<terragen_clip>
	<distance_shader
		name = "Distance shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "12428.4"
		near_distance = "744.58"
		distance_mode = "0"
		camera = "Camera 01"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 720 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62604"
		feature_scale = "937.891"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.54375"
		coverage_adjust = "0.225"
		roughness = "2.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<multiply_colour
		name = "Multiply colour 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 580 0"
		gui_group = ""
		enable = "1"
		input_node = "Distance shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Density fractal 03"
		>
	</multiply_colour>
	<cloud_layer_v2
		name = "Cumulus layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 500 0"
		gui_group = ""
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "0"
		cloud_depth = "20000"
		density_shader = "Multiply colour 02"
		edge_sharpness = "12.2382"
		cloud_density = "0.0438906"
		coverage_adjust = "0.175"
		cloud_colour = "0.05000000075 0.05000000075 0.05000000075"
		scattering_colour = "0.1875 0.1875 0.1875"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.4314966588"
		number_of_samples = "290"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_layer_v2
		name = "Cumulus layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 180 0"
		gui_group = ""
		enable = "1"
		input_node = "Cumulus layer 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "0"
		cloud_depth = "14095.1"
		density_shader = "Multiply colour 02_1"
		edge_sharpness = "12.2382"
		cloud_density = "0.0438906"
		coverage_adjust = "0.175"
		cloud_colour = "0.05000000075 0.05000000075 0.05000000075"
		scattering_colour = "0.1875 0.1875 0.1875"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.4322008752"
		number_of_samples = "244"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62604"
		feature_scale = "937.891"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.54375"
		coverage_adjust = "0.225"
		roughness = "2.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<multiply_colour
		name = "Multiply colour 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 260 0"
		gui_group = ""
		enable = "1"
		input_node = "Distance shader 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Density fractal 03_1_1_1"
		>
	</multiply_colour>
	<distance_shader
		name = "Distance shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 460 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "24879.1"
		near_distance = "0"
		distance_mode = "0"
		camera = "Camera 01"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<group
		name = "Mushroom-type Cloud"
		gui_use_node_pos = "1"
		gui_node_pos = "-268.6483233 479 0"
		gui_group = ""
		gui_node_size = "240 684.896178 1"
		gui_node_colour = "0.2195000052 0 0"
		special_group = "5"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
