<terragen_clip>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1380 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 30 0"
		radius = "10"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "90"
		distance = "30"
		surface_shader = "Power fractal shader v3 01"
		atmosphere_shader = "Ring layer 4"
		displacement_tolerance = "1"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1280 1240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "1371"
			feature_scale = "1"
			lead-in_scale = "100"
			smallest_scale = "0.01"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.271600008 0.2348999977 0.04298999906"
			apply_low_colour = "1"
			low_colour = "0.1274999976 0.06380999833 0.03423000127"
			colour_contrast = "0.25"
			colour_offset = "-0.1"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<cloud_layer_v2
			name = "Ring layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1280 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 30 0"
			radius = "10"
			seed = "0"
			cloud_altitude = "5"
			cloud_depth = "5"
			density_shader = "Cloud fractal shader v3 01"
			edge_sharpness = "1"
			cloud_density = "10"
			coverage_adjust = "0"
			cloud_colour = "1 0 0"
			scattering_colour = "1 1 1"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.3461651444"
			number_of_samples = "32"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "0"
			enable_ray_traced_shadows = "1"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<contour_shader
			name = "Contour shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			main_interval = "20"
			main_thickness = "0.2"
			main_colour = "1 1 1"
			number_of_intermediates = "0"
			intermediate_interval = "0"
			intermediate_thickness = "2"
			intermediate_colour = "1 1 0"
			smooth_edges = "1"
			smoothing_distance = "1"
			base_altitude = "-10"
			use_Y_for_altitude = "1"
			>
		</contour_shader>
		<cloud_layer_v2
			name = "Ring layer 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1240 0"
			gui_group = ""
			enable = "1"
			input_node = "Ring layer 1"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 30 0"
			radius = "10"
			seed = "0"
			cloud_altitude = "6"
			cloud_depth = "6"
			density_shader = "Cloud fractal shader v3 01"
			edge_sharpness = "10"
			cloud_density = "10"
			coverage_adjust = "0"
			cloud_colour = "1 1 0"
			scattering_colour = "1 1 1"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.3385992978"
			number_of_samples = "58"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "0"
			enable_ray_traced_shadows = "1"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "Ring layer 3"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1200 0"
			gui_group = ""
			enable = "1"
			input_node = "Ring layer 2"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 30 0"
			radius = "10"
			seed = "0"
			cloud_altitude = "7.5"
			cloud_depth = "7.5"
			density_shader = "Cloud fractal shader v3 01"
			edge_sharpness = "20"
			cloud_density = "10"
			coverage_adjust = "0"
			cloud_colour = "0 0 1"
			scattering_colour = "1 1 1"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.3329239536"
			number_of_samples = "76"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "0"
			enable_ray_traced_shadows = "1"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_layer_v2
			name = "Ring layer 4"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1160 0"
			gui_group = ""
			enable = "1"
			input_node = "Ring layer 3"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 30 0"
			radius = "10"
			seed = "0"
			cloud_altitude = "9.5"
			cloud_depth = "9.5"
			density_shader = "Cloud fractal shader v3 01"
			edge_sharpness = "1"
			cloud_density = "10"
			coverage_adjust = "0"
			cloud_colour = "0 1 0"
			scattering_colour = "1 1 1"
			sun_glow_amount = "1"
			sun_glow_power = "1.25"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "0.25"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "0"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.2195808683"
			number_of_samples = "27"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "0"
			acceleration_cache = "0"
			enable_ray_traced_shadows = "1"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<cloud_fractal_shader_v3
			name = "Cloud fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1080 1340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "41708"
			feature_scale = "0.1"
			lead-in_scale = "0.1"
			smallest_scale = "0.01"
			noise_octaves = "6"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "1"
			roughness = "1.5"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.5"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "1"
			blend_by_shader = "1"
			blending_shader = "Contour shader 01"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
	</planet>
</terragen_clip>
