<terragen_clip>
	<planet
		name = "Asteroid"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 680 0"
		gui_group = "Impact"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		render_atmosphere = "0"
		lat_long_at_apex = "0 0"
		centre = "16931.66474 4762.954631 16931.66474"
		radius = "6000"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "45"
		elevation = "11.25"
		distance = "24414.1"
		surface_shader = "Surface layer 01_1_1"
		atmosphere_shader = "Atmosphere 03"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			seed = "61579"
			feature_scale = "165166"
			lead-in_scale = "3189000"
			smallest_scale = "187.010011"
			noise_octaves = "16"
			apply_high_colour = "1"
			high_colour = "0.106250003 0.106250003 0.106250003"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "697.29"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<planet_atmosphere
			name = "Atmosphere 03"
			gui_use_node_pos = "1"
			gui_node_pos = "200 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "16931.66474 4762.954631 16931.66474"
			radius = "6000"
			seed = "0"
			haze_density = "0"
			haze_horizon_colour = "0.349999994 0.349999994 0.349999994"
			bluesky_density = "0"
			bluesky_horizon_colour = "1 0 0"
			bluesky_additive = "0"
			bluesky_additive_colour = "0.05000000075 0.270938009 1"
			redsky_decay = "0"
			haze_exp_height = "0"
			bluesky_exp_height = "875"
			ceiling_adjust = "7"
			ceiling = "6125"
			floor = "-16000"
			haze_glow_amount = "1"
			haze_glow_power = "1.25"
			bluesky_glow_amount = "0.25"
			bluesky_glow_power = "0.75"
			enviro_light = "0.5"
			enviro_light_tint = "1 1 1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0 0 0"
			redsky_decay_colour = "1 1 1"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			sample_jitter = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 260 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 03"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "51923"
			feature_scale = "127.443"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "0"
			high_colour = "0.25 0.25 0.25"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "10.0113"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Surface layer 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 -60 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 04"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.05624999851 0.05624999851 0.05624999851"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Lava_1_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01_1_1"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "550"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "59.625"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "0"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 100 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "27257"
			feature_scale = "506.25"
			lead-in_scale = "1000"
			smallest_scale = "0.1140004582"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.05000000075 0.05000000075"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "427.003"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 180 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "27257"
			feature_scale = "506.25"
			lead-in_scale = "1000"
			smallest_scale = "0.1140004582"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "1"
			low_colour = "1 0.04777999967 0"
			colour_contrast = "0.5"
			colour_offset = "0.125"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 180 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "27257"
			feature_scale = "506.25"
			lead-in_scale = "1000"
			smallest_scale = "0.1140004582"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0 0 0"
			apply_low_colour = "1"
			low_colour = "1 0.3889000118 0"
			colour_contrast = "0.9375"
			colour_offset = "0.925"
			colour_roughness = "6.8125"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<add_colour
			name = "Add colour 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 100 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = "Power fractal shader v3 01_1_1_1_1_1_1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Power fractal shader v3 01_1_1_1_1_1_1_1"
			>
		</add_colour>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 100 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "27257"
			feature_scale = "506.25"
			lead-in_scale = "1000"
			smallest_scale = "77.61021455"
			noise_octaves = "5"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "427.003"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<default_shader
			name = "Lava_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 0 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = "Power fractal shader v3 01_1_1_1_1_1"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "1 1 1"
			luminosity_image = ""
			luminosity_function = "Add colour 01_1"
			reflectivity = "0 0 0"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "20"
			displacement_image = ""
			displacement_function = "Power fractal shader v3 01_1_1_1_1_1_1_1_1"
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 01_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 0 0"
			gui_group = "Lava_1_1_1"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "8440"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.1"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Lava_1_1_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-520 109 0"
			gui_group = ""
			gui_node_size = "480 347.9400389 1"
			gui_node_colour = "1 0 0"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</planet>
	<distance_shader
		name = "Distance shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 580 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "12428.4"
		near_distance = "744.58"
		distance_mode = "0"
		camera = "Camera 01"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<cloud_fractal_shader_v3
		name = "Density fractal 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 580 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62604"
		feature_scale = "937.891"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.54375"
		coverage_adjust = "0.225"
		roughness = "2.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 3 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<multiply_colour
		name = "Multiply colour 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 460 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = "Distance shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Density fractal 03"
		>
	</multiply_colour>
	<cloud_layer_v2
		name = "Cumulus layer 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 380 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = "Cirrus layer 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "0"
		cloud_depth = "20000"
		density_shader = "Multiply colour 02"
		edge_sharpness = "12.2382"
		cloud_density = "0.0438906"
		coverage_adjust = "0.175"
		cloud_colour = "0.05000000075 0.05000000075 0.05000000075"
		scattering_colour = "0.1875 0.1875 0.1875"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.4314966588"
		number_of_samples = "290"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_layer_v2
		name = "Cumulus layer 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 280 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = "Cumulus layer 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		cloud_altitude = "0"
		cloud_depth = "14095.1"
		density_shader = "Multiply colour 02_1"
		edge_sharpness = "12.2382"
		cloud_density = "0.0438906"
		coverage_adjust = "0.175"
		cloud_colour = "0.05000000075 0.05000000075 0.05000000075"
		scattering_colour = "0.1875 0.1875 0.1875"
		sun_glow_amount = "1"
		sun_glow_power = "1.25"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.4322008752"
		number_of_samples = "244"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 580 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62604"
		feature_scale = "937.891"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "0.54375"
		coverage_adjust = "0.225"
		roughness = "2.25"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<multiply_colour
		name = "Multiply colour 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 460 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = "Distance shader 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Density fractal 03_1_1_1"
		>
	</multiply_colour>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 680 0"
		gui_group = "Impact"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "16931.66474 4762.954631 16931.66474"
		rotation = "0 0 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<distance_shader
		name = "Distance shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 580 0"
		gui_group = "Explosion"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		apply_far_colour = "1"
		far_colour = "0 0 0"
		apply_near_colour = "1"
		near_colour = "1 1 1"
		far_distance = "24879.1"
		near_distance = "0"
		distance_mode = "0"
		camera = "Camera 01"
		clamp_far_colour = "1"
		clamp_near_colour = "1"
		>
	</distance_shader>
	<group
		name = "Explosion"
		gui_use_node_pos = "1"
		gui_node_pos = "-614.2208442 429.4616783 0"
		gui_group = "Impact"
		gui_node_size = "720 400 1"
		gui_node_colour = "0.5500000119 0 0"
		special_group = "5"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Impact"
		gui_use_node_pos = "1"
		gui_node_pos = "-614.2208442 494.4616783 0"
		gui_group = "(No copyright) 2010 TheBlackHole. Redistribute if you want, but don't remove this notice."
		gui_node_size = "800 610.0000128 1"
		gui_node_colour = "1 0 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Connect Cumulus layer 02 to your last atmo node"
		gui_use_node_pos = "1"
		gui_node_pos = "-641.2208442 420.4616783 0"
		gui_group = "Impact"
		gui_node_size = "424.0000335 50.9999692 1"
		gui_node_colour = "1 0.2195000052 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Connect Cumulus layer 02_1 to your planet's atmo input"
		gui_use_node_pos = "1"
		gui_node_pos = "-631.2208442 327.4616783 0"
		gui_group = "Impact"
		gui_node_size = "482.0000441 50.9999692 1"
		gui_node_colour = "1 0.2195000052 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "Remember to keep Camera 01 at the center of the asteroid"
		gui_use_node_pos = "1"
		gui_node_pos = "-649.2208442 729.4616783 0"
		gui_group = "Impact"
		gui_node_size = "526.0000521 51.99996938 1"
		gui_node_colour = "1 0.2195000052 0"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<group
		name = "(No copyright) 2010 TheBlackHole. Redistribute if you want, but don't remove this notice."
		gui_use_node_pos = "1"
		gui_node_pos = "-614.2208442 494.4616783 0"
		gui_group = ""
		gui_node_size = "880 690.0000128 1"
		gui_node_colour = "0 0 1"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
</terragen_clip>
