_v4>
	<constant_colour
		name = "Constant colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 200 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.200000003 0.200000003 0.200000003"
		>
	</constant_colour>
</terragen>
