<terragen_clip>
	<planet
		name = "Planet 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 1260 0"
		gui_group = "4. Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		render_atmosphere = "1"
		lat_long_at_apex = "0 0"
		centre = "0 30 0"
		radius = "5"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "90"
		distance = "30"
		surface_shader = "Power fractal shader v3 01"
		atmosphere_shader = "Ring layer 1"
		displacement_tolerance = "0"
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 1160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			seed = "1371"
			feature_scale = "1"
			lead-in_scale = "100"
			smallest_scale = "0.01"
			noise_octaves = "15"
			apply_high_colour = "1"
			high_colour = "0.271600008 0.2348999977 0.04298999906"
			apply_low_colour = "1"
			low_colour = "0.1274999976 0.06380999833 0.03423000127"
			colour_contrast = "0.25"
			colour_offset = "-0.1"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.01"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<cloud_layer_v2
			name = "Ring layer 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 1200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			centre = "0 30 0"
			radius = "5"
			seed = "0"
			cloud_altitude = "20"
			cloud_depth = "40"
			density_shader = "Surface layer 01"
			edge_sharpness = "10"
			cloud_density = "1"
			coverage_adjust = "0"
			cloud_colour = "0.009999999776 0.009999999776 0.009999999776"
			scattering_colour = "0.25 0.25 0.25"
			sun_glow_amount = "1"
			sun_glow_power = "1"
			light_propagation = "2"
			light_propagation_mix = "0.25"
			fake_internal_scattering = "2.5"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			flatter_base = "0"
			invert_profile = "0"
			base_wispiness = "1"
			base_softness = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "1.000688298"
			number_of_samples = "142"
			sample_jitter = "1"
			ray_fuzziness = "0"
			step_optimisation = "20"
			acceleration_cache = "0"
			enable_ray_traced_shadows = "1"
			ray_traced_shadows_warning_0 = "Enable ray traced shadows only if you need terrains and other surfaces to cast"
			ray_traced_shadows_warning_1 = "visible shadows on clouds or to hide lightsource glows behind surfaces."
			>
		</cloud_layer_v2>
		<simple_shape_shader
			name = "Simple shape shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			type_of_shape = "1"
			position = "0 0 0"
			size = "50 50"
			rotation = "0"
			polygon_sides = "5"
			apply_colour = "1"
			colour = "1 1 1"
			edge_colour = "0 0 0"
			colour_edge_profile = "0"
			colour_edge_width = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			>
		</simple_shape_shader>
		<perlin_3D_scalar
			name = "Perlin 3D scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			scale = "Constant scalar 01"
			seed = "Constant scalar 01_1"
			>
		</perlin_3D_scalar>
		<surface_layer
			name = "Surface layer 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-920 1260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Cloud fractal shader v3 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Simple shape shader 01"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "1"
			maximum_altitude = "30.5"
			max_alt_fuzzy_zone = "0"
			limit_minimum_altitude = "1"
			minimum_altitude = "29.5"
			min_alt_fuzzy_zone = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			use_Y_for_slope = "0"
			slope_key = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<constant_scalar
			name = "Constant scalar 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1440 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "7"
			>
		</constant_scalar>
		<cloud_fractal_shader_v3
			name = "Cloud fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 1320 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "41708"
			feature_scale = "0.1"
			lead-in_scale = "0.1"
			smallest_scale = "0.001"
			noise_octaves = "9"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			contrast = "1"
			coverage_adjust = "0"
			roughness = "1"
			clamp_high = "0"
			clamp_low = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			noise_stretch_XYZ = "1 1 1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			blend_by_shader = "1"
			blending_shader = "Perlin 3D scalar 01"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</cloud_fractal_shader_v3>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 1480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<sin_scalar
			name = "Sin scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 1440 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "62.5 62.5"
			>
		</sin_scalar>
		<constant_scalar
			name = "Constant scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1480 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
	</planet>
</terragen_clip>
